You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
728 lines
18 KiB
728 lines
18 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* This source code contains proprietary and confidential information of |
|
* Valve LLC and its suppliers. Access to this code is restricted to |
|
* persons who have executed a written SDK license with Valve. Any access, |
|
* use or distribution of this code by or to any unlicensed person is illegal. |
|
* |
|
****/ |
|
//========================================================= |
|
// Zombie |
|
//========================================================= |
|
|
|
// UNDONE: Don't flinch every time you get hit |
|
|
|
#include "extdll.h" |
|
#include "util.h" |
|
#include "cbase.h" |
|
#include "monsters.h" |
|
#include "schedule.h" |
|
#include "zombie.h" |
|
|
|
// |
|
// Spawn Flags |
|
// |
|
#define SF_ZOMBIE_FASTMODE 1024 |
|
|
|
#define NUM_ZOMBIE1_BODIES 11 |
|
#define NUM_ZOMBIE2_BODIES 6 |
|
#define NUM_ZOMBIE3_BODIES 5 |
|
|
|
enum |
|
{ |
|
ZOMBIE1_FUNERAL = 0, |
|
ZOMBIE1_FUNERAL_HEADLESS, |
|
ZOMBIE1_CIVILIAN, |
|
ZOMBIE1_CIVILIAN_HEADLESS, |
|
ZOMBIE1_COP, |
|
ZOMBIE1_FEMALE, |
|
ZOMBIE1_BIOHAZARD_SUIT, |
|
ZOMBIE1_ECHELON_OFFICER, |
|
ZOMBIE1_EINSTEIN, |
|
ZOMBIE1_DOCTOR, |
|
ZOMBIE1_PATIENT |
|
}; |
|
|
|
enum |
|
{ |
|
ZOMBIE2_COP_HEADOPEN = 0, |
|
ZOMBIE2_COP_CROWBAR, |
|
ZOMBIE2_DOCTOR, |
|
ZOMBIE2_DOCTOR_BUTCHER, |
|
ZOMBIE2_DOCTOR_SHOTGUN, |
|
ZOMBIE2_CIVILIAN_CHEST_GUN |
|
}; |
|
|
|
enum |
|
{ |
|
ZOMBIE3_NEIL = 0, |
|
ZOMBIE3_BROOM, |
|
ZOMBIE3_OLD, |
|
ZOMBIE3_MECHANIC, |
|
ZOMBIE3_HAMMER |
|
}; |
|
|
|
enum |
|
{ |
|
LPZOMBIE_STANDARD = 0, |
|
LPZOMBIE_COP, |
|
LPZOMBIE_BURNT, |
|
LPZOMBIE_FLESH |
|
}; |
|
|
|
//========================================================= |
|
// Monster's Anim Events Go Here |
|
//========================================================= |
|
#define ZOMBIE_AE_ATTACK_RIGHT 0x01 |
|
#define ZOMBIE_AE_ATTACK_LEFT 0x02 |
|
#define ZOMBIE_AE_ATTACK_BOTH 0x03 |
|
|
|
#define ZOMBIE_FLINCH_DELAY 2 // at most one flinch every n secs |
|
|
|
LINK_ENTITY_TO_CLASS( monster_zombie, CZombie ) |
|
|
|
TYPEDESCRIPTION CZombie::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CZombie, m_iZombieFlags, FIELD_INTEGER ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CZombie, CBaseMonster ) |
|
|
|
const char *CZombie::pAttackHitSounds[] = |
|
{ |
|
"zombie/claw_strike1.wav", |
|
"zombie/claw_strike2.wav", |
|
"zombie/claw_strike3.wav", |
|
}; |
|
|
|
const char *CZombie::pAttackMissSounds[] = |
|
{ |
|
"zombie/claw_miss1.wav", |
|
"zombie/claw_miss2.wav", |
|
}; |
|
|
|
const char *CZombie::pAttackSounds[] = |
|
{ |
|
"zombie/zo_attack1.wav", |
|
"zombie/zo_attack2.wav", |
|
}; |
|
|
|
const char *CZombie::pIdleSounds[] = |
|
{ |
|
"zombie/zo_idle1.wav", |
|
"zombie/zo_idle2.wav", |
|
"zombie/zo_idle3.wav", |
|
"zombie/zo_idle4.wav", |
|
}; |
|
|
|
const char *CZombie::pAlertSounds[] = |
|
{ |
|
"zombie/zo_alert10.wav", |
|
"zombie/zo_alert20.wav", |
|
"zombie/zo_alert30.wav", |
|
}; |
|
|
|
const char *CZombie::pPainSounds[] = |
|
{ |
|
"zombie/zo_pain1.wav", |
|
"zombie/zo_pain2.wav", |
|
}; |
|
|
|
const char *CZombie::pCopAttackSounds[] = |
|
{ |
|
"zombiecop/zo_attack1.wav", |
|
"zombiecop/zo_attack2.wav", |
|
}; |
|
|
|
const char *CZombie::pCopIdleSounds[] = |
|
{ |
|
"zombiecop/zo_idle1.wav", |
|
"zombiecop/zo_idle2.wav", |
|
"zombiecop/zo_idle3.wav", |
|
"zombiecop/zo_idle4.wav", |
|
}; |
|
|
|
const char *CZombie::pCopAlertSounds[] = |
|
{ |
|
"zombiecop/zo_alert10.wav", |
|
"zombiecop/zo_alert20.wav", |
|
"zombiecop/zo_alert30.wav", |
|
}; |
|
|
|
const char *CZombie::pCopPainSounds[] = |
|
{ |
|
"zombiecop/zo_pain1.wav", |
|
"zombiecop/zo_pain2.wav", |
|
}; |
|
|
|
const char *CZombie::pFemaleAttackSounds[] = |
|
{ |
|
"zfemale/zo_attack1.wav", |
|
"zfemale/zo_attack2.wav", |
|
}; |
|
|
|
const char *CZombie::pFemaleIdleSounds[] = |
|
{ |
|
"zfemale/zo_idle1.wav", |
|
"zfemale/zo_idle2.wav", |
|
"zfemale/zo_idle3.wav", |
|
"zfemale/zo_idle4.wav", |
|
}; |
|
|
|
const char *CZombie::pFemaleAlertSounds[] = |
|
{ |
|
"zfemale/zo_alert10.wav", |
|
"zfemale/zo_alert20.wav", |
|
"zfemale/zo_alert30.wav", |
|
}; |
|
|
|
const char *CZombie::pFemalePainSounds[] = |
|
{ |
|
"zfemale/zo_pain1.wav", |
|
"zfemale/zo_pain2.wav", |
|
}; |
|
|
|
const char *CZombie::pNurseAttackSounds[] = |
|
{ |
|
"znurse/zo_attack1.wav", |
|
"znurse/zo_attack2.wav", |
|
}; |
|
|
|
const char *CZombie::pNurseIdleSounds[] = |
|
{ |
|
"znurse/zo_idle1.wav", |
|
"znurse/zo_idle2.wav", |
|
"znurse/zo_idle3.wav", |
|
"znurse/zo_idle4.wav", |
|
}; |
|
|
|
const char *CZombie::pNurseAlertSounds[] = |
|
{ |
|
"znurse/zo_alert10.wav", |
|
"znurse/zo_alert20.wav", |
|
"znurse/zo_alert30.wav", |
|
}; |
|
|
|
const char *CZombie::pNursePainSounds[] = |
|
{ |
|
"znurse/zo_pain1.wav", |
|
"znurse/zo_pain2.wav", |
|
}; |
|
|
|
const char *CZombie::pNewAttackSounds[] = |
|
{ |
|
"zombienew/zo_attack1.wav", |
|
"zombienew/zo_attack2.wav", |
|
}; |
|
|
|
const char *CZombie::pNewIdleSounds[] = |
|
{ |
|
"zombienew/zo_idle1.wav", |
|
"zombienew/zo_idle2.wav", |
|
"zombienew/zo_idle3.wav", |
|
"zombienew/zo_idle4.wav", |
|
}; |
|
|
|
const char *CZombie::pNewAlertSounds[] = |
|
{ |
|
"zombienew/zo_alert10.wav", |
|
"zombienew/zo_alert20.wav", |
|
"zombienew/zo_alert30.wav", |
|
}; |
|
|
|
const char *CZombie::pNewPainSounds[] = |
|
{ |
|
"zombienew/zo_pain1.wav", |
|
"zombienew/zo_pain2.wav", |
|
"zombienew/zo_pain3.wav", |
|
}; |
|
|
|
BOOL CZombie::IsFemale() const |
|
{ |
|
return ( m_iZombieFlags & ZF_FEMALE ); |
|
} |
|
|
|
BOOL CZombie::IsNurse() const |
|
{ |
|
return ( m_iZombieFlags & ZF_NURSE ); |
|
} |
|
|
|
BOOL CZombie::IsCop() const |
|
{ |
|
return ( m_iZombieFlags & ZF_COP ); |
|
} |
|
|
|
BOOL CZombie::UseNewSounds() const |
|
{ |
|
return ( m_iZombieFlags & ZF_NEWSOUNDS ); |
|
} |
|
|
|
//========================================================= |
|
// Classify - indicates this monster's place in the |
|
// relationship table. |
|
//========================================================= |
|
int CZombie::Classify( void ) |
|
{ |
|
return CLASS_ALIEN_MONSTER; |
|
} |
|
|
|
//========================================================= |
|
// SetYawSpeed - allows each sequence to have a different |
|
// turn rate associated with it. |
|
//========================================================= |
|
void CZombie::SetYawSpeed( void ) |
|
{ |
|
int ys; |
|
|
|
ys = 120; |
|
#if 0 |
|
switch ( m_Activity ) |
|
{ |
|
} |
|
#endif |
|
pev->yaw_speed = ys; |
|
} |
|
|
|
int CZombie::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) |
|
{ |
|
// Take 30% damage from bullets |
|
if( bitsDamageType == DMG_BULLET ) |
|
{ |
|
Vector vecDir = pev->origin - (pevInflictor->absmin + pevInflictor->absmax) * 0.5; |
|
vecDir = vecDir.Normalize(); |
|
float flForce = DamageForce( flDamage ); |
|
pev->velocity = pev->velocity + vecDir * flForce; |
|
flDamage *= 0.3; |
|
} |
|
|
|
// HACK HACK -- until we fix this. |
|
if( IsAlive() ) |
|
PainSound(); |
|
return CBaseMonster::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType ); |
|
} |
|
|
|
void CZombie::PainSound( void ) |
|
{ |
|
if( RANDOM_LONG( 0, 5 ) < 2 ) |
|
{ |
|
int pitch = 95 + RANDOM_LONG( 0, 9 ); |
|
|
|
if( IsFemale() ) |
|
{ |
|
if( IsNurse() ) |
|
{ |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pNursePainSounds[RANDOM_LONG( 0, ARRAYSIZE( pNursePainSounds) - 1 )], 1.0, ATTN_NORM, 0, pitch ); |
|
} |
|
else |
|
{ |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pFemalePainSounds[RANDOM_LONG( 0, ARRAYSIZE( pFemalePainSounds ) - 1 )], 1.0, ATTN_NORM, 0, pitch ); |
|
} |
|
} |
|
else |
|
{ |
|
if( IsCop() ) |
|
{ |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pCopPainSounds[RANDOM_LONG( 0, ARRAYSIZE( pCopPainSounds ) - 1 )], 1.0, ATTN_NORM, 0, pitch ); |
|
} |
|
else |
|
{ |
|
if( UseNewSounds() ) |
|
{ |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pNewPainSounds[RANDOM_LONG( 0, ARRAYSIZE( pNewPainSounds ) - 1 )], 1.0, ATTN_NORM, 0, pitch ); |
|
} |
|
else |
|
{ |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pPainSounds[RANDOM_LONG( 0, ARRAYSIZE( pPainSounds ) - 1 )], 1.0, ATTN_NORM, 0, pitch ); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void CZombie::AlertSound( void ) |
|
{ |
|
int pitch = 95 + RANDOM_LONG( 0, 9 ); |
|
|
|
if( IsFemale() ) |
|
{ |
|
if( IsNurse() ) |
|
{ |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pNurseAlertSounds[RANDOM_LONG( 0, ARRAYSIZE( pNurseAlertSounds ) - 1 )], 1.0, ATTN_NORM, 0, pitch ); |
|
} |
|
else |
|
{ |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pFemaleAlertSounds[RANDOM_LONG( 0, ARRAYSIZE( pFemaleAlertSounds ) - 1 )], 1.0, ATTN_NORM, 0, pitch ); |
|
} |
|
} |
|
else |
|
{ |
|
if( IsCop() ) |
|
{ |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pCopAlertSounds[RANDOM_LONG(0, ARRAYSIZE(pCopAlertSounds) - 1)], 1.0, ATTN_NORM, 0, pitch); |
|
} |
|
else |
|
{ |
|
if( UseNewSounds() ) |
|
{ |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pNewAlertSounds[RANDOM_LONG( 0, ARRAYSIZE( pNewAlertSounds ) - 1 )], 1.0, ATTN_NORM, 0, pitch ); |
|
} |
|
else |
|
{ |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pAlertSounds[RANDOM_LONG( 0, ARRAYSIZE( pAlertSounds ) - 1 )], 1.0, ATTN_NORM, 0, pitch ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
void CZombie::IdleSound( void ) |
|
{ |
|
int pitch = 95 + RANDOM_LONG( 0, 9 ); |
|
|
|
if( IsFemale() ) |
|
{ |
|
if( IsNurse() ) |
|
{ |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pNurseIdleSounds[RANDOM_LONG( 0, ARRAYSIZE( pNurseIdleSounds ) - 1 )], 1.0, ATTN_NORM, 0, pitch ); |
|
} |
|
else |
|
{ |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pFemaleIdleSounds[RANDOM_LONG( 0, ARRAYSIZE( pFemaleIdleSounds ) - 1 )], 1.0, ATTN_NORM, 0, pitch ); |
|
} |
|
} |
|
else |
|
{ |
|
if( IsCop() ) |
|
{ |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pCopIdleSounds[RANDOM_LONG(0, ARRAYSIZE(pCopIdleSounds) - 1)], 1.0, ATTN_NORM, 0, pitch); |
|
} |
|
else |
|
{ |
|
if( UseNewSounds() ) |
|
{ |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pNewIdleSounds[RANDOM_LONG( 0, ARRAYSIZE( pNewIdleSounds ) - 1 )], 1.0, ATTN_NORM, 0, pitch ); |
|
} |
|
else |
|
{ |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pIdleSounds[RANDOM_LONG( 0, ARRAYSIZE( pIdleSounds ) - 1 )], 1.0, ATTN_NORM, 0, pitch ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
void CZombie::AttackSound( void ) |
|
{ |
|
int pitch = 100 + RANDOM_LONG( -5, 5 ); |
|
|
|
// Play a random attack sound |
|
if( IsFemale() ) |
|
{ |
|
if( IsNurse() ) |
|
{ |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pNurseAttackSounds[RANDOM_LONG( 0, ARRAYSIZE( pNurseAttackSounds ) - 1 )], 1.0, ATTN_NORM, 0, pitch ); |
|
} |
|
else |
|
{ |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pFemaleAttackSounds[RANDOM_LONG( 0, ARRAYSIZE( pFemaleAttackSounds ) - 1 )], 1.0, ATTN_NORM, 0, pitch ); |
|
} |
|
} |
|
else |
|
{ |
|
if( IsCop() ) |
|
{ |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pCopAttackSounds[RANDOM_LONG( 0, ARRAYSIZE( pCopAttackSounds ) - 1 )], 1.0, ATTN_NORM, 0, pitch ); |
|
} |
|
else |
|
{ |
|
if( UseNewSounds() ) |
|
{ |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pNewAttackSounds[RANDOM_LONG( 0, ARRAYSIZE( pNewAttackSounds ) - 1 )], 1.0, ATTN_NORM, 0, pitch ); |
|
} |
|
else |
|
{ |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, pAttackSounds[RANDOM_LONG( 0, ARRAYSIZE( pAttackSounds ) - 1 )], 1.0, ATTN_NORM, 0, pitch ); |
|
} |
|
} |
|
} |
|
} |
|
|
|
//========================================================= |
|
// HandleAnimEvent - catches the monster-specific messages |
|
// that occur when tagged animation frames are played. |
|
//========================================================= |
|
void CZombie::HandleAnimEvent( MonsterEvent_t *pEvent ) |
|
{ |
|
switch( pEvent->event ) |
|
{ |
|
case ZOMBIE_AE_ATTACK_RIGHT: |
|
{ |
|
// do stuff for this event. |
|
//ALERT( at_console, "Slash right!\n" ); |
|
CBaseEntity *pHurt = CheckTraceHullAttack( 70, gSkillData.zombieDmgOneSlash, DMG_SLASH ); |
|
if( pHurt ) |
|
{ |
|
if( pHurt->pev->flags & ( FL_MONSTER | FL_CLIENT ) ) |
|
{ |
|
pHurt->pev->punchangle.z = -18; |
|
pHurt->pev->punchangle.x = 5; |
|
pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_right * 100; |
|
} |
|
// Play a random attack hit sound |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, pAttackHitSounds[RANDOM_LONG( 0, ARRAYSIZE( pAttackHitSounds ) - 1 )], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG( -5 , 5 ) ); |
|
} |
|
else // Play a random attack miss sound |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, pAttackMissSounds[RANDOM_LONG( 0, ARRAYSIZE( pAttackMissSounds ) - 1 )], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG( -5, 5 ) ); |
|
|
|
if( RANDOM_LONG( 0, 1 ) ) |
|
AttackSound(); |
|
} |
|
break; |
|
case ZOMBIE_AE_ATTACK_LEFT: |
|
{ |
|
// do stuff for this event. |
|
//ALERT( at_console, "Slash left!\n" ); |
|
CBaseEntity *pHurt = CheckTraceHullAttack( 70, gSkillData.zombieDmgOneSlash, DMG_SLASH ); |
|
if( pHurt ) |
|
{ |
|
if( pHurt->pev->flags & ( FL_MONSTER | FL_CLIENT ) ) |
|
{ |
|
pHurt->pev->punchangle.z = 18; |
|
pHurt->pev->punchangle.x = 5; |
|
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_right * 100; |
|
} |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, pAttackHitSounds[RANDOM_LONG( 0, ARRAYSIZE( pAttackHitSounds ) - 1 )], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG( -5, 5 ) ); |
|
} |
|
else |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, pAttackMissSounds[RANDOM_LONG( 0, ARRAYSIZE( pAttackMissSounds ) - 1 )], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG( -5, 5 ) ); |
|
|
|
if( RANDOM_LONG( 0, 1 ) ) |
|
AttackSound(); |
|
} |
|
break; |
|
case ZOMBIE_AE_ATTACK_BOTH: |
|
{ |
|
// do stuff for this event. |
|
CBaseEntity *pHurt = CheckTraceHullAttack( 70, gSkillData.zombieDmgBothSlash, DMG_SLASH ); |
|
if( pHurt ) |
|
{ |
|
if( pHurt->pev->flags & ( FL_MONSTER | FL_CLIENT ) ) |
|
{ |
|
pHurt->pev->punchangle.x = 5; |
|
pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_forward * -100; |
|
} |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, pAttackHitSounds[RANDOM_LONG( 0, ARRAYSIZE( pAttackHitSounds ) - 1 )], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG( -5, 5 ) ); |
|
} |
|
else |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, pAttackMissSounds[RANDOM_LONG( 0, ARRAYSIZE( pAttackMissSounds ) - 1 )], 1.0, ATTN_NORM, 0, 100 + RANDOM_LONG( -5, 5 ) ); |
|
|
|
if( RANDOM_LONG( 0, 1 ) ) |
|
AttackSound(); |
|
} |
|
break; |
|
default: |
|
CBaseMonster::HandleAnimEvent( pEvent ); |
|
break; |
|
} |
|
} |
|
|
|
//========================================================= |
|
// Spawn |
|
//========================================================= |
|
void CZombie::Spawn() |
|
{ |
|
Precache(); |
|
|
|
char* szModel = (char*)STRING( pev->model ); |
|
if( !szModel || !*szModel ) |
|
{ |
|
szModel = "models/zombie.mdl"; |
|
pev->model = ALLOC_STRING( szModel ); |
|
} |
|
|
|
SET_MODEL( ENT( pev ), STRING( pev->model ) ); |
|
UTIL_SetSize( pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX ); |
|
|
|
pev->solid = SOLID_SLIDEBOX; |
|
pev->movetype = MOVETYPE_STEP; |
|
m_bloodColor = BLOOD_COLOR_RED; |
|
pev->health = gSkillData.zombieHealth; |
|
pev->view_ofs = VEC_VIEW;// position of the eyes relative to monster's origin. |
|
m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result ) |
|
m_MonsterState = MONSTERSTATE_NONE; |
|
m_afCapability = bits_CAP_DOORS_GROUP; |
|
|
|
MonsterInit(); |
|
|
|
m_iZombieFlags = 0; |
|
|
|
if( FStrEq( STRING( pev->model ), "models/zombie.mdl" ) ) |
|
{ |
|
switch( pev->body ) |
|
{ |
|
case ZOMBIE1_COP: |
|
m_iZombieFlags |= ZF_COP; |
|
break; |
|
case ZOMBIE1_FEMALE: |
|
m_iZombieFlags |= ZF_FEMALE; |
|
break; |
|
default: |
|
break; |
|
} |
|
} |
|
else if( FStrEq( STRING( pev->model ), "models/zombie2.mdl" ) ) |
|
{ |
|
switch( pev->body ) |
|
{ |
|
case ZOMBIE2_COP_HEADOPEN: |
|
case ZOMBIE2_COP_CROWBAR: |
|
m_iZombieFlags |= ZF_COP; |
|
break; |
|
default: |
|
break; |
|
} |
|
} |
|
else if( FStrEq( STRING( pev->model ), "models/zombie3.mdl" ) ) |
|
{ |
|
// Third zombie model always use new sounds. |
|
m_iZombieFlags |= ZF_NEWSOUNDS; |
|
|
|
switch( pev->body ) |
|
{ |
|
case ZOMBIE3_BROOM: |
|
m_iZombieFlags |= ZF_FEMALE; |
|
break; |
|
default: |
|
break; |
|
} |
|
} |
|
else if( FStrEq( STRING( pev->model ), "models/nursezombie.mdl" ) ) |
|
{ |
|
m_iZombieFlags |= ( ZF_FEMALE | ZF_NURSE ); |
|
} |
|
else if( FStrEq( STRING( pev->model ), "models/lpzombie.mdl" ) ) // Special zombie type with few polygons. |
|
{ |
|
// Low polygon zombie model always use new sounds. |
|
m_iZombieFlags |= ZF_NEWSOUNDS; |
|
|
|
switch( pev->skin ) |
|
{ |
|
case LPZOMBIE_COP: |
|
m_iZombieFlags |= ZF_COP; |
|
break; |
|
case LPZOMBIE_FLESH: |
|
// Unable to differentiate genders so set this flag randomly. |
|
if( RANDOM_LONG( 0, 1 ) ) |
|
m_iZombieFlags |= ZF_FEMALE; |
|
break; |
|
default: |
|
break; |
|
} |
|
} |
|
else |
|
{ |
|
ALERT( at_warning, "Unsupported zombie model %s\n", STRING( pev->model ) ); |
|
} |
|
} |
|
|
|
//========================================================= |
|
// Precache - precaches all resources this monster needs |
|
//========================================================= |
|
void CZombie::Precache() |
|
{ |
|
int i; |
|
|
|
PRECACHE_MODEL( "models/zombie.mdl" ); |
|
PRECACHE_MODEL( "models/zombie2.mdl" ); |
|
PRECACHE_MODEL( "models/zombie3.mdl" ); |
|
PRECACHE_MODEL( "models/nursezombie.mdl" ); |
|
PRECACHE_MODEL( "models/lpzombie.mdl" ); |
|
|
|
for( i = 0; i < ARRAYSIZE( pAttackHitSounds ); i++ ) |
|
PRECACHE_SOUND( (char *)pAttackHitSounds[i] ); |
|
|
|
for( i = 0; i < ARRAYSIZE( pAttackMissSounds ); i++ ) |
|
PRECACHE_SOUND( (char *)pAttackMissSounds[i] ); |
|
|
|
for( i = 0; i < ARRAYSIZE( pAttackSounds ); i++ ) |
|
PRECACHE_SOUND( (char *)pAttackSounds[i] ); |
|
|
|
for( i = 0; i < ARRAYSIZE( pIdleSounds ); i++ ) |
|
PRECACHE_SOUND( (char *)pIdleSounds[i] ); |
|
|
|
for( i = 0; i < ARRAYSIZE( pAlertSounds ); i++ ) |
|
PRECACHE_SOUND( (char *)pAlertSounds[i] ); |
|
|
|
for( i = 0; i < ARRAYSIZE( pPainSounds ); i++ ) |
|
PRECACHE_SOUND( (char *)pPainSounds[i] ); |
|
|
|
PRECACHE_SOUND_ARRAY( pCopAttackSounds ); |
|
PRECACHE_SOUND_ARRAY( pCopIdleSounds ); |
|
PRECACHE_SOUND_ARRAY( pCopAlertSounds ); |
|
PRECACHE_SOUND_ARRAY( pCopPainSounds ); |
|
|
|
PRECACHE_SOUND_ARRAY( pFemaleAttackSounds ); |
|
PRECACHE_SOUND_ARRAY( pFemaleIdleSounds ); |
|
PRECACHE_SOUND_ARRAY( pFemaleAlertSounds ); |
|
PRECACHE_SOUND_ARRAY( pFemalePainSounds ); |
|
|
|
PRECACHE_SOUND_ARRAY( pNurseAttackSounds ); |
|
PRECACHE_SOUND_ARRAY( pNurseIdleSounds ); |
|
PRECACHE_SOUND_ARRAY( pNurseAlertSounds ); |
|
PRECACHE_SOUND_ARRAY( pNursePainSounds ); |
|
|
|
PRECACHE_SOUND_ARRAY( pNewAttackSounds ); |
|
PRECACHE_SOUND_ARRAY( pNewIdleSounds ); |
|
PRECACHE_SOUND_ARRAY( pNewAlertSounds ); |
|
PRECACHE_SOUND_ARRAY( pNewPainSounds ); |
|
} |
|
|
|
//========================================================= |
|
// AI Schedules Specific to this monster |
|
//========================================================= |
|
|
|
int CZombie::IgnoreConditions( void ) |
|
{ |
|
int iIgnore = CBaseMonster::IgnoreConditions(); |
|
|
|
if( ( m_Activity == ACT_MELEE_ATTACK1 ) || ( m_Activity == ACT_MELEE_ATTACK1 ) ) |
|
{ |
|
#if 0 |
|
if( pev->health < 20 ) |
|
iIgnore |= ( bits_COND_LIGHT_DAMAGE| bits_COND_HEAVY_DAMAGE ); |
|
else |
|
#endif |
|
if( m_flNextFlinch >= gpGlobals->time ) |
|
iIgnore |= ( bits_COND_LIGHT_DAMAGE | bits_COND_HEAVY_DAMAGE ); |
|
} |
|
|
|
if( ( m_Activity == ACT_SMALL_FLINCH ) || ( m_Activity == ACT_BIG_FLINCH ) ) |
|
{ |
|
if( m_flNextFlinch < gpGlobals->time ) |
|
m_flNextFlinch = gpGlobals->time + ZOMBIE_FLINCH_DELAY; |
|
} |
|
|
|
return iIgnore; |
|
} |
|
|
|
//======================================================== |
|
// RunAI - overridden for zombie because there are things |
|
// that need to be checked every think. |
|
//======================================================== |
|
void CZombie::RunAI( void ) |
|
{ |
|
// first, do base class stuff |
|
CBaseMonster::RunAI(); |
|
|
|
if( pev->spawnflags & SF_ZOMBIE_FASTMODE ) |
|
{ |
|
if( m_Activity == ACT_WALK || m_Activity == ACT_RUN ) |
|
{ |
|
pev->framerate = 1.5; |
|
} |
|
} |
|
}
|
|
|