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205 lines
6.5 KiB
205 lines
6.5 KiB
# |
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# Copyright (c) 2016 Alibek Omarov |
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# |
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# Permission is hereby granted, free of charge, to any person obtaining a copy |
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# of this software and associated documentation files (the "Software"), to deal |
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# in the Software without restriction, including without limitation the rights |
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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# copies of the Software, and to permit persons to whom the Software is |
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# furnished to do so, subject to the following conditions: |
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# |
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# The above copyright notice and this permission notice shall be included in all |
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# copies or substantial portions of the Software. |
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# |
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
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# SOFTWARE. |
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# |
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cmake_minimum_required(VERSION 2.8.12) |
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if(NOT ${CMAKE_VERSION} VERSION_LESS "3.15.0") |
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cmake_policy(SET CMP0091 NEW) |
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endif() |
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# Install custom module path |
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake/") |
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include(CheckIncludeFile) |
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include(CheckCSourceCompiles) |
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include(VSForceXPToolchain) # Force XP toolchain for Visual Studio |
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project (HLSDK-XASH3D) |
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#-------------- |
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# USER DEFINES \ |
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################\ |
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option(USE_VGUI "Enable VGUI1." OFF) |
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option(USE_VGUI2 "Enable VGUI2. UNDONE" OFF) |
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option(USE_NOVGUI_MOTD "Prefer non-VGUI MOTD when USE_VGUI is enabled" OFF) |
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option(USE_NOVGUI_SCOREBOARD "Prefer non-VGUI Scoreboard when USE_VGUI is enabled" OFF) |
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option(USE_VOICEMGR "Enable VOICE MANAGER." OFF) |
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option(BUILD_CLIENT "Build client dll" ON) |
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option(BUILD_SERVER "Build server dll" ON) |
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option(GOLDSOURCE_SUPPORT "Build goldsource compatible client library" OFF) |
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if (CMAKE_SIZEOF_VOID_P EQUAL 4 OR |
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((WIN32 OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux") |
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AND (CMAKE_SYSTEM_PROCESSOR STREQUAL "x64" |
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OR CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64" |
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OR CMAKE_SYSTEM_PROCESSOR STREQUAL "amd64"))) |
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option(64BIT "Disable auto -m32 appending to compiler flags" OFF) |
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else() |
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option(64BIT "Disable auto -m32 appending to compiler flags" ON) |
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endif() |
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option(BARNACLE_FIX_VISIBILITY "Enable barnacle tongue length fix" ON) |
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option(CLIENT_WEAPONS "Enable client local weapons prediction" ON) |
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option(CROWBAR_IDLE_ANIM "Enable crowbar idle animation" ON) |
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option(CROWBAR_DELAY_FIX "Enable crowbar attack delay fix" ON) |
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option(CROWBAR_FIX_RAPID_CROWBAR "Enable rapid crowbar fix" ON) |
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option(GAUSS_OVERCHARGE_FIX "Enable gauss overcharge fix" ON) |
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option(OEM_BUILD "Enable OEM Build" OFF) |
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option(HLDEMO_BUILD "Enable Demo Build" OFF) |
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option(RLIFE "Compile as Residual Life" ON) |
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set(GAMEDIR "ResidualPoint" CACHE STRING "Gamedir path") |
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set(CLIENT_INSTALL_DIR "cl_dlls" CACHE STRING "Where put client dll") |
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# Residual Point and Residual Life has the same game logic, so there no real difference. |
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# And Residual Life 2.0.1+ includes all an old Residual Point maps. |
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if(RLIFE) |
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set(GAMEDIR "ResidualLife" CACHE STRING "Gamedir path") |
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set(SERVER_LIBRARY_NAME "rl" CACHE STRING "Library name for PC platforms") |
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message(STATUS "Residual Life") |
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else() |
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set(GAMEDIR "ResidualPoint" CACHE STRING "Gamedir path") |
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set(SERVER_LIBRARY_NAME "rp" CACHE STRING "Library name for PC platforms") |
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message(STATUS "Residual Point") |
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endif() |
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#----------------- |
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# MAIN BUILD CODE \ |
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###################\ |
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if(HLDEMO_BUILD AND OEM_BUILD) |
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message(FATAL_ERROR "Don't mix Demo and OEM builds!") |
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endif() |
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if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND NOT 64BIT) |
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if(MSVC) |
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error("UNDONE: set 32 build flags") |
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else() |
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -m32") |
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32") |
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -m32") |
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endif() |
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set(CMAKE_SIZEOF_VOID_P 4) |
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endif() |
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if(64BIT AND CMAKE_SIZEOF_VOID_P EQUAL 4) |
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message(FATAL_ERROR "You enabled XASH_64BIT, but compiler can't create 64 bit code!") |
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endif() |
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# Xash3D FWGS Library Naming Scheme compliance |
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# see documentation: https://github.com/FWGS/xash3d-fwgs/blob/master/Documentation/extensions/library-naming.md |
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include(LibraryNaming) |
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if(CMAKE_SIZEOF_VOID_P EQUAL 8) |
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message(STATUS "Building for 64 Bit") |
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else() |
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message(STATUS "Building for 32 Bit") |
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endif() |
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if(CLIENT_WEAPONS) |
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message(STATUS "Client weapons enabled.") |
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add_definitions(-DCLIENT_WEAPONS) |
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endif() |
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if(BARNACLE_FIX_VISIBILITY) |
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message(STATUS "Barnacle tongue fix enabled") |
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add_definitions(-DBARNACLE_FIX_VISIBILITY) |
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endif() |
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if(CROWBAR_IDLE_ANIM) |
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message(STATUS "Crowbar idle animation enabled") |
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add_definitions(-DCROWBAR_IDLE_ANIM) |
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endif() |
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if(CROWBAR_DELAY_FIX) |
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message(STATUS "Crowbar attack delay fix enabled") |
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add_definitions(-DCROWBAR_DELAY_FIX) |
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endif() |
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if(CROWBAR_FIX_RAPID_CROWBAR) |
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message(STATUS "Rapid crowbar fix enabled") |
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add_definitions(-DCROWBAR_FIX_RAPID_CROWBAR) |
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endif() |
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if(GAUSS_OVERCHARGE_FIX) |
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message(STATUS "Gauss overcharge fix enabled") |
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add_definitions(-DGAUSS_OVERCHARGE_FIX) |
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endif() |
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if(OEM_BUILD) |
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message(STATUS "OEM build enabled") |
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add_definitions(-DOEM_BUILD) |
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endif() |
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if(HLDEMO_BUILD) |
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message(STATUS "Demo build enabled") |
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add_definitions(-DHLDEMO_BUILD) |
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endif() |
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if (MINGW) |
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libstdc++ -static-libgcc") |
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--add-stdcall-alias") |
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endif() |
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# add_compile_options for older cmake versions |
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if(${CMAKE_VERSION} VERSION_LESS "3.0.2") |
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macro(add_compile_options) |
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set(list_var "${ARGV}") |
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foreach(arg IN LISTS list_var) |
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${arg}") |
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endforeach() |
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endmacro() |
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endif() |
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if(NOT MSVC) |
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#add_compile_options(-Wempty-body) # GCC/Clang flag |
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add_compile_options(-Wreturn-type) # GCC/Clang flag |
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else() |
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add_definitions(-D_CRT_SILENCE_NONCONFORMING_TGMATH_H) |
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endif() |
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check_include_file("tgmath.h" HAVE_TGMATH_H) |
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if(HAVE_TGMATH_H) |
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if(NOT MSVC) |
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set(CMAKE_REQUIRED_LIBRARIES "m") |
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endif() |
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check_c_source_compiles("#include <tgmath.h> |
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const float val = 2, val2 = 3; |
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int main(){ return (int)(-asin(val) + cos(val2)); }" HAVE_VALID_TGMATH_H ) |
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if(${HAVE_VALID_TGMATH_H}) |
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add_definitions(-DHAVE_TGMATH_H) |
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endif() |
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endif() |
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if(BUILD_CLIENT) |
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message(STATUS "Building client enabled") |
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add_subdirectory(cl_dll) |
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endif() |
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if(BUILD_SERVER) |
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message(STATUS "Building server enabled") |
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add_subdirectory(dlls) |
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endif() |
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if(NOT BUILD_SERVER AND NOT BUILD_CLIENT) |
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message(FATAL_ERROR "Nothing to build") |
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endif()
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