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113 lines
2.3 KiB
113 lines
2.3 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "nodes.h" |
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#include "player.h" |
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#include "gamerules.h" |
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#define NEEDLE_BODYHIT_VOLUME 128 |
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#define NEEDLE_WALLHIT_VOLUME 512 |
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class CNeedle : public CBasePlayerWeapon |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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int iItemSlot( void ) { return 1; } |
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int GetItemInfo(ItemInfo *p); |
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void PrimaryAttack( void ); |
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BOOL Deploy( void ); |
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void Holster( int skiplocal = 0 ); |
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virtual BOOL UseDecrement( void ) |
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{ |
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#if defined( CLIENT_WEAPONS ) |
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return TRUE; |
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#else |
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return FALSE; |
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#endif |
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} |
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private: |
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}; |
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LINK_ENTITY_TO_CLASS( weapon_needle, CNeedle ) |
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enum needle_e |
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{ |
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NEEDLE_IDLE1, |
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NEEDLE_GIVESHOT, |
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NEEDLE_DRAW |
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}; |
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void CNeedle::Spawn( ) |
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{ |
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Precache(); |
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m_iId = WEAPON_NEEDLE; |
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SET_MODEL( ENT( pev ), "models/w_needle.mdl" ); |
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m_iClip = -1; |
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FallInit();// get ready to fall down. |
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} |
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void CNeedle::Precache( void ) |
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{ |
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PRECACHE_MODEL( "models/v_needle.mdl" ); |
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PRECACHE_MODEL( "models/w_needle.mdl" ); |
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PRECACHE_MODEL( "models/p_needle.mdl" ); |
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PRECACHE_SOUND( "weapons/needleshot.wav" ); |
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} |
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int CNeedle::GetItemInfo( ItemInfo *p ) |
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{ |
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p->pszName = STRING( pev->classname ); |
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p->pszAmmo1 = NULL; |
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p->iMaxAmmo1 = -1; |
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p->pszAmmo2 = NULL; |
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p->iMaxAmmo2 = -1; |
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p->iMaxClip = WEAPON_NOCLIP; |
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p->iSlot = 0; |
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p->iPosition = 1; |
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p->iId = WEAPON_NEEDLE; |
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p->iWeight = CROWBAR_WEIGHT; |
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return 1; |
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} |
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BOOL CNeedle::Deploy() |
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{ |
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return DefaultDeploy( "models/v_needle.mdl", "models/p_needle.mdl", NEEDLE_DRAW, "needle" ); |
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} |
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void CNeedle::Holster( int skiplocal /* = 0 */ ) |
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{ |
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m_pPlayer->m_flNextAttack = gpGlobals->time + 1; |
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SendWeaponAnim( NEEDLE_IDLE1 ); |
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} |
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void CNeedle::PrimaryAttack() |
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{ |
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SendWeaponAnim( NEEDLE_GIVESHOT ); |
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EMIT_SOUND( ENT( pev ), CHAN_ITEM, "weapons/needleshot.wav", 1, ATTN_NORM ); |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 8; |
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} |
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