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795 lines
25 KiB
795 lines
25 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "nodes.h" |
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#include "soundent.h" |
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#include "decals.h" |
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#include "effects.h" |
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#include "player.h" |
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#include "weapons.h" |
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#include "gamerules.h" |
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#include "shall_map_fixes.h" |
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#if defined ( SHALL_MAPFIXES ) |
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#define RANDOM_ANGLE() Vector( 0, RANDOM_LONG(1, 6) * RANDOM_LONG(1, 6) * RANDOM_LONG(1, 10), 0 ) |
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static CBaseEntity* CreateItemAtPosition(char* classname, const Vector& position, const Vector& angles) |
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{ |
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CBaseEntity* item = CBaseEntity::Create(classname, position, angles, NULL); |
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if (item != NULL) |
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{ |
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item->Precache(); |
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item->Spawn(); |
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} |
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return item; |
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} |
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static CBaseEntity* CreateHealthKitAtPosition(const Vector& position, const Vector& angles) |
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{ |
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return CreateItemAtPosition("item_healthkit", position, angles); |
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} |
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static CBaseEntity* CreateBatteryAtPosition(const Vector& position, const Vector& angles) |
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{ |
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return CreateItemAtPosition("item_battery", position, angles); |
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} |
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static CBaseEntity* CreateWeaponCrowbarAtPosition(const Vector& position, const Vector& angles) |
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{ |
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return CreateItemAtPosition("weapon_crowbar", position, angles); |
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} |
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static CBaseEntity* CreateWeaponMP5AtPosition(const Vector& position, const Vector& angles) |
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{ |
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return CreateItemAtPosition("weapon_9mmAR", position, angles); |
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} |
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static CBaseEntity* CreateWeaponShotgunAtPosition(const Vector& position, const Vector& angles) |
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{ |
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return CreateItemAtPosition("weapon_shotgun", position, angles); |
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} |
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static CBaseEntity* CreateWeapon357AtPosition(const Vector& position, const Vector& angles) |
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{ |
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return CreateItemAtPosition("weapon_357", position, angles); |
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} |
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static CBaseEntity* CreateWeaponSatchelAtPosition(const Vector& position, const Vector& angles) |
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{ |
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return CreateItemAtPosition("weapon_satchel", position, angles); |
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} |
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static CBaseEntity* CreateWeaponTripmineAtPosition(const Vector& position, const Vector& angles) |
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{ |
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return CreateItemAtPosition("weapon_tripmine", position, angles); |
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} |
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static CBaseEntity* CreateMP5AmmoAtPosition(const Vector& position, const Vector& angles) |
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{ |
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return CreateItemAtPosition("ammo_9mmAR", position, angles); |
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} |
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static CBaseEntity* CreateMP5GrenadeAmmoAtPosition(const Vector& position, const Vector& angles) |
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{ |
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return CreateItemAtPosition("ammo_ARGrenades", position, angles); |
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} |
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static CBaseEntity* CreateShotgunAmmoAtPosition(const Vector& position, const Vector& angles) |
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{ |
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return CreateItemAtPosition("ammo_buckshot", position, angles); |
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} |
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static CBaseEntity* Create357AmmoAtPosition(const Vector& position, const Vector& angles) |
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{ |
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return CreateItemAtPosition("ammo_357", position, angles); |
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} |
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static CBaseEntity* Create9mmAmmoBoxAtPosition(const Vector& position, const Vector& angles) |
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{ |
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return CreateItemAtPosition("ammo_9mmbox", position, angles); |
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} |
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enum CrossbowPlacement |
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{ |
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Normal = 0, |
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Realistic = 1, |
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}; |
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static CBaseEntity* CreateWeaponCrossbowAtPosition(const Vector& position, const Vector& angles, CrossbowPlacement placement = CrossbowPlacement::Normal) |
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{ |
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CBaseEntity* crossbow = CreateItemAtPosition("weapon_crossbow", position, angles); |
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if(crossbow != NULL) |
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crossbow->pev->sequence = (int)placement; |
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return crossbow; |
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} |
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static CBaseEntity* CreateCrossbowAmmoAtPosition(const Vector& position, const Vector& angles) |
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{ |
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return CreateItemAtPosition("ammo_crossbow", position, angles); |
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} |
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static CBaseEntity* Create9mmBoxAmmoAtPosition(const Vector& position, const Vector& angles) |
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{ |
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return CreateItemAtPosition("ammo_9mmbox", position, angles); |
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} |
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class MapFixPatchSpawnPosition |
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{ |
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public: |
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void ApplyFixToPlayer(CBasePlayer* player); |
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}; |
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class MapFixPatchAddWeaponsAndAmmo |
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{ |
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public: |
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void ApplyFix(); |
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protected: |
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void SpawnWeaponsAndAmmoAtSpawn(float floorZ); |
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void SpawnWeaponsAndAmmoAtBeginningOfSecondSection(float floorZ); |
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void SpawnWeaponsAndAmmoAtBeginningOfThirdSection(float floorZ); |
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void SpawnWeaponsAndAmmoAtBeginningOfFourthSection(float floorZ); |
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void SpawnWeaponsAndAmmoAtBeginningOfFifthSection(float floorZ); |
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}; |
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class MapFixCornAddWeaponsAndAmmo |
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{ |
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public: |
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void ApplyFix(); |
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void SpawnCrowbarAtSpawn(float floorZ); |
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void SpawnHealthAndBattery(float floorZ); |
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}; |
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class MapFixShipAddWeaponsAndAmmo |
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{ |
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public: |
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void ApplyFix(); |
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void SpawnHealthAndBatteryAtLevel1(float floorZ); |
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void SpawnHealthNearExit(float floorZ); |
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}; |
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class MapFixWoodsAddWeaponsAndAmmo |
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{ |
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public: |
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void ApplyFix(); |
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void SpawnHealth(float floorZ); |
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}; |
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class CChangeLevelToGrave : public CBaseEntity |
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{ |
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public: |
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virtual int Save(CSave &save); |
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virtual int Restore(CRestore &restore); |
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static TYPEDESCRIPTION m_SaveData[]; |
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void Spawn(void); |
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int ObjectCaps(void) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } |
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void EXPORT WaitAndAppendToMultiManager(void); |
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void EXPORT TeleportPlayerToChangeLevel(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value); |
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void EXPORT TeleportThink(void); |
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protected: |
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CBaseEntity* FindTriggerByTarget(const char* triggerTarget); |
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CBaseEntity* FindMultiManagerByName(const char* nextmap); |
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void AddThisEntityToMultiManagerOutputList(); |
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private: |
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CBaseEntity* m_multimanager; |
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}; |
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LINK_ENTITY_TO_CLASS(shall_teleporttochangelevel, CChangeLevelToGrave); |
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TYPEDESCRIPTION CChangeLevelToGrave::m_SaveData[] = |
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{ |
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DEFINE_FIELD(CChangeLevelToGrave, m_multimanager, FIELD_CLASSPTR), |
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}; |
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IMPLEMENT_SAVERESTORE(CChangeLevelToGrave, CBaseEntity); |
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class MapFixWitch |
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{ |
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public: |
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void ApplyFix(); |
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void SpawnHealthAndBatteryNearHouseEntry(float floorZ); |
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void AppendMultiManagerEntryToTeleportPlayerToChangeLevelAfterLevelIsDone(); |
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}; |
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class MapFixGraveAddWeaponsAndAmmo |
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{ |
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public: |
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void ApplyFix(); |
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void SpawnHealthAndBatteryNextToCoffin(float floorZ); |
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}; |
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class MapFixVamp |
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{ |
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public: |
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void ApplyFix(); |
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void CreateAndSetupTriggerToCallLift1(); |
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void CreateAndSetupTriggerToCallLift2(); |
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void CreateAndSetupTriggerToCallLift3(); |
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void SpawnHealthAtHighestTowerBeforeLongJump(float floorZ); |
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protected: |
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CBaseEntity* CreateLiftTrigger(const Vector& origin, const Vector& angles, float liftHeight); |
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}; |
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class MapFixHellAddWeaponsAndAmmo |
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{ |
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public: |
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void ApplyFix(); |
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void SpawnHealthAmmoWeaponsAtLightNearSpawn(float floorZ); |
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void SpawnHealthAmmoWeaponsAtPositionBeforeFinalBattle(float floorZ); |
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}; |
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class MapFixes |
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{ |
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public: |
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void ApplyMapFixPatch(); |
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void ApplyMapFixCorn(); |
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void ApplyMapFixShip(); |
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void ApplyMapFixWoods(); |
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void ApplyMapFixWitch(); |
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void ApplyMapFixGrave(); |
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void ApplyMapFixVamp(); |
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void ApplyMapFixHell(); |
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void FixupMapPatchPlayerSpawnPosition(CBasePlayer* player); |
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MapFixPatchSpawnPosition* GetPatchSpawnPositionSingleton(); |
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MapFixPatchAddWeaponsAndAmmo* GetPatchAddWeaponsAndAmmoSingleton(); |
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MapFixCornAddWeaponsAndAmmo* GetCornAddWeaponsAndAmmoSingleton(); |
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MapFixShipAddWeaponsAndAmmo* GetShipAddWeaponsAndAmmoSingleton(); |
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MapFixWoodsAddWeaponsAndAmmo* GetWoodsAddWeaponsAndAmmoSingleton(); |
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MapFixWitch* GetWitchSingleton(); |
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MapFixGraveAddWeaponsAndAmmo* GetGraveAddWeaponsAndAmmoSingleton(); |
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MapFixVamp* GetVampSingleton(); |
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MapFixHellAddWeaponsAndAmmo* GetHellAddWeaponsAndAmmoSingleton(); |
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}; |
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void MapFixPatchSpawnPosition::ApplyFixToPlayer( CBasePlayer* player ) |
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{ |
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player->pev->velocity = player->pev->avelocity = g_vecZero; |
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player->pev->angles = player->pev->v_angle = Vector(0, 90, 0); |
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UTIL_SetOrigin(player->pev, Vector(2910, -2332, -410)); |
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} |
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void MapFixPatchAddWeaponsAndAmmo::ApplyFix() |
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{ |
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// spawn |
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SpawnWeaponsAndAmmoAtSpawn(-444); |
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// beginning of second section (pumpkin field #1). |
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SpawnWeaponsAndAmmoAtBeginningOfSecondSection(-446); |
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// beginning of third section (square bales with cabin and vampire). |
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SpawnWeaponsAndAmmoAtBeginningOfThirdSection(2); |
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// beginning of fourth section (pumpkin field #2). |
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SpawnWeaponsAndAmmoAtBeginningOfFourthSection(514); |
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// beginning of fifth section (big mommas). |
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SpawnWeaponsAndAmmoAtBeginningOfFifthSection(1024); |
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} |
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void MapFixPatchAddWeaponsAndAmmo::SpawnWeaponsAndAmmoAtSpawn(float floorZ) |
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{ |
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CreateWeaponMP5AtPosition(Vector(2966, -1718, floorZ), RANDOM_ANGLE()); |
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CreateWeaponShotgunAtPosition(Vector(2903, -1738, floorZ), RANDOM_ANGLE()); |
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CreateMP5AmmoAtPosition(Vector(2936, -1705, floorZ), RANDOM_ANGLE()); |
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CreateShotgunAmmoAtPosition(Vector(3011, -1707, floorZ), RANDOM_ANGLE()); |
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CreateShotgunAmmoAtPosition(Vector(2977, -1744, floorZ), RANDOM_ANGLE()); |
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CreateMP5AmmoAtPosition(Vector(2944, -1760, floorZ), RANDOM_ANGLE()); |
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} |
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void MapFixPatchAddWeaponsAndAmmo::SpawnWeaponsAndAmmoAtBeginningOfSecondSection(float floorZ) |
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{ |
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CreateHealthKitAtPosition(Vector(-2972, -2694, floorZ), RANDOM_ANGLE()); |
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CreateBatteryAtPosition(Vector(-3012, -2722, floorZ), RANDOM_ANGLE()); |
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CreateMP5AmmoAtPosition(Vector(-2967, -2726, floorZ), RANDOM_ANGLE()); |
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CreateShotgunAmmoAtPosition(Vector(-2995, -2754, floorZ), RANDOM_ANGLE()); |
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} |
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void MapFixPatchAddWeaponsAndAmmo::SpawnWeaponsAndAmmoAtBeginningOfThirdSection(float floorZ) |
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{ |
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CreateWeaponCrossbowAtPosition(Vector(917, -719, floorZ), RANDOM_ANGLE(), CrossbowPlacement::Realistic); |
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Create9mmBoxAmmoAtPosition(Vector(946, -786, floorZ), RANDOM_ANGLE()); |
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CreateCrossbowAmmoAtPosition(Vector(888, -762, floorZ), RANDOM_ANGLE()); |
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CreateCrossbowAmmoAtPosition(Vector(915, -766, floorZ), RANDOM_ANGLE()); |
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CreateCrossbowAmmoAtPosition(Vector(903, -785, floorZ), RANDOM_ANGLE()); |
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CreateBatteryAtPosition(Vector(876, -794, floorZ), RANDOM_ANGLE()); |
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CreateBatteryAtPosition(Vector(854, -806, floorZ), RANDOM_ANGLE()); |
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CreateBatteryAtPosition(Vector(855, -840, floorZ), RANDOM_ANGLE()); |
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CreateHealthKitAtPosition(Vector(899, -821, floorZ), RANDOM_ANGLE()); |
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CreateHealthKitAtPosition(Vector(913, -844, floorZ), RANDOM_ANGLE()); |
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} |
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void MapFixPatchAddWeaponsAndAmmo::SpawnWeaponsAndAmmoAtBeginningOfFourthSection(float floorZ) |
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{ |
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CreateWeapon357AtPosition(Vector(689, 2776, floorZ), RANDOM_ANGLE()); |
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CreateWeaponShotgunAtPosition(Vector(649, 2752, floorZ), RANDOM_ANGLE()); |
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Create357AmmoAtPosition(Vector(688, 2750, floorZ), RANDOM_ANGLE()); |
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CreateShotgunAmmoAtPosition(Vector(705, 2734, floorZ), RANDOM_ANGLE()); |
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CreateShotgunAmmoAtPosition(Vector(663, 2706, floorZ), RANDOM_ANGLE()); |
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CreateBatteryAtPosition(Vector(681, 2729, floorZ), RANDOM_ANGLE()); |
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CreateHealthKitAtPosition(Vector(718, 2710, floorZ), RANDOM_ANGLE()); |
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CreateHealthKitAtPosition(Vector(690, 2707, floorZ), RANDOM_ANGLE()); |
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} |
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void MapFixPatchAddWeaponsAndAmmo::SpawnWeaponsAndAmmoAtBeginningOfFifthSection(float floorZ) |
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{ |
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CreateWeaponSatchelAtPosition(Vector(-2884, 551, floorZ), RANDOM_ANGLE()); |
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CreateWeaponSatchelAtPosition(Vector(-2846, 568, floorZ), RANDOM_ANGLE()); |
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CreateWeaponTripmineAtPosition(Vector(-2852, 536, floorZ), RANDOM_ANGLE()); |
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CreateWeaponTripmineAtPosition(Vector(-2830, 549, floorZ), RANDOM_ANGLE()); |
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CreateHealthKitAtPosition(Vector(-2893, 528, floorZ), RANDOM_ANGLE()); |
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CreateHealthKitAtPosition(Vector(-2838, 513, floorZ), RANDOM_ANGLE()); |
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CreateHealthKitAtPosition(Vector(-2859, 495, floorZ), RANDOM_ANGLE()); |
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CreateBatteryAtPosition(Vector(-2867, 514, floorZ), RANDOM_ANGLE()); |
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CreateBatteryAtPosition(Vector(-2881, 495, floorZ), RANDOM_ANGLE()); |
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CreateBatteryAtPosition(Vector(-2902, 502, floorZ), RANDOM_ANGLE()); |
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} |
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void MapFixCornAddWeaponsAndAmmo::ApplyFix() |
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{ |
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SpawnCrowbarAtSpawn(-430); |
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SpawnHealthAndBattery(-430); |
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} |
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void MapFixCornAddWeaponsAndAmmo::SpawnCrowbarAtSpawn(float floorZ) |
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{ |
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CreateWeaponCrowbarAtPosition(Vector(3168, -2341, floorZ), RANDOM_ANGLE()); |
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} |
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void MapFixCornAddWeaponsAndAmmo::SpawnHealthAndBattery(float floorZ) |
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{ |
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CreateBatteryAtPosition(Vector(2332, 2099, floorZ), RANDOM_ANGLE()); |
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CreateBatteryAtPosition(Vector(2307, 2126, floorZ), RANDOM_ANGLE()); |
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CreateBatteryAtPosition(Vector(2225, 2105, floorZ), RANDOM_ANGLE()); |
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CreateHealthKitAtPosition(Vector(2332, 2134, floorZ), RANDOM_ANGLE()); |
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CreateHealthKitAtPosition(Vector(2282, 2105, floorZ), RANDOM_ANGLE()); |
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CreateHealthKitAtPosition(Vector(2262, 2134, floorZ), RANDOM_ANGLE()); |
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CreateBatteryAtPosition(Vector(-205, 2359, floorZ), RANDOM_ANGLE()); |
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CreateBatteryAtPosition(Vector(-204, 2331, floorZ), RANDOM_ANGLE()); |
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CreateHealthKitAtPosition(Vector(-172, 2358, floorZ), RANDOM_ANGLE()); |
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CreateHealthKitAtPosition(Vector(-173, 2334, floorZ), RANDOM_ANGLE()); |
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CreateBatteryAtPosition(Vector(-210, 1428, floorZ), RANDOM_ANGLE()); |
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CreateBatteryAtPosition(Vector(-186, 1430, floorZ), RANDOM_ANGLE()); |
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CreateHealthKitAtPosition(Vector(-158, 1430, floorZ), RANDOM_ANGLE()); |
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CreateHealthKitAtPosition(Vector(-124, 1430, floorZ), RANDOM_ANGLE()); |
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} |
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void MapFixShipAddWeaponsAndAmmo::ApplyFix() |
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{ |
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SpawnHealthAndBatteryAtLevel1(2080); |
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SpawnHealthNearExit(2080); |
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} |
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void MapFixShipAddWeaponsAndAmmo::SpawnHealthAndBatteryAtLevel1(float floorZ) |
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{ |
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CreateBatteryAtPosition(Vector(-672, -159, floorZ), RANDOM_ANGLE()); |
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CreateBatteryAtPosition(Vector(-672, -135, floorZ), RANDOM_ANGLE()); |
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CreateHealthKitAtPosition(Vector(-674, -208, floorZ), RANDOM_ANGLE()); |
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CreateHealthKitAtPosition(Vector(-672, -186, floorZ), RANDOM_ANGLE()); |
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CreateBatteryAtPosition(Vector(-205, 673, floorZ), RANDOM_ANGLE()); |
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CreateBatteryAtPosition(Vector(-179, 670, floorZ), RANDOM_ANGLE()); |
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CreateHealthKitAtPosition(Vector(-134, 672, floorZ), RANDOM_ANGLE()); |
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CreateHealthKitAtPosition(Vector(-106, 672, floorZ), RANDOM_ANGLE()); |
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CreateBatteryAtPosition(Vector(666, 109, floorZ), RANDOM_ANGLE()); |
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CreateBatteryAtPosition(Vector(669, 85, floorZ), RANDOM_ANGLE()); |
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CreateHealthKitAtPosition(Vector(658, 188, floorZ), RANDOM_ANGLE()); |
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CreateHealthKitAtPosition(Vector(653, 166, floorZ), RANDOM_ANGLE()); |
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} |
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void MapFixShipAddWeaponsAndAmmo::SpawnHealthNearExit(float floorZ) |
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{ |
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CreateHealthKitAtPosition(Vector(140, 48, floorZ), RANDOM_ANGLE()); |
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CreateHealthKitAtPosition(Vector(169, 53, floorZ), RANDOM_ANGLE()); |
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} |
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void MapFixWoodsAddWeaponsAndAmmo::ApplyFix() |
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{ |
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SpawnHealth(-433); |
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} |
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void CChangeLevelToGrave::Spawn(void) |
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{ |
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m_multimanager = NULL; |
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SetThink(&CChangeLevelToGrave::WaitAndAppendToMultiManager); |
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pev->nextthink = gpGlobals->time + 0.1; |
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} |
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void CChangeLevelToGrave::WaitAndAppendToMultiManager(void) |
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{ |
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if (m_multimanager == NULL) |
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m_multimanager = FindMultiManagerByName("explm"); |
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if (m_multimanager == NULL) |
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pev->nextthink = gpGlobals->time + 1.0; |
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else |
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{ |
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AddThisEntityToMultiManagerOutputList(); |
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SetUse(&CChangeLevelToGrave::TeleportPlayerToChangeLevel); |
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SetThink(&CBaseEntity::SUB_DoNothing); |
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pev->nextthink = gpGlobals->time + 0.2f; |
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} |
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} |
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void CChangeLevelToGrave::TeleportPlayerToChangeLevel(CBaseEntity* pActivator, CBaseEntity* pCaller, USE_TYPE useType, float value) |
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{ |
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SetThink(&CChangeLevelToGrave::TeleportThink); |
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pev->nextthink = gpGlobals->time; |
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} |
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void CChangeLevelToGrave::TeleportThink(void) |
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{ |
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CBasePlayer* player = dynamic_cast<CBasePlayer*>(UTIL_FindEntityByClassname(NULL, "player")); |
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if (player != NULL) |
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{ |
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CBaseEntity* teleportDestination = UTIL_FindEntityByTargetname(NULL, "mx2"); |
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if (teleportDestination != NULL) |
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{ |
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// Constantly teleport the player to the changelevel |
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// volume in case the event was missed. |
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player->pev->velocity = player->pev->avelocity = g_vecZero; |
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UTIL_SetOrigin(player->pev, teleportDestination->pev->origin); |
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} |
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} |
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pev->nextthink = gpGlobals->time + 2.0f; |
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} |
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CBaseEntity* CChangeLevelToGrave::FindTriggerByTarget(const char* triggerTarget) |
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{ |
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return UTIL_FindEntityByString(NULL, "target", triggerTarget); |
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} |
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CBaseEntity* CChangeLevelToGrave::FindMultiManagerByName(const char* targetname) |
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{ |
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return UTIL_FindEntityByTargetname(NULL, targetname); |
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} |
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void CChangeLevelToGrave::AddThisEntityToMultiManagerOutputList() |
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{ |
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// Setup targetname to allow this entity's use method to be called. |
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pev->targetname = ALLOC_STRING("witchtograve_teleport"); |
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KeyValueData kvd; |
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// Tell the multimanager to call this entity in 10 seconds. |
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kvd.szKeyName = (char*)STRING(pev->targetname); |
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kvd.szValue = "10"; |
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// Append new entry to multimanager. |
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m_multimanager->KeyValue(&kvd); |
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} |
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void MapFixWitch::ApplyFix() |
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{ |
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AppendMultiManagerEntryToTeleportPlayerToChangeLevelAfterLevelIsDone(); |
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SpawnHealthAndBatteryNearHouseEntry(-446); |
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} |
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void MapFixWitch::SpawnHealthAndBatteryNearHouseEntry(float floorZ) |
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{ |
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CreateBatteryAtPosition(Vector(1440, -240, floorZ), RANDOM_ANGLE()); |
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CreateBatteryAtPosition(Vector(1465, -239, floorZ), RANDOM_ANGLE()); |
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CreateHealthKitAtPosition(Vector(1493, -238, floorZ), RANDOM_ANGLE()); |
|
CreateHealthKitAtPosition(Vector(1521, -237, floorZ), RANDOM_ANGLE()); |
|
} |
|
|
|
void MapFixWitch::AppendMultiManagerEntryToTeleportPlayerToChangeLevelAfterLevelIsDone() |
|
{ |
|
CBaseEntity* changeLevelTeleporter = CBaseEntity::Create("shall_teleporttochangelevel", g_vecZero, g_vecZero, NULL); |
|
if (changeLevelTeleporter != NULL) |
|
{ |
|
changeLevelTeleporter->Spawn(); |
|
} |
|
} |
|
|
|
void MapFixGraveAddWeaponsAndAmmo::ApplyFix() |
|
{ |
|
SpawnHealthAndBatteryNextToCoffin(-446); |
|
} |
|
|
|
void MapFixGraveAddWeaponsAndAmmo::SpawnHealthAndBatteryNextToCoffin(float floorZ) |
|
{ |
|
CreateBatteryAtPosition(Vector(2080, -1602, floorZ), RANDOM_ANGLE()); |
|
CreateBatteryAtPosition(Vector(2085, -1561, floorZ), RANDOM_ANGLE()); |
|
CreateHealthKitAtPosition(Vector(2079, -1679, floorZ), RANDOM_ANGLE()); |
|
CreateHealthKitAtPosition(Vector(2082, -1639, floorZ), RANDOM_ANGLE()); |
|
} |
|
|
|
void MapFixVamp::ApplyFix() |
|
{ |
|
SpawnHealthAtHighestTowerBeforeLongJump(2062); |
|
CreateAndSetupTriggerToCallLift1(); |
|
CreateAndSetupTriggerToCallLift2(); |
|
CreateAndSetupTriggerToCallLift3(); |
|
} |
|
|
|
#define LIFT_HEIGHT 562 |
|
|
|
void MapFixVamp::CreateAndSetupTriggerToCallLift1() |
|
{ |
|
CBaseToggle* trigger = dynamic_cast<CBaseToggle*>(CreateLiftTrigger(Vector(-384, 0, -312), g_vecZero, LIFT_HEIGHT)); |
|
|
|
if (trigger) |
|
{ |
|
trigger->m_flWait = 1.0f; |
|
trigger->pev->target = ALLOC_STRING("lift1"); |
|
} |
|
} |
|
|
|
void MapFixVamp::CreateAndSetupTriggerToCallLift2() |
|
{ |
|
CBaseToggle* trigger = dynamic_cast<CBaseToggle*>(CreateLiftTrigger(Vector(1408, 1024, 255), g_vecZero, LIFT_HEIGHT)); |
|
|
|
if (trigger) |
|
{ |
|
trigger->m_flWait = 1.0f; |
|
trigger->pev->target = ALLOC_STRING("lift2"); |
|
} |
|
} |
|
|
|
void MapFixVamp::CreateAndSetupTriggerToCallLift3() |
|
{ |
|
CBaseToggle* trigger = dynamic_cast<CBaseToggle*>(CreateLiftTrigger(Vector(-1408, 1792, 200), g_vecZero, LIFT_HEIGHT)); |
|
|
|
if (trigger) |
|
{ |
|
trigger->m_flWait = 1.0f; |
|
trigger->pev->target = ALLOC_STRING("lift3"); |
|
} |
|
} |
|
|
|
void MapFixVamp::SpawnHealthAtHighestTowerBeforeLongJump(float floorZ) |
|
{ |
|
CreateHealthKitAtPosition(Vector(-116, 2448, floorZ), RANDOM_ANGLE()); |
|
CreateHealthKitAtPosition(Vector(-148, 2440, floorZ), RANDOM_ANGLE()); |
|
CreateHealthKitAtPosition(Vector(-116, 2420, floorZ), RANDOM_ANGLE()); |
|
CreateHealthKitAtPosition(Vector(-148, 2420, floorZ), RANDOM_ANGLE()); |
|
CreateHealthKitAtPosition(Vector(-119, 2391, floorZ), RANDOM_ANGLE()); |
|
CreateHealthKitAtPosition(Vector(-149, 2392, floorZ), RANDOM_ANGLE()); |
|
} |
|
|
|
CBaseEntity* MapFixVamp::CreateLiftTrigger(const Vector& origin, const Vector& angles, float liftHeight) |
|
{ |
|
edict_t* pevCreate = CREATE_NAMED_ENTITY(MAKE_STRING("trigger_multiple")); |
|
if (pevCreate == NULL) |
|
{ |
|
ALERT(at_console, "** Could not create trigger_multiple for lift!**\n"); |
|
return NULL; |
|
} |
|
|
|
CBaseToggle* trigger = dynamic_cast<CBaseToggle*>(CBaseEntity::Instance(pevCreate)); |
|
|
|
if (trigger == NULL) |
|
{ |
|
ALERT(at_console, "** Could not retrieve trigger_multiple instance!**\n"); |
|
return NULL; |
|
} |
|
|
|
trigger->pev->angles = angles; |
|
DispatchSpawn(trigger->edict()); |
|
|
|
UTIL_SetOrigin(trigger->pev, origin); |
|
UTIL_SetSize(trigger->pev, Vector(-64, -64, 0), Vector( 64, 64, liftHeight ) ); |
|
|
|
return trigger; |
|
} |
|
|
|
void MapFixWoodsAddWeaponsAndAmmo::SpawnHealth(float floorZ) |
|
{ |
|
CreateWeaponCrowbarAtPosition(Vector(-2515, -1190, floorZ), RANDOM_ANGLE()); |
|
|
|
CreateHealthKitAtPosition(Vector(-2809, 2575, floorZ), RANDOM_ANGLE()); |
|
CreateHealthKitAtPosition(Vector(-2845, 2578, floorZ), RANDOM_ANGLE()); |
|
|
|
CreateHealthKitAtPosition(Vector(1469, 2862, floorZ), RANDOM_ANGLE()); |
|
CreateHealthKitAtPosition(Vector(1452, 2885, floorZ), RANDOM_ANGLE()); |
|
|
|
CreateHealthKitAtPosition(Vector(-2829, -4, floorZ), RANDOM_ANGLE()); |
|
|
|
CreateHealthKitAtPosition(Vector(1971, -2564, floorZ), RANDOM_ANGLE()); |
|
CreateHealthKitAtPosition(Vector(1966, -2539, floorZ), RANDOM_ANGLE()); |
|
} |
|
|
|
void MapFixHellAddWeaponsAndAmmo::ApplyFix() |
|
{ |
|
SpawnHealthAmmoWeaponsAtLightNearSpawn(-2558); |
|
SpawnHealthAmmoWeaponsAtPositionBeforeFinalBattle(-2524); |
|
} |
|
|
|
void MapFixHellAddWeaponsAndAmmo::SpawnHealthAmmoWeaponsAtLightNearSpawn(float floorZ) |
|
{ |
|
CreateWeaponMP5AtPosition(Vector(1397, 1263, floorZ), RANDOM_ANGLE()); |
|
CreateWeaponShotgunAtPosition(Vector(1405, 1209, floorZ), RANDOM_ANGLE()); |
|
CreateWeaponCrossbowAtPosition(Vector(1323, 1271, floorZ), RANDOM_ANGLE(), CrossbowPlacement::Realistic); |
|
CreateWeaponCrowbarAtPosition(Vector(1345, 1237, floorZ), RANDOM_ANGLE()); |
|
CreateMP5AmmoAtPosition(Vector(1418, 1260, floorZ), RANDOM_ANGLE()); |
|
CreateShotgunAmmoAtPosition(Vector(1412, 1301, floorZ), RANDOM_ANGLE()); |
|
CreateCrossbowAmmoAtPosition(Vector(1337, 1298, floorZ), RANDOM_ANGLE()); |
|
CreateHealthKitAtPosition(Vector(1345, 1205, floorZ), RANDOM_ANGLE()); |
|
CreateHealthKitAtPosition(Vector(1343, 1184, floorZ), RANDOM_ANGLE()); |
|
} |
|
|
|
void MapFixHellAddWeaponsAndAmmo::SpawnHealthAmmoWeaponsAtPositionBeforeFinalBattle(float floorZ) |
|
{ |
|
CreateWeapon357AtPosition(Vector(2469, -1492, floorZ), RANDOM_ANGLE()); |
|
Create357AmmoAtPosition(Vector(2494, -1495, floorZ), RANDOM_ANGLE()); |
|
CreateMP5GrenadeAmmoAtPosition(Vector(2436, -1470, floorZ), RANDOM_ANGLE()); |
|
CreateMP5GrenadeAmmoAtPosition(Vector(2457, -1473, floorZ), RANDOM_ANGLE()); |
|
Create9mmAmmoBoxAtPosition(Vector(2495, -1445, floorZ), RANDOM_ANGLE()); |
|
|
|
CreateHealthKitAtPosition(Vector(2398, -1451, floorZ), RANDOM_ANGLE()); |
|
CreateHealthKitAtPosition(Vector(2447, -1440, floorZ), RANDOM_ANGLE()); |
|
CreateHealthKitAtPosition(Vector(2405, -1399, floorZ), RANDOM_ANGLE()); |
|
CreateHealthKitAtPosition(Vector(2443, -1388, floorZ), RANDOM_ANGLE()); |
|
|
|
CreateBatteryAtPosition(Vector(2420, -1434, floorZ), RANDOM_ANGLE()); |
|
CreateBatteryAtPosition(Vector(2470, -1411, floorZ), RANDOM_ANGLE()); |
|
CreateBatteryAtPosition(Vector(2479, -1470, floorZ), RANDOM_ANGLE()); |
|
} |
|
|
|
MapFixPatchSpawnPosition* MapFixes::GetPatchSpawnPositionSingleton() |
|
{ |
|
static MapFixPatchSpawnPosition singleton; |
|
return &singleton; |
|
} |
|
|
|
MapFixPatchAddWeaponsAndAmmo* MapFixes::GetPatchAddWeaponsAndAmmoSingleton() |
|
{ |
|
static MapFixPatchAddWeaponsAndAmmo singleton; |
|
return &singleton; |
|
} |
|
|
|
MapFixCornAddWeaponsAndAmmo* MapFixes::GetCornAddWeaponsAndAmmoSingleton() |
|
{ |
|
static MapFixCornAddWeaponsAndAmmo singleton; |
|
return &singleton; |
|
} |
|
|
|
MapFixShipAddWeaponsAndAmmo* MapFixes::GetShipAddWeaponsAndAmmoSingleton() |
|
{ |
|
static MapFixShipAddWeaponsAndAmmo singleton; |
|
return &singleton; |
|
} |
|
|
|
MapFixWoodsAddWeaponsAndAmmo* MapFixes::GetWoodsAddWeaponsAndAmmoSingleton() |
|
{ |
|
static MapFixWoodsAddWeaponsAndAmmo singleton; |
|
return &singleton; |
|
} |
|
|
|
MapFixWitch* MapFixes::GetWitchSingleton() |
|
{ |
|
static MapFixWitch singleton; |
|
return &singleton; |
|
} |
|
|
|
MapFixGraveAddWeaponsAndAmmo* MapFixes::GetGraveAddWeaponsAndAmmoSingleton() |
|
{ |
|
static MapFixGraveAddWeaponsAndAmmo singleton; |
|
return &singleton; |
|
} |
|
|
|
MapFixVamp* MapFixes::GetVampSingleton() |
|
{ |
|
static MapFixVamp singleton; |
|
return &singleton; |
|
} |
|
|
|
MapFixHellAddWeaponsAndAmmo* MapFixes::GetHellAddWeaponsAndAmmoSingleton() |
|
{ |
|
static MapFixHellAddWeaponsAndAmmo singleton; |
|
return &singleton; |
|
} |
|
|
|
void MapFixes::ApplyMapFixPatch() |
|
{ |
|
GetPatchAddWeaponsAndAmmoSingleton()->ApplyFix(); |
|
} |
|
|
|
void MapFixes::ApplyMapFixCorn() |
|
{ |
|
GetCornAddWeaponsAndAmmoSingleton()->ApplyFix(); |
|
} |
|
|
|
void MapFixes::ApplyMapFixShip() |
|
{ |
|
GetShipAddWeaponsAndAmmoSingleton()->ApplyFix(); |
|
} |
|
|
|
void MapFixes::ApplyMapFixWoods() |
|
{ |
|
GetWoodsAddWeaponsAndAmmoSingleton()->ApplyFix(); |
|
} |
|
|
|
void MapFixes::ApplyMapFixWitch() |
|
{ |
|
GetWitchSingleton()->ApplyFix(); |
|
} |
|
|
|
void MapFixes::ApplyMapFixGrave() |
|
{ |
|
GetGraveAddWeaponsAndAmmoSingleton()->ApplyFix(); |
|
} |
|
|
|
void MapFixes::ApplyMapFixVamp() |
|
{ |
|
GetVampSingleton()->ApplyFix(); |
|
} |
|
|
|
void MapFixes::ApplyMapFixHell() |
|
{ |
|
GetHellAddWeaponsAndAmmoSingleton()->ApplyFix(); |
|
} |
|
|
|
static MapFixes* GetMapFixesSingleton() |
|
{ |
|
static MapFixes singleton; |
|
return &singleton; |
|
} |
|
|
|
void MapFixes_ApplyAllPossibleFixes() |
|
{ |
|
if (IsCurrentMap("corn")) |
|
{ |
|
GetMapFixesSingleton()->ApplyMapFixCorn(); |
|
} |
|
else if (IsCurrentMap("grave")) |
|
{ |
|
GetMapFixesSingleton()->ApplyMapFixGrave(); |
|
} |
|
else if (IsCurrentMap("hell")) |
|
{ |
|
GetMapFixesSingleton()->ApplyMapFixHell(); |
|
} |
|
else if (IsCurrentMap("patch")) |
|
{ |
|
GetMapFixesSingleton()->ApplyMapFixPatch(); |
|
} |
|
else if (IsCurrentMap("ship")) |
|
{ |
|
GetMapFixesSingleton()->ApplyMapFixShip(); |
|
} |
|
else if (IsCurrentMap("vamp")) |
|
{ |
|
GetMapFixesSingleton()->ApplyMapFixVamp(); |
|
} |
|
else if (IsCurrentMap("witch")) |
|
{ |
|
GetMapFixesSingleton()->ApplyMapFixWitch(); |
|
} |
|
else if (IsCurrentMap("woods")) |
|
{ |
|
GetMapFixesSingleton()->ApplyMapFixWoods(); |
|
} |
|
} |
|
|
|
#endif // defined ( SHALL_MAPFIXES )
|