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77 lines
2.2 KiB
77 lines
2.2 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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#ifndef ISLAVE_H |
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#define ISLAVE_H |
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#define ISLAVE_MAX_BEAMS 8 |
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class CISlave : public CSquadMonster |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void UpdateOnRemove(); |
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void SetYawSpeed( void ); |
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int ISoundMask( void ); |
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int Classify ( void ); |
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int IRelationship( CBaseEntity *pTarget ); |
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void HandleAnimEvent( MonsterEvent_t *pEvent ); |
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BOOL CheckRangeAttack1 ( float flDot, float flDist ); |
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BOOL CheckRangeAttack2 ( float flDot, float flDist ); |
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void CallForHelp( const char *szClassname, float flDist, EHANDLE hEnemy, Vector &vecLocation ); |
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void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType); |
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int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType); |
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void DeathSound( void ); |
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void PainSound( void ); |
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void AlertSound( void ); |
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void IdleSound( void ); |
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void Killed( entvars_t *pevAttacker, int iGib ); |
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BOOL ShouldGibMonster(int iGib) { return FALSE; } |
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void StartTask ( Task_t *pTask ); |
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Schedule_t *GetSchedule( void ); |
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Schedule_t *GetScheduleOfType ( int Type ); |
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CUSTOM_SCHEDULES; |
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int Save( CSave &save ); |
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int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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void ClearBeams( ); |
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void ArmBeam( int side ); |
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void WackBeam( int side, CBaseEntity *pEntity ); |
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void ZapBeam( int side ); |
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void BeamGlow( void ); |
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int m_iBravery; |
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CBeam *m_pBeam[ISLAVE_MAX_BEAMS]; |
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int m_iBeams; |
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float m_flNextAttack; |
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int m_voicePitch; |
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EHANDLE m_hDead; |
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static const char *pAttackHitSounds[]; |
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static const char *pAttackMissSounds[]; |
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static const char *pPainSounds[]; |
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static const char *pDeathSounds[]; |
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}; |
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#endif // ISLAVE_H
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