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81 lines
2.1 KiB
81 lines
2.1 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#ifndef APACHE_H |
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#define APACHE_H |
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class CApache : public CBaseMonster |
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{ |
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public: |
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int Save( CSave &save ); |
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int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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void Spawn( void ); |
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void Precache( void ); |
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int Classify( void ) { return CLASS_HUMAN_MILITARY; }; |
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int BloodColor( void ) { return DONT_BLEED; } |
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void Killed( entvars_t *pevAttacker, int iGib ); |
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void GibMonster( void ); |
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void SetObjectCollisionBox( void ) |
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{ |
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pev->absmin = pev->origin + Vector( -300, -300, -172); |
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pev->absmax = pev->origin + Vector(300, 300, 8); |
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} |
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void EXPORT HuntThink( void ); |
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void EXPORT FlyTouch( CBaseEntity *pOther ); |
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void EXPORT CrashTouch( CBaseEntity *pOther ); |
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void EXPORT DyingThink( void ); |
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void EXPORT StartupUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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void EXPORT NullThink( void ); |
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void ShowDamage( void ); |
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void Flight( void ); |
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void FireRocket( void ); |
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virtual BOOL FireGun( void ); |
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int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType ); |
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void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType); |
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int m_iRockets; |
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float m_flForce; |
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float m_flNextRocket; |
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Vector m_vecTarget; |
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Vector m_posTarget; |
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Vector m_vecDesired; |
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Vector m_posDesired; |
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Vector m_vecGoal; |
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Vector m_angGun; |
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float m_flLastSeen; |
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float m_flPrevSeen; |
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int m_iSoundState; // don't save this |
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int m_iSpriteTexture; |
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int m_iExplode; |
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int m_iBodyGibs; |
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float m_flGoalSpeed; |
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int m_iDoSmokePuff; |
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CBeam *m_pBeam; |
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}; |
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#endif // APACHE_H
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