Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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// halflife common
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "weapons.h"
#include "player.h"
#include "gamerules.h"
#include "client.h"
// regamedll
#define NOXREF
#include "bot/GameEvent.h"
#include "bot/botsengcallback.h"
typedef long long int64;
typedef int int32;
typedef unsigned int uint32;
#define Q_stricmp strcasecmp
#define Q_max( a, b ) (((a) > (b)) ? (a) : (b))
#define Q_min( a, b ) (((a) < (b)) ? (a) : (b))
#define Q_atoi atoi
#define Q_snprintf snprintf
#define Q_strncpy strncpy
#define CloneString strdup
#define Q_atof atof
#define Q_strchr strchr
#define Q_strcmp strcmp
#define Q_strcpy strcpy
#define Q_sprintf sprintf
#define Q_strlen strlen
#define Q_write write
#define Q_close close
#define Q_strcat strcat
#define Q_stricmp strcasecmp
#define Q_strnicmp strncasecmp
#define Q_vsnprintf vsnprintf
template <typename T>
T clamp(T a, T min, T max) { return (a > max) ? max : (a < min) ? min : a; }
#include "bot/pm_math.h"
static char mp_com_token[64];
static inline char *MP_COM_GetToken()
{
return mp_com_token;
}
static inline char *MP_COM_Parse(char *data)
{
int c;
int len;
len = 0;
mp_com_token[0] = '\0';
if (!data)
{
return NULL;
}
skipwhite:
// skip whitespace
while (*data <= ' ')
{
if (!data[0])
return NULL;
++data;
}
c = *data;
// skip // comments till the next line
if (c == '/' && data[1] == '/')
{
while (*data && *data != '\n')
++data;
goto skipwhite; // start over new line
}
// handle quoted strings specially: copy till the end or another quote
if (c == '\"')
{
++data; // skip starting quote
while (true)
{
// get char and advance
c = *data++;
if (c == '\"' || !c)
{
mp_com_token[ len ] = '\0';
return data;
}
mp_com_token[ len++ ] = c;
}
}
// parse single characters
if (c == '{' || c == '}'|| c == ')'|| c == '(' || c == '\'' || c == ',')
{
mp_com_token[ len++ ] = c;
mp_com_token[ len ] = '\0';
return data + 1;
}
// parse a regular word
do
{
mp_com_token[ len++ ] = c;
++data;
c = *data;
if (c == '{' || c == '}'|| c == ')'|| c == '(' || c == '\'' || c == ',')
break;
}
while (c > 32);
mp_com_token[ len ] = '\0';
return data;
}
static inline int MP_COM_TokenWaiting(char *buffer)
{
char *p;
p = buffer;
while (*p && *p != '\n')
{
if (!isspace(*p) || isalnum(*p))
return 1;
++p;
}
return 0;
}
#include "bot/shared_util.h"
#include "bot/utllinkedlist.h"
#include "bot/utlvector.h"
#define MAX_CLIENTS 32
// manager
class CNavNode;
#include "bot/steam_util.h"
#include "bot/manager/nav.h"
#include "bot/manager/nav_area.h"
#include "bot/manager/nav_node.h"
#include "bot/manager/nav_file.h"
#include "bot/manager/improv.h"
#include "bot/manager/bot_util.h"
#include "bot/manager/nav_path.h"
#include "bot/manager/bot.h"
#include "bot/manager/bot_manager.h"
#include "bot/manager/bot_constants.h"
#include "bot/manager/bot_profile.h"
// zbot
#include "bot/cs_bot.h"