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280 lines
6.6 KiB
280 lines
6.6 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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/* |
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===== explode.cpp ======================================================== |
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Explosion-related code |
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*/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "decals.h" |
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#include "explode.h" |
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#include "locus.h" |
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// Spark Shower |
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class CShower : public CBaseEntity |
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{ |
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void Spawn( void ); |
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void Think( void ); |
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void Touch( CBaseEntity *pOther ); |
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int ObjectCaps( void ) { return FCAP_DONT_SAVE; } |
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}; |
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LINK_ENTITY_TO_CLASS( spark_shower, CShower ) |
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void CShower::Spawn( void ) |
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{ |
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pev->velocity = RANDOM_FLOAT( 200, 300 ) * pev->angles; |
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pev->velocity.x += RANDOM_FLOAT( -100.f, 100.f ); |
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pev->velocity.y += RANDOM_FLOAT( -100.f, 100.f ); |
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if( pev->velocity.z >= 0 ) |
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pev->velocity.z += 200; |
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else |
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pev->velocity.z -= 200; |
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pev->movetype = MOVETYPE_BOUNCE; |
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pev->gravity = 0.5; |
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SetNextThink( 0.1 ); |
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pev->solid = SOLID_NOT; |
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SET_MODEL( edict(), "models/grenade.mdl" ); // Need a model, just use the grenade, we don't draw it anyway |
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UTIL_SetSize( pev, g_vecZero, g_vecZero ); |
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pev->effects |= EF_NODRAW; |
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pev->speed = RANDOM_FLOAT( 0.5, 1.5 ); |
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pev->angles = g_vecZero; |
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} |
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void CShower::Think( void ) |
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{ |
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UTIL_Sparks( pev->origin ); |
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pev->speed -= 0.1; |
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if( pev->speed > 0 ) |
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SetNextThink( 0.1 ); |
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else |
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UTIL_Remove( this ); |
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pev->flags &= ~FL_ONGROUND; |
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} |
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void CShower::Touch( CBaseEntity *pOther ) |
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{ |
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if( pev->flags & FL_ONGROUND ) |
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pev->velocity = pev->velocity * 0.1; |
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else |
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pev->velocity = pev->velocity * 0.6; |
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if( ( pev->velocity.x * pev->velocity.x + pev->velocity.y * pev->velocity.y ) < 10.0 ) |
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pev->speed = 0; |
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} |
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class CEnvExplosion : public CBaseMonster |
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{ |
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public: |
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void Spawn(); |
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void EXPORT Smoke( void ); |
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void KeyValue( KeyValueData *pkvd ); |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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int m_iMagnitude;// how large is the fireball? how much damage? |
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int m_spriteScale; // what's the exact fireball sprite scale? |
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}; |
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TYPEDESCRIPTION CEnvExplosion::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CEnvExplosion, m_iMagnitude, FIELD_INTEGER ), |
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DEFINE_FIELD( CEnvExplosion, m_spriteScale, FIELD_INTEGER ), |
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}; |
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IMPLEMENT_SAVERESTORE( CEnvExplosion, CBaseMonster ) |
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LINK_ENTITY_TO_CLASS( env_explosion, CEnvExplosion ) |
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void CEnvExplosion::KeyValue( KeyValueData *pkvd ) |
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{ |
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if( FStrEq( pkvd->szKeyName, "iMagnitude" ) ) |
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{ |
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m_iMagnitude = atoi( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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CBaseEntity::KeyValue( pkvd ); |
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} |
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void CEnvExplosion::Spawn( void ) |
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{ |
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pev->solid = SOLID_NOT; |
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pev->effects = EF_NODRAW; |
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pev->movetype = MOVETYPE_NONE; |
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/* |
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if( m_iMagnitude > 250 ) |
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{ |
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m_iMagnitude = 250; |
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} |
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*/ |
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float flSpriteScale; |
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flSpriteScale = ( m_iMagnitude - 50 ) * 0.6; |
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/* |
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if( flSpriteScale > 50 ) |
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{ |
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flSpriteScale = 50; |
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} |
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*/ |
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if( flSpriteScale < 10 ) |
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{ |
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flSpriteScale = 10; |
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} |
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m_spriteScale = (int)flSpriteScale; |
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} |
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void CEnvExplosion::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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TraceResult tr; |
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pev->model = iStringNull;//invisible |
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pev->solid = SOLID_NOT;// intangible |
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Vector vecSpot;// trace starts here! |
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//LRC |
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if (FStringNull(pev->target)) |
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{ |
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vecSpot = pev->origin; |
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} |
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else |
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{ |
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vecSpot = CalcLocus_Position(this, pActivator, STRING(pev->target)); |
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} |
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UTIL_TraceLine ( vecSpot + Vector( 0, 0, 8 ), vecSpot + Vector ( 0, 0, -32 ), ignore_monsters, ENT(pev), & tr); |
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// Pull out of the wall a bit |
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if( tr.flFraction != 1.0 ) |
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{ |
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pev->origin = tr.vecEndPos + ( tr.vecPlaneNormal * ( m_iMagnitude - 24 ) * 0.6 ); |
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} |
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else |
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{ |
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pev->origin = vecSpot; //LRC |
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} |
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// draw decal |
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if( !( pev->spawnflags & SF_ENVEXPLOSION_NODECAL ) ) |
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{ |
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if( RANDOM_FLOAT( 0, 1 ) < 0.5 ) |
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{ |
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UTIL_DecalTrace( &tr, DECAL_SCORCH1 ); |
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} |
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else |
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{ |
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UTIL_DecalTrace( &tr, DECAL_SCORCH2 ); |
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} |
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} |
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// draw fireball |
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if( !( pev->spawnflags & SF_ENVEXPLOSION_NOFIREBALL ) ) |
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{ |
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MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin ); |
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WRITE_BYTE( TE_EXPLOSION); |
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WRITE_COORD( pev->origin.x ); |
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WRITE_COORD( pev->origin.y ); |
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WRITE_COORD( pev->origin.z ); |
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WRITE_SHORT( g_sModelIndexFireball ); |
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WRITE_BYTE( (BYTE)m_spriteScale ); // scale * 10 |
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WRITE_BYTE( 15 ); // framerate |
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WRITE_BYTE( TE_EXPLFLAG_NONE ); |
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MESSAGE_END(); |
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} |
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else |
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{ |
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MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin ); |
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WRITE_BYTE( TE_EXPLOSION ); |
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WRITE_COORD( pev->origin.x ); |
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WRITE_COORD( pev->origin.y ); |
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WRITE_COORD( pev->origin.z ); |
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WRITE_SHORT( g_sModelIndexFireball ); |
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WRITE_BYTE( 0 ); // no sprite |
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WRITE_BYTE( 15 ); // framerate |
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WRITE_BYTE( TE_EXPLFLAG_NONE ); |
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MESSAGE_END(); |
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} |
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// do damage |
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if( !( pev->spawnflags & SF_ENVEXPLOSION_NODAMAGE ) ) |
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{ |
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RadiusDamage( pev, pev, m_iMagnitude, CLASS_NONE, DMG_BLAST ); |
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} |
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SetThink( &CEnvExplosion::Smoke ); |
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SetNextThink( 0.3 ); |
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// draw sparks |
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if( !( pev->spawnflags & SF_ENVEXPLOSION_NOSPARKS ) ) |
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{ |
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int sparkCount = RANDOM_LONG( 0, 3 ); |
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for( int i = 0; i < sparkCount; i++ ) |
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{ |
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Create( "spark_shower", pev->origin, tr.vecPlaneNormal, NULL ); |
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} |
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} |
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} |
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void CEnvExplosion::Smoke( void ) |
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{ |
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if( !( pev->spawnflags & SF_ENVEXPLOSION_NOSMOKE ) ) |
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{ |
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MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin ); |
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WRITE_BYTE( TE_SMOKE ); |
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WRITE_COORD( pev->origin.x ); |
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WRITE_COORD( pev->origin.y ); |
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WRITE_COORD( pev->origin.z ); |
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WRITE_SHORT( g_sModelIndexSmoke ); |
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WRITE_BYTE( (BYTE)m_spriteScale ); // scale * 10 |
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WRITE_BYTE( 12 ); // framerate |
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MESSAGE_END(); |
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} |
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if( !( pev->spawnflags & SF_ENVEXPLOSION_REPEATABLE ) ) |
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{ |
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UTIL_Remove( this ); |
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} |
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} |
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// HACKHACK -- create one of these and fake a keyvalue to get the right explosion setup |
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void ExplosionCreate( const Vector ¢er, const Vector &angles, edict_t *pOwner, int magnitude, BOOL doDamage ) |
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{ |
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KeyValueData kvd; |
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char buf[128]; |
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CBaseEntity *pExplosion = CBaseEntity::Create( "env_explosion", center, angles, pOwner ); |
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sprintf( buf, "%3d", magnitude ); |
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kvd.szKeyName = "iMagnitude"; |
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kvd.szValue = buf; |
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pExplosion->KeyValue( &kvd ); |
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if( !doDamage ) |
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pExplosion->pev->spawnflags |= SF_ENVEXPLOSION_NODAMAGE; |
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pExplosion->Spawn(); |
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pExplosion->Use( NULL, NULL, USE_TOGGLE, 0 ); |
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}
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