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43 lines
1.2 KiB
43 lines
1.2 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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// |
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// cl_dll.h |
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// |
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// 4-23-98 JOHN |
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// |
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// This DLL is linked by the client when they first initialize. |
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// This DLL is responsible for the following tasks: |
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// - Loading the HUD graphics upon initialization |
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// - Drawing the HUD graphics every frame |
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// - Handling the custum HUD-update packets |
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// |
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typedef unsigned char byte; |
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typedef unsigned short word; |
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typedef float vec_t; |
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typedef int (*pfnUserMsgHook)(const char *pszName, int iSize, void *pbuf); |
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#include "util_vector.h" |
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#define EXPORT _declspec( dllexport ) |
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#include "../engine/cdll_int.h" |
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#include "../dlls/cdll_dll.h" |
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#define _cdecl |
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#include <string.h> |
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extern cl_enginefunc_t gEngfuncs;
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