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38 lines
1.1 KiB
38 lines
1.1 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#pragma once |
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#ifndef PM_MATERIALS_H |
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#define PM_MATERIALS_H |
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#define CBTEXTURENAMEMAX 13 // only load first n chars of name |
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#define CHAR_TEX_CONCRETE 'C' // texture types |
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#define CHAR_TEX_METAL 'M' |
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#define CHAR_TEX_DIRT 'D' |
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#define CHAR_TEX_VENT 'V' |
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#define CHAR_TEX_GRATE 'G' |
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#define CHAR_TEX_TILE 'T' |
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#define CHAR_TEX_SLOSH 'S' |
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#define CHAR_TEX_WOOD 'W' |
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#define CHAR_TEX_COMPUTER 'P' |
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#define CHAR_TEX_GLASS 'Y' |
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#define CHAR_TEX_FLESH 'F' |
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#define CHAR_TEX_SNOW 'N' |
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#define CHAR_TEX_CONCRETE2 'O' |
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#define CHAR_TEX_ROCK 'I' |
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#define CHAR_TEX_WOOD2 'B' |
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#define CHAR_TEX_SMOKE 'R' |
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#define CHAR_TEX_FLUID 'H' |
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#endif//PM_MATERIALS_H
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