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150 lines
3.5 KiB
150 lines
3.5 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "nodes.h" |
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#include "effects.h" |
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#include "apache.h" |
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#define SF_WAITFORTRIGGER (0x04 | 0x40) // UNDONE: Fix! |
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#define SF_NOWRECKAGE 0x08 |
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class CBoss : public CApache |
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{ |
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public: |
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void Spawn(void); |
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void Precache(void); |
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BOOL FireGun(void); |
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}; |
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LINK_ENTITY_TO_CLASS(monster_th_boss, CBoss); |
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void CBoss::Spawn(void) |
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{ |
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Precache( ); |
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// motor |
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pev->movetype = MOVETYPE_FLY; |
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pev->solid = SOLID_BBOX; |
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SET_MODEL(ENT(pev), "models/boss.mdl"); |
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UTIL_SetSize( pev, Vector( -32, -32, -64 ), Vector( 32, 32, 0 ) ); |
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UTIL_SetOrigin( pev, pev->origin ); |
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pev->flags |= FL_MONSTER; |
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pev->takedamage = DAMAGE_AIM; |
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pev->health = gSkillData.bossHealth; |
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m_flFieldOfView = -0.707; // 270 degrees |
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pev->sequence = 0; |
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ResetSequenceInfo( ); |
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pev->frame = RANDOM_LONG(0, 0xFF); |
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InitBoneControllers(); |
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if (pev->spawnflags & SF_WAITFORTRIGGER) |
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{ |
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SetUse(&CBoss::StartupUse); |
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} |
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else |
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{ |
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SetThink(&CBoss::HuntThink); |
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SetTouch(&CBoss::FlyTouch); |
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pev->nextthink = gpGlobals->time + 1.0; |
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} |
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m_iRockets = 0; |
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} |
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void CBoss::Precache(void) |
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{ |
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PRECACHE_MODEL("models/boss.mdl"); |
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PRECACHE_SOUND("apache/ap_rotor1.wav"); |
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PRECACHE_SOUND("apache/ap_rotor2.wav"); |
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PRECACHE_SOUND("apache/ap_rotor3.wav"); |
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PRECACHE_SOUND("apache/ap_whine1.wav"); |
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PRECACHE_SOUND("weapons/mortarhit.wav"); |
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m_iSpriteTexture = PRECACHE_MODEL( "sprites/white.spr" ); |
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PRECACHE_SOUND("turret/tu_fire1.wav"); |
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PRECACHE_MODEL("sprites/lgtning.spr"); |
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m_iExplode = PRECACHE_MODEL( "sprites/fexplo.spr" ); |
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m_iBodyGibs = PRECACHE_MODEL( "models/metalplategibs_green.mdl" ); |
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} |
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BOOL CBoss::FireGun() |
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{ |
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UTIL_MakeAimVectors( pev->angles ); |
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Vector posGun, angGun; |
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GetAttachment( 1, posGun, angGun ); |
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Vector vecTarget = (m_posTarget - posGun).Normalize( ); |
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Vector vecOut; |
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vecOut.x = DotProduct( -gpGlobals->v_right, vecTarget ); |
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vecOut.y = -DotProduct( gpGlobals->v_forward, vecTarget ); |
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vecOut.z = DotProduct( gpGlobals->v_up, vecTarget ); |
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Vector angles = UTIL_VecToAngles (vecOut); |
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angles.x = -angles.x; |
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if (angles.y > 180) |
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angles.y = angles.y - 360; |
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if (angles.y < -180) |
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angles.y = angles.y + 360; |
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if (angles.x > 180) |
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angles.x = angles.x - 360; |
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if (angles.x < -180) |
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angles.x = angles.x + 360; |
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if (angles.x > m_angGun.x) |
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m_angGun.x = Q_min( angles.x, m_angGun.x + 12 ); |
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if (angles.x < m_angGun.x) |
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m_angGun.x = Q_max( angles.x, m_angGun.x - 12 ); |
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if (angles.y > m_angGun.y) |
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m_angGun.y = Q_min( angles.y, m_angGun.y + 12 ); |
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if (angles.y < m_angGun.y) |
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m_angGun.y = Q_max( angles.y, m_angGun.y - 12 ); |
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m_angGun.y = SetBoneController( 0, m_angGun.y ); |
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m_angGun.x = SetBoneController( 1, m_angGun.x ); |
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Vector posBarrel, angBarrel; |
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GetAttachment( 0, posBarrel, angBarrel ); |
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Vector vecGun = (posBarrel - posGun).Normalize( ); |
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if (DotProduct( vecGun, vecTarget ) > 0.98) |
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{ |
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FireBullets( 1, posGun, vecGun, VECTOR_CONE_4DEGREES, 8192, BULLET_MONSTER_12MM, 1 ); |
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EMIT_SOUND(ENT(pev), CHAN_WEAPON, "turret/tu_fire1.wav", 1, 0.3); |
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return TRUE; |
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} |
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return FALSE; |
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}
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