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36 lines
1.4 KiB
36 lines
1.4 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#pragma once |
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#ifndef DOORS_H |
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#define DOORS_H |
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// doors |
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#define SF_DOOR_ROTATE_Y 0 |
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#define SF_DOOR_START_OPEN 1 |
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#define SF_DOOR_ROTATE_BACKWARDS 2 |
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#define SF_DOOR_PASSABLE 8 |
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#define SF_DOOR_ONEWAY 16 |
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#define SF_DOOR_NO_AUTO_RETURN 32 |
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#define SF_DOOR_ROTATE_Z 64 |
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#define SF_DOOR_ROTATE_X 128 |
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#define SF_DOOR_USE_ONLY 256 // door must be opened by player's use button. |
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#define SF_DOOR_NOMONSTERS 512 // Monster can't open |
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#define SF_DOOR_FORCETOUCHABLE 1024 //LRC- Opens when touched, even though it's named and/or "use only" |
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//LRC - clashes with 'not in deathmatch'. Replaced with 'Target mode' and 'On/Off Mode' fields. |
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//#define SF_DOOR_SYNCHED 2048 //LRC- sends USE_ON/OFF when it starts to open/close (instead of sending |
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// USE_TOGGLE when fully open/closed); also responds to USE_ON and USE_OFF |
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// 'correctly'. |
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#define SF_DOOR_SILENT 0x80000000 |
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#endif //DOORS_H
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