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82 lines
2.2 KiB
82 lines
2.2 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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/* |
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===== generic grenade.cpp ======================================================== |
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*/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "nodes.h" |
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#include "soundent.h" |
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#include "decals.h" |
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LINK_ENTITY_TO_CLASS(tnt, CTnt); |
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void CTnt::Spawn(void) |
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{ |
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pev->movetype = MOVETYPE_BOUNCE; |
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pev->solid = SOLID_BBOX; |
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SET_MODEL(ENT(pev), "models/w_tnt.mdl"); |
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UTIL_SetSize(pev, Vector(0, 0, 0), Vector(0, 0, 0)); |
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pev->dmg = 100; |
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m_fRegisteredSound = FALSE; |
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} |
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CGrenade * CTnt::ShootTimed(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, float time) |
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{ |
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CTnt *pTnt = GetClassPtr((CTnt *)NULL); |
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pTnt->Spawn(); |
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UTIL_SetOrigin(pTnt->pev, vecStart); |
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pTnt->pev->velocity = vecVelocity; |
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pTnt->pev->angles = UTIL_VecToAngles(pTnt->pev->velocity); |
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pTnt->pev->owner = ENT(pevOwner); |
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pTnt->SetTouch(&CTnt::BounceTouch); // Bounce if touched |
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// Take one second off of the desired detonation time and set the think to PreDetonate. PreDetonate |
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// will insert a DANGER sound into the world sound list and delay detonation for one second so that |
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// the grenade explodes after the exact amount of time specified in the call to ShootTimed(). |
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pTnt->pev->dmgtime = gpGlobals->time + time; |
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pTnt->SetThink(&CTnt::TumbleThink); |
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pTnt->pev->nextthink = gpGlobals->time + 0.1; |
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if (time < 0.1) |
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{ |
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pTnt->pev->nextthink = gpGlobals->time; |
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pTnt->pev->velocity = Vector(0, 0, 0); |
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} |
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pTnt->pev->sequence = RANDOM_LONG(3, 6); |
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pTnt->pev->framerate = 1.0; |
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// Tumble through the air |
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// pTnt->pev->avelocity.x = -400; |
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pTnt->pev->gravity = 0.5; |
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pTnt->pev->friction = 0.8; |
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SET_MODEL(ENT(pTnt->pev), "models/w_tnt.mdl"); |
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pTnt->pev->dmg = 100; |
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return pTnt; |
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} |