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224 lines
4.8 KiB
224 lines
4.8 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "nodes.h" |
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#include "player.h" |
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enum taurus_e { |
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TAURUS_IDLE1 = 0, |
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TAURUS_IDLE2, |
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TAURUS_IDLE3, |
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TAURUS_SHOOT, |
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TAURUS_SHOOT2, |
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TAURUS_SHOOT3, |
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TAURUS_SHOOT_EMPTY, |
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TAURUS_RELOAD, |
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TAURUS_RELOAD2, |
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TAURUS_DRAW, |
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TAURUS_DRAW2, |
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}; |
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LINK_ENTITY_TO_CLASS(weapon_th_taurus, CTaurus); |
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void CTaurus::Spawn() |
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{ |
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Precache(); |
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m_iId = WEAPON_TAURUS; |
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SET_MODEL(ENT(pev), "models/w_taurus.mdl"); |
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m_iDefaultAmmo = TAURUS_DEFAULT_GIVE; |
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FallInit();// get ready to fall down. |
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} |
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void CTaurus::Precache(void) |
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{ |
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PRECACHE_MODEL("models/v_taurus.mdl"); |
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PRECACHE_MODEL("models/w_taurus.mdl"); |
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PRECACHE_MODEL("models/p_taurus.mdl"); |
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m_iShell = PRECACHE_MODEL("models/shell.mdl");// brass shell |
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PRECACHE_SOUND("items/9mmclip1.wav"); |
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PRECACHE_SOUND("weapons/tau_back.wav"); |
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PRECACHE_SOUND("weapons/tau_clipin.wav"); |
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PRECACHE_SOUND("weapons/tau_clipout.wav"); |
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PRECACHE_SOUND("weapons/tau_fire.wav"); |
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PRECACHE_SOUND("weapons/tau_release.wav"); |
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m_usFireTaurus = PRECACHE_EVENT(1, "events/taurus.sc"); |
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} |
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int CTaurus::GetItemInfo(ItemInfo *p) |
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{ |
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p->pszName = STRING(pev->classname); |
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p->pszAmmo1 = "taurus"; |
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p->iMaxAmmo1 = TAURUS_MAX_CARRY; |
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p->pszAmmo2 = NULL; |
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p->iMaxAmmo2 = -1; |
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p->iMaxClip = TAURUS_MAX_CLIP; |
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p->iSlot = 1; |
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p->iPosition = 3; |
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p->iFlags = 0; |
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p->iId = m_iId = WEAPON_TAURUS; |
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p->iWeight = TAURUS_WEIGHT; |
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return 1; |
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} |
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BOOL CTaurus::Deploy() |
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{ |
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return DefaultDeploy("models/v_taurus.mdl", "models/p_taurus.mdl", TAURUS_DRAW2, "taurus", 0); |
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} |
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void CTaurus::PrimaryAttack(void) |
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{ |
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if (m_iClip <= 0) |
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{ |
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if (m_fFireOnEmpty) |
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{ |
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PlayEmptySound(); |
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m_flNextPrimaryAttack = GetNextAttackDelay(0.28); |
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} |
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return; |
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} |
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m_iClip--; |
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m_pPlayer->pev->effects = (int)(m_pPlayer->pev->effects) | EF_MUZZLEFLASH; |
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int flags; |
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#if defined( CLIENT_WEAPONS ) |
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flags = FEV_NOTHOST; |
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#else |
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flags = 0; |
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#endif |
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// player "shoot" animation |
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m_pPlayer->SetAnimation(PLAYER_ATTACK1); |
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// silenced |
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if (pev->body == 1) |
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{ |
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m_pPlayer->m_iWeaponVolume = QUIET_GUN_VOLUME; |
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m_pPlayer->m_iWeaponFlash = DIM_GUN_FLASH; |
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} |
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else |
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{ |
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// non-silenced |
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m_pPlayer->m_iWeaponVolume = NORMAL_GUN_VOLUME; |
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m_pPlayer->m_iWeaponFlash = NORMAL_GUN_FLASH; |
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} |
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Vector vecSrc = m_pPlayer->GetGunPosition(); |
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Vector vecAiming = m_pPlayer->GetAutoaimVector(AUTOAIM_10DEGREES); |
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Vector vecDir; |
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vecDir = m_pPlayer->FireBulletsPlayer(1, vecSrc, vecAiming, VECTOR_CONE_3DEGREES, 8192, BULLET_PLAYER_TAURUS, 0, 0, m_pPlayer->pev, m_pPlayer->random_seed); |
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PLAYBACK_EVENT_FULL(flags, m_pPlayer->edict(), m_usFireTaurus, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, vecDir.x, vecDir.y, 0, 0, 0, 0); |
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m_flNextPrimaryAttack = GetNextAttackDelay(0.28); |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat(m_pPlayer->random_seed, 10, 15); |
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} |
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void CTaurus::Reload(void) |
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{ |
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if (m_pPlayer->ammo_taurus <= 0) |
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return; |
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int iResult = DefaultReload(TAURUS_MAX_CLIP, TAURUS_RELOAD2, 2.0); |
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if (iResult) |
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{ |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat(m_pPlayer->random_seed, 10, 15); |
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} |
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} |
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void CTaurus::WeaponIdle(void) |
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{ |
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ResetEmptySound(); |
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m_pPlayer->GetAutoaimVector(AUTOAIM_10DEGREES); |
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if (m_flTimeWeaponIdle > UTIL_WeaponTimeBase()) |
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return; |
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// only idle if the slid isn't back |
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if (m_iClip != 0) |
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{ |
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int iAnim; |
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float flRand = UTIL_SharedRandomFloat(m_pPlayer->random_seed, 0.0, 1.0); |
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if (flRand <= 0.3 + 0 * 0.75) |
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{ |
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iAnim = TAURUS_IDLE3; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 46.0 / 18.0; |
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} |
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else if (flRand <= 0.6 + 0 * 0.875) |
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{ |
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iAnim = TAURUS_IDLE1; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 46.0 / 16.0; |
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} |
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else |
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{ |
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iAnim = TAURUS_IDLE2; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 46.0 / 20.0; |
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} |
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SendWeaponAnim(iAnim, 1); |
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} |
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} |
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class CTaurusAmmo : public CBasePlayerAmmo |
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{ |
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void Spawn(void) |
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{ |
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Precache(); |
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SET_MODEL(ENT(pev), "models/w_taurusclip.mdl"); |
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CBasePlayerAmmo::Spawn(); |
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} |
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void Precache(void) |
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{ |
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PRECACHE_MODEL("models/w_taurusclip.mdl"); |
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PRECACHE_SOUND("items/9mmclip1.wav"); |
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} |
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BOOL AddAmmo(CBaseEntity *pOther) |
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{ |
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if (pOther->GiveAmmo(AMMO_TAURUS_GIVE, "taurus", TAURUS_MAX_CARRY) != -1) |
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{ |
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EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/9mmclip1.wav", 1, ATTN_NORM); |
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return TRUE; |
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} |
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return FALSE; |
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} |
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}; |
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LINK_ENTITY_TO_CLASS(ammo_th_taurus, CTaurusAmmo); |