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83 lines
2.3 KiB
83 lines
2.3 KiB
/* |
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* |
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* This program is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License as published by the |
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* Free Software Foundation; either version 2 of the License, or (at |
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* your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, but |
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* WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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* General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software Foundation, |
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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* |
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* In addition, as a special exception, the author gives permission to |
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* link the code of this program with the Half-Life Game Engine ("HL |
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* Engine") and Modified Game Libraries ("MODs") developed by Valve, |
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* L.L.C ("Valve"). You must obey the GNU General Public License in all |
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* respects for all of the code used other than the HL Engine and MODs |
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* from Valve. If you modify this file, you may extend this exception |
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* to your version of the file, but you are not obligated to do so. If |
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* you do not wish to do so, delete this exception statement from your |
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* version. |
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* |
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*/ |
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#ifndef STEAM_UTIL_H |
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#define STEAM_UTIL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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class SteamFile |
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{ |
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public: |
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SteamFile(const char *filename); |
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~SteamFile(); |
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bool IsValid() const { return (m_fileData) ? true : false; } |
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bool Read(void *data, int length); |
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private: |
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byte *m_fileData; |
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int m_fileDataLength; |
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byte *m_cursor; |
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int m_bytesLeft; |
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}; |
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/* <4eb7b4> ../game_shared/steam_util.h:29 */ |
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inline SteamFile::SteamFile(const char *filename) |
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{ |
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m_fileData = (byte *)LOAD_FILE_FOR_ME(const_cast<char *>(filename), &m_fileDataLength); |
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m_cursor = m_fileData; |
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m_bytesLeft = m_fileDataLength; |
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} |
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/* <4eb65d> ../game_shared/steam_util.h:36 */ |
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inline SteamFile::~SteamFile() |
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{ |
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if (m_fileData) |
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FREE_FILE(m_fileData); |
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} |
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/* <4bfdfa> ../game_shared/steam_util.h:42 */ |
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inline bool SteamFile::Read(void *data, int length) |
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{ |
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if (length > m_bytesLeft || m_cursor == NULL || m_bytesLeft <= 0) |
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return false; |
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byte *readCursor = static_cast<byte *>(data); |
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for (int i = 0; i < length; ++i) |
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{ |
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*readCursor++ = *m_cursor++; |
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--m_bytesLeft; |
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} |
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return true; |
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} |
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#endif // STEAM_UTIL_H
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