Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
// eventscripts.h
#pragma once
#if !defined ( EVENTSCRIPTSH )
#define EVENTSCRIPTSH
// defaults for clientinfo messages
#define DEFAULT_VIEWHEIGHT 28
#define VEC_DUCK_VIEW 12
#define FTENT_FADEOUT 0x00000080
// Some of these are HL/TFC specific?
void EV_EjectBrass( float *origin, float *velocity, float rotation, int model, int soundtype );
void EV_GetGunPosition( struct event_args_s *args, float *pos, float *origin );
void EV_GetDefaultShellInfo( struct event_args_s *args, float *origin, float *velocity, float *ShellVelocity, float *ShellOrigin, float *forward, float *right, float *up, float forwardScale, float upScale, float rightScale );
qboolean EV_IsLocal( int idx );
qboolean EV_IsPlayer( int idx );
void EV_CreateTracer( float *start, float *end );
struct cl_entity_s *GetEntity( int idx );
struct cl_entity_s *GetViewEntity( void );
void EV_MuzzleFlash( void );
#endif // EVENTSCRIPTSH