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126 lines
2.5 KiB
126 lines
2.5 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "weapons.h" |
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#include "monsters.h" |
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#include "player.h" |
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#include "gamerules.h" |
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enum hkg36_e { |
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HKG36_IDLE = 0, |
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HKG36_RELOAD, |
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HKG36_DRAW, |
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HKG36_SHOOT1, |
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}; |
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LINK_ENTITY_TO_CLASS(weapon_th_sniper, CHKG36); |
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int CHKG36::GetPrimaryAttackActivity(void) |
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{ |
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return HKG36_SHOOT1; |
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} |
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int CHKG36::GetZoomedAttackActivity(void) |
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{ |
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return HKG36_SHOOT1; |
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} |
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int CHKG36::GetItemInfo(ItemInfo *p) |
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{ |
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p->pszName = STRING(pev->classname); |
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p->pszAmmo1 = "sniper"; |
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p->iMaxAmmo1 = SNIPER_MAX_CARRY; |
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p->pszAmmo2 = NULL; |
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p->iMaxAmmo2 = -1; |
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p->iMaxClip = SNIPER_MAX_CLIP; |
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p->iFlags = 0; |
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p->iSlot = 2; |
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p->iPosition = 3; |
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p->iId = m_iId = WEAPON_HKG36; |
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p->iWeight = SNIPER_WEIGHT; |
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return 1; |
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} |
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void CHKG36::Spawn() |
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{ |
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Precache(); |
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m_iId = WEAPON_HKG36; |
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SET_MODEL(ENT(pev), "models/w_hkg36.mdl"); |
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m_iDefaultAmmo = SNIPER_DEFAULT_GIVE; |
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FallInit();// get ready to fall down. |
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} |
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void CHKG36::Precache(void) |
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{ |
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PRECACHE_MODEL("models/v_hkg36.mdl"); |
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PRECACHE_MODEL("models/w_hkg36.mdl"); |
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PRECACHE_MODEL("models/p_hkg36.mdl"); |
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PRECACHE_MODEL("models/w_antidote.mdl"); |
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PRECACHE_SOUND("items/9mmclip1.wav"); |
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PRECACHE_SOUND("weapons/sniper.wav"); |
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PRECACHE_SOUND("weapons/ap9_bolt.wav"); |
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PRECACHE_SOUND("weapons/ap9_clipin.wav"); |
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PRECACHE_SOUND("weapons/ap9_clipout.wav"); |
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PRECACHE_SOUND("weapons/357_cock1.wav"); |
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m_usFireSniper = PRECACHE_EVENT(1, "events/sniper.sc"); |
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} |
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BOOL CHKG36::Deploy() |
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{ |
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BOOL bResult = DefaultDeploy("models/v_hkg36.mdl", "models/p_hkg36.mdl", HKG36_DRAW, "hkg36", UseDecrement()); |
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if ( bResult ) |
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{ |
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0; |
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} |
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return bResult; |
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} |
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void CHKG36::Reload(void) |
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{ |
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if (m_pPlayer->ammo_sniper <= 0) |
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return; |
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int iResult = DefaultReload(SNIPER_MAX_CLIP, HKG36_RELOAD, 3.8); |
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if (iResult) |
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{ |
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CSniper::Reload(); |
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} |
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} |
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void CHKG36::WeaponIdle(void) |
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{ |
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CSniper::WeaponIdle(); |
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if (m_flTimeWeaponIdle > UTIL_WeaponTimeBase()) |
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return; |
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m_flTimeWeaponIdle = 17.0 / 30.0; |
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SendWeaponAnim(HKG36_IDLE, UseDecrement()); |
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} |