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2223 lines
54 KiB
2223 lines
54 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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/* |
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===== plats.cpp ======================================================== |
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spawn, think, and touch functions for trains, etc |
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*/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "trains.h" |
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#include "saverestore.h" |
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static void PlatSpawnInsideTrigger(entvars_t* pevPlatform); |
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#define SF_PLAT_TOGGLE 0x0001 |
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class CBasePlatTrain : public CBaseToggle |
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{ |
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public: |
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virtual int ObjectCaps( void ) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } |
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void KeyValue( KeyValueData* pkvd); |
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void Precache( void ); |
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// This is done to fix spawn flag collisions between this class and a derived class |
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virtual BOOL IsTogglePlat( void ) { return ( pev->spawnflags & SF_PLAT_TOGGLE ) ? TRUE : FALSE; } |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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BYTE m_bMoveSnd; // sound a plat makes while moving |
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BYTE m_bStopSnd; // sound a plat makes when it stops |
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float m_volume; // Sound volume |
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}; |
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TYPEDESCRIPTION CBasePlatTrain::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CBasePlatTrain, m_bMoveSnd, FIELD_CHARACTER ), |
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DEFINE_FIELD( CBasePlatTrain, m_bStopSnd, FIELD_CHARACTER ), |
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DEFINE_FIELD( CBasePlatTrain, m_volume, FIELD_FLOAT ), |
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}; |
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IMPLEMENT_SAVERESTORE( CBasePlatTrain, CBaseToggle ) |
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void CBasePlatTrain::KeyValue( KeyValueData *pkvd ) |
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{ |
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if( FStrEq( pkvd->szKeyName, "lip" ) ) |
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{ |
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m_flLip = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "wait" ) ) |
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{ |
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m_flWait = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "height" ) ) |
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{ |
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m_flHeight = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "rotation" ) ) |
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{ |
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m_vecFinalAngle.x = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "movesnd" ) ) |
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{ |
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m_bMoveSnd = atoi( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "stopsnd" ) ) |
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{ |
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m_bStopSnd = atoi( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if( FStrEq( pkvd->szKeyName, "volume" ) ) |
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{ |
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m_volume = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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CBaseToggle::KeyValue( pkvd ); |
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} |
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#define noiseMoving noise |
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#define noiseArrived noise1 |
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void CBasePlatTrain::Precache( void ) |
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{ |
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const char *pszSound; |
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BOOL NullSound = FALSE; |
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// set the plat's "in-motion" sound |
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switch( m_bMoveSnd ) |
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{ |
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case 1: |
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pszSound = "plats/bigmove1.wav"; |
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break; |
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case 2: |
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pszSound = "plats/bigmove2.wav"; |
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break; |
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case 3: |
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pszSound = "plats/elevmove1.wav"; |
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break; |
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case 4: |
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pszSound = "plats/elevmove2.wav"; |
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break; |
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case 5: |
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pszSound = "plats/elevmove3.wav"; |
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break; |
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case 6: |
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pszSound = "plats/freightmove1.wav"; |
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break; |
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case 7: |
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pszSound = "plats/freightmove2.wav"; |
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break; |
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case 8: |
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pszSound = "plats/heavymove1.wav"; |
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break; |
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case 9: |
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pszSound = "plats/rackmove1.wav"; |
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break; |
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case 10: |
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pszSound = "plats/railmove1.wav"; |
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break; |
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case 11: |
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pszSound = "plats/squeekmove1.wav"; |
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break; |
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case 12: |
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pszSound = "plats/talkmove1.wav"; |
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break; |
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case 13: |
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pszSound = "plats/talkmove2.wav"; |
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break; |
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case 0: |
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default: |
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pszSound = "common/null.wav"; |
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NullSound = TRUE; |
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break; |
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} |
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if( !NullSound ) |
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PRECACHE_SOUND( pszSound ); |
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pev->noiseMoving = MAKE_STRING( pszSound ); |
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NullSound = FALSE; |
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// set the plat's 'reached destination' stop sound |
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switch( m_bStopSnd ) |
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{ |
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case 1: |
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pszSound = "plats/bigstop1.wav"; |
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break; |
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case 2: |
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pszSound = "plats/bigstop2.wav"; |
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break; |
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case 3: |
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pszSound = "plats/freightstop1.wav"; |
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break; |
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case 4: |
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pszSound = "plats/heavystop2.wav"; |
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break; |
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case 5: |
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pszSound = "plats/rackstop1.wav"; |
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break; |
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case 6: |
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pszSound = "plats/railstop1.wav"; |
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break; |
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case 7: |
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pszSound = "plats/squeekstop1.wav"; |
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break; |
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case 8: |
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pszSound = "plats/talkstop1.wav"; |
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break; |
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case 0: |
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default: |
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pszSound = "common/null.wav"; |
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NullSound = TRUE; |
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break; |
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} |
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if( !NullSound ) |
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PRECACHE_SOUND( pszSound ); |
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pev->noiseArrived = MAKE_STRING( pszSound ); |
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} |
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// |
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//====================== PLAT code ==================================================== |
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// |
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#define noiseMovement noise |
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#define noiseStopMoving noise1 |
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class CFuncPlat : public CBasePlatTrain |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void Setup( void ); |
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virtual void Blocked( CBaseEntity *pOther ); |
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void EXPORT PlatUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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void EXPORT CallGoDown( void ) { GoDown(); } |
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void EXPORT CallHitTop( void ) { HitTop(); } |
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void EXPORT CallHitBottom( void ) { HitBottom(); } |
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virtual void GoUp( void ); |
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virtual void GoDown( void ); |
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virtual void HitTop( void ); |
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virtual void HitBottom( void ); |
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}; |
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LINK_ENTITY_TO_CLASS( func_plat, CFuncPlat ) |
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// UNDONE: Need to save this!!! It needs class & linkage |
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class CPlatTrigger : public CBaseEntity |
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{ |
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public: |
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virtual int ObjectCaps( void ) { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DONT_SAVE; } |
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void SpawnInsideTrigger( CFuncPlat *pPlatform ); |
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void Touch( CBaseEntity *pOther ); |
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EHANDLE m_hPlatform; |
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}; |
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/*QUAKED func_plat (0 .5 .8) ? PLAT_LOW_TRIGGER |
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speed default 150 |
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Plats are always drawn in the extended position, so they will light correctly. |
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If the plat is the target of another trigger or button, it will start out disabled in |
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the extended position until it is trigger, when it will lower and become a normal plat. |
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If the "height" key is set, that will determine the amount the plat moves, instead of |
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being implicitly determined by the model's height. |
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Set "sounds" to one of the following: |
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1) base fast |
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2) chain slow |
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*/ |
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void CFuncPlat::Setup( void ) |
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{ |
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//pev->noiseMovement = MAKE_STRING( "plats/platmove1.wav" ); |
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//pev->noiseStopMoving = MAKE_STRING( "plats/platstop1.wav" ); |
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if( m_flTLength == 0 ) |
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m_flTLength = 80; |
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if( m_flTWidth == 0 ) |
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m_flTWidth = 10; |
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pev->angles = g_vecZero; |
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pev->solid = SOLID_BSP; |
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pev->movetype = MOVETYPE_PUSH; |
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UTIL_SetOrigin( pev, pev->origin ); // set size and link into world |
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UTIL_SetSize( pev, pev->mins, pev->maxs ); |
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SET_MODEL( ENT( pev), STRING( pev->model ) ); |
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// vecPosition1 is the top position, vecPosition2 is the bottom |
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m_vecPosition1 = pev->origin; |
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m_vecPosition2 = pev->origin; |
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if( m_flHeight != 0 ) |
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m_vecPosition2.z = pev->origin.z - m_flHeight; |
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else |
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m_vecPosition2.z = pev->origin.z - pev->size.z + 8; |
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if( pev->speed == 0 ) |
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pev->speed = 150; |
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if( m_volume == 0 ) |
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m_volume = 0.85; |
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} |
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void CFuncPlat::Precache() |
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{ |
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CBasePlatTrain::Precache(); |
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//PRECACHE_SOUND( "plats/platmove1.wav" ); |
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//PRECACHE_SOUND( "plats/platstop1.wav" ); |
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if( !IsTogglePlat() ) |
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PlatSpawnInsideTrigger( pev ); // the "start moving" trigger |
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} |
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void CFuncPlat::Spawn() |
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{ |
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Setup(); |
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Precache(); |
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// If this platform is the target of some button, it starts at the TOP position, |
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// and is brought down by that button. Otherwise, it starts at BOTTOM. |
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if( !FStringNull( pev->targetname ) ) |
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{ |
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UTIL_SetOrigin( pev, m_vecPosition1 ); |
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m_toggle_state = TS_AT_TOP; |
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SetUse( &CFuncPlat::PlatUse ); |
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} |
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else |
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{ |
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UTIL_SetOrigin( pev, m_vecPosition2 ); |
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m_toggle_state = TS_AT_BOTTOM; |
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} |
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} |
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static void PlatSpawnInsideTrigger( entvars_t *pevPlatform ) |
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{ |
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GetClassPtr( (CPlatTrigger *)NULL )->SpawnInsideTrigger( GetClassPtr( (CFuncPlat *)pevPlatform ) ); |
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} |
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// |
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// Create a trigger entity for a platform. |
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// |
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void CPlatTrigger::SpawnInsideTrigger( CFuncPlat *pPlatform ) |
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{ |
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m_hPlatform = pPlatform; |
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// Create trigger entity, "point" it at the owning platform, give it a touch method |
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pev->solid = SOLID_TRIGGER; |
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pev->movetype = MOVETYPE_NONE; |
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pev->origin = pPlatform->pev->origin; |
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// Establish the trigger field's size |
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Vector vecTMin = pPlatform->pev->mins + Vector( 25, 25, 0 ); |
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Vector vecTMax = pPlatform->pev->maxs + Vector( 25, 25, 8 ); |
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vecTMin.z = vecTMax.z - ( pPlatform->m_vecPosition1.z - pPlatform->m_vecPosition2.z + 8 ); |
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if( pPlatform->pev->size.x <= 50 ) |
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{ |
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vecTMin.x = ( pPlatform->pev->mins.x + pPlatform->pev->maxs.x ) / 2; |
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vecTMax.x = vecTMin.x + 1; |
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} |
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if( pPlatform->pev->size.y <= 50 ) |
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{ |
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vecTMin.y = ( pPlatform->pev->mins.y + pPlatform->pev->maxs.y ) / 2; |
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vecTMax.y = vecTMin.y + 1; |
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} |
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UTIL_SetSize( pev, vecTMin, vecTMax ); |
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} |
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// |
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// When the platform's trigger field is touched, the platform ??? |
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// |
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void CPlatTrigger::Touch( CBaseEntity *pOther ) |
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{ |
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// Ignore touches by non-players |
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if( !pOther->IsPlayer() ) |
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return; |
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CFuncPlat *pPlatform = (CFuncPlat*)(CBaseEntity*)m_hPlatform; |
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if( !pPlatform ) |
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{ |
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// The target platform has been removed, remove myself as well. - Solokiller |
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UTIL_Remove( this ); |
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return; |
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} |
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// Ignore touches by corpses |
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if( !pOther->IsAlive() ) |
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return; |
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// Make linked platform go up/down. |
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if( pPlatform->m_toggle_state == TS_AT_BOTTOM ) |
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pPlatform->GoUp(); |
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else if( pPlatform->m_toggle_state == TS_AT_TOP ) |
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pPlatform->pev->nextthink = pPlatform->pev->ltime + 1;// delay going down |
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} |
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// |
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// Used by SUB_UseTargets, when a platform is the target of a button. |
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// Start bringing platform down. |
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// |
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void CFuncPlat::PlatUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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if( IsTogglePlat() ) |
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{ |
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// Top is off, bottom is on |
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BOOL on = ( m_toggle_state == TS_AT_BOTTOM ) ? TRUE : FALSE; |
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if( !ShouldToggle( useType, on ) ) |
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return; |
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if( m_toggle_state == TS_AT_TOP ) |
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GoDown(); |
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else if( m_toggle_state == TS_AT_BOTTOM ) |
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GoUp(); |
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} |
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else |
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{ |
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SetUse( NULL ); |
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if( m_toggle_state == TS_AT_TOP ) |
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GoDown(); |
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} |
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} |
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// |
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// Platform is at top, now starts moving down. |
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// |
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void CFuncPlat::GoDown( void ) |
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{ |
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if( pev->noiseMovement ) |
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EMIT_SOUND( ENT( pev ), CHAN_STATIC, STRING( pev->noiseMovement ), m_volume, ATTN_NORM ); |
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ASSERT( m_toggle_state == TS_AT_TOP || m_toggle_state == TS_GOING_UP ); |
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m_toggle_state = TS_GOING_DOWN; |
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SetMoveDone( &CFuncPlat::CallHitBottom ); |
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LinearMove( m_vecPosition2, pev->speed ); |
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} |
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// |
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// Platform has hit bottom. Stops and waits forever. |
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// |
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void CFuncPlat::HitBottom( void ) |
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{ |
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if( pev->noiseMovement ) |
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STOP_SOUND( ENT( pev ), CHAN_STATIC, STRING( pev->noiseMovement ) ); |
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if( pev->noiseStopMoving ) |
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EMIT_SOUND( ENT( pev ), CHAN_WEAPON, STRING( pev->noiseStopMoving ), m_volume, ATTN_NORM ); |
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ASSERT( m_toggle_state == TS_GOING_DOWN ); |
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m_toggle_state = TS_AT_BOTTOM; |
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} |
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// |
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// Platform is at bottom, now starts moving up |
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// |
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void CFuncPlat::GoUp( void ) |
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{ |
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if( pev->noiseMovement ) |
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EMIT_SOUND( ENT( pev ), CHAN_STATIC, STRING( pev->noiseMovement ), m_volume, ATTN_NORM ); |
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ASSERT( m_toggle_state == TS_AT_BOTTOM || m_toggle_state == TS_GOING_DOWN ); |
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m_toggle_state = TS_GOING_UP; |
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SetMoveDone( &CFuncPlat::CallHitTop ); |
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LinearMove(m_vecPosition1, pev->speed); |
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} |
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// |
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// Platform has hit top. Pauses, then starts back down again. |
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// |
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void CFuncPlat::HitTop( void ) |
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{ |
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if( pev->noiseMovement ) |
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STOP_SOUND( ENT( pev ), CHAN_STATIC, STRING( pev->noiseMovement ) ); |
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if( pev->noiseStopMoving ) |
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EMIT_SOUND( ENT( pev ), CHAN_WEAPON, STRING( pev->noiseStopMoving ), m_volume, ATTN_NORM ); |
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ASSERT( m_toggle_state == TS_GOING_UP ); |
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m_toggle_state = TS_AT_TOP; |
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if( !IsTogglePlat() ) |
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{ |
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// After a delay, the platform will automatically start going down again. |
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SetThink( &CFuncPlat::CallGoDown ); |
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pev->nextthink = pev->ltime + 3; |
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} |
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} |
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void CFuncPlat::Blocked( CBaseEntity *pOther ) |
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{ |
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ALERT( at_aiconsole, "%s Blocked by %s\n", STRING( pev->classname ), STRING( pOther->pev->classname ) ); |
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// Hurt the blocker a little |
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pOther->TakeDamage( pev, pev, 1, DMG_CRUSH ); |
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if( pev->noiseMovement ) |
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STOP_SOUND( ENT( pev ), CHAN_STATIC, STRING( pev->noiseMovement ) ); |
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// Send the platform back where it came from |
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ASSERT( m_toggle_state == TS_GOING_UP || m_toggle_state == TS_GOING_DOWN ); |
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if( m_toggle_state == TS_GOING_UP ) |
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GoDown(); |
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else if( m_toggle_state == TS_GOING_DOWN ) |
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GoUp (); |
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} |
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class CFuncPlatRot : public CFuncPlat |
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{ |
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public: |
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void Spawn( void ); |
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void SetupRotation( void ); |
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virtual void GoUp( void ); |
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virtual void GoDown( void ); |
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virtual void HitTop( void ); |
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virtual void HitBottom( void ); |
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void RotMove( Vector &destAngle, float time ); |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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Vector m_end, m_start; |
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}; |
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LINK_ENTITY_TO_CLASS( func_platrot, CFuncPlatRot ) |
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TYPEDESCRIPTION CFuncPlatRot::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CFuncPlatRot, m_end, FIELD_VECTOR ), |
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DEFINE_FIELD( CFuncPlatRot, m_start, FIELD_VECTOR ), |
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}; |
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IMPLEMENT_SAVERESTORE( CFuncPlatRot, CFuncPlat ) |
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void CFuncPlatRot::SetupRotation( void ) |
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{ |
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if( m_vecFinalAngle.x != 0 ) // This plat rotates too! |
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{ |
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CBaseToggle::AxisDir( pev ); |
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m_start = pev->angles; |
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m_end = pev->angles + pev->movedir * m_vecFinalAngle.x; |
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} |
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else |
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{ |
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m_start = g_vecZero; |
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m_end = g_vecZero; |
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} |
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if( !FStringNull( pev->targetname ) ) // Start at top |
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{ |
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pev->angles = m_end; |
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} |
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} |
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void CFuncPlatRot::Spawn( void ) |
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{ |
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CFuncPlat::Spawn(); |
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SetupRotation(); |
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} |
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void CFuncPlatRot::GoDown( void ) |
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{ |
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CFuncPlat::GoDown(); |
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RotMove( m_start, pev->nextthink - pev->ltime ); |
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} |
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|
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// |
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// Platform has hit bottom. Stops and waits forever. |
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// |
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void CFuncPlatRot::HitBottom( void ) |
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{ |
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CFuncPlat::HitBottom(); |
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pev->avelocity = g_vecZero; |
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pev->angles = m_start; |
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} |
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|
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// |
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// Platform is at bottom, now starts moving up |
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// |
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void CFuncPlatRot::GoUp( void ) |
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{ |
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CFuncPlat::GoUp(); |
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RotMove( m_end, pev->nextthink - pev->ltime ); |
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} |
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|
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// |
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// Platform has hit top. Pauses, then starts back down again. |
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// |
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void CFuncPlatRot::HitTop( void ) |
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{ |
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CFuncPlat::HitTop(); |
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pev->avelocity = g_vecZero; |
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pev->angles = m_end; |
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} |
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void CFuncPlatRot::RotMove( Vector &destAngle, float time ) |
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{ |
|
// set destdelta to the vector needed to move |
|
Vector vecDestDelta = destAngle - pev->angles; |
|
|
|
// Travel time is so short, we're practically there already; so make it so. |
|
if( time >= 0.1f ) |
|
pev->avelocity = vecDestDelta / time; |
|
else |
|
{ |
|
pev->avelocity = vecDestDelta; |
|
pev->nextthink = pev->ltime + 1; |
|
} |
|
} |
|
|
|
// |
|
//====================== TRAIN code ================================================== |
|
// |
|
class CFuncTrain : public CBasePlatTrain |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
void Activate( void ); |
|
void OverrideReset( void ); |
|
|
|
void Blocked( CBaseEntity *pOther ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
void KeyValue( KeyValueData *pkvd ); |
|
|
|
void EXPORT Wait( void ); |
|
void EXPORT Next( void ); |
|
virtual int Save( CSave &save ); |
|
virtual int Restore( CRestore &restore ); |
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
entvars_t *m_pevCurrentTarget; |
|
int m_sounds; |
|
BOOL m_activated; |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( func_train, CFuncTrain ) |
|
|
|
TYPEDESCRIPTION CFuncTrain::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CFuncTrain, m_sounds, FIELD_INTEGER ), |
|
DEFINE_FIELD( CFuncTrain, m_pevCurrentTarget, FIELD_EVARS ), |
|
DEFINE_FIELD( CFuncTrain, m_activated, FIELD_BOOLEAN ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CFuncTrain, CBasePlatTrain ) |
|
|
|
void CFuncTrain::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if( FStrEq( pkvd->szKeyName, "sounds" ) ) |
|
{ |
|
m_sounds = atoi( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CBasePlatTrain::KeyValue( pkvd ); |
|
} |
|
|
|
void CFuncTrain::Blocked( CBaseEntity *pOther ) |
|
{ |
|
if( gpGlobals->time < m_flActivateFinished ) |
|
return; |
|
|
|
m_flActivateFinished = gpGlobals->time + 0.5f; |
|
|
|
pOther->TakeDamage( pev, pev, pev->dmg, DMG_CRUSH ); |
|
} |
|
|
|
void CFuncTrain::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
if( pev->spawnflags & SF_TRAIN_WAIT_RETRIGGER ) |
|
{ |
|
// Move toward my target |
|
pev->spawnflags &= ~SF_TRAIN_WAIT_RETRIGGER; |
|
Next(); |
|
} |
|
else |
|
{ |
|
pev->spawnflags |= SF_TRAIN_WAIT_RETRIGGER; |
|
// Pop back to last target if it's available |
|
if( pev->enemy ) |
|
pev->target = pev->enemy->v.targetname; |
|
pev->nextthink = 0; |
|
pev->velocity = g_vecZero; |
|
if( pev->noiseStopMoving ) |
|
EMIT_SOUND( ENT( pev ), CHAN_VOICE, STRING( pev->noiseStopMoving ), m_volume, ATTN_NORM ); |
|
} |
|
} |
|
|
|
void CFuncTrain::Wait( void ) |
|
{ |
|
// Fire the pass target if there is one |
|
if( m_pevCurrentTarget->message ) |
|
{ |
|
FireTargets( STRING( m_pevCurrentTarget->message ), this, this, USE_TOGGLE, 0 ); |
|
if( FBitSet( m_pevCurrentTarget->spawnflags, SF_CORNER_FIREONCE ) ) |
|
m_pevCurrentTarget->message = 0; |
|
} |
|
|
|
// need pointer to LAST target. |
|
if( FBitSet( m_pevCurrentTarget->spawnflags, SF_TRAIN_WAIT_RETRIGGER ) || ( pev->spawnflags & SF_TRAIN_WAIT_RETRIGGER ) ) |
|
{ |
|
pev->spawnflags |= SF_TRAIN_WAIT_RETRIGGER; |
|
|
|
// clear the sound channel. |
|
if( pev->noiseMovement ) |
|
STOP_SOUND( edict(), CHAN_STATIC, STRING( pev->noiseMovement ) ); |
|
if( pev->noiseStopMoving ) |
|
EMIT_SOUND( ENT( pev ), CHAN_VOICE, STRING( pev->noiseStopMoving ), m_volume, ATTN_NORM ); |
|
pev->nextthink = 0; |
|
return; |
|
} |
|
|
|
// ALERT( at_console, "%f\n", m_flWait ); |
|
if( m_flWait != 0 ) |
|
{ |
|
// -1 wait will wait forever! |
|
pev->nextthink = pev->ltime + m_flWait; |
|
if( pev->noiseMovement ) |
|
STOP_SOUND( edict(), CHAN_STATIC, STRING( pev->noiseMovement ) ); |
|
if( pev->noiseStopMoving ) |
|
EMIT_SOUND( ENT( pev ), CHAN_VOICE, STRING( pev->noiseStopMoving ), m_volume, ATTN_NORM ); |
|
SetThink( &CFuncTrain::Next ); |
|
} |
|
else |
|
{ |
|
Next();// do it RIGHT now! |
|
} |
|
} |
|
|
|
// |
|
// Train next - path corner needs to change to next target |
|
// |
|
void CFuncTrain::Next( void ) |
|
{ |
|
CBaseEntity *pTarg; |
|
|
|
// now find our next target |
|
pTarg = GetNextTarget(); |
|
|
|
if( !pTarg ) |
|
{ |
|
if( pev->noiseMovement ) |
|
STOP_SOUND( edict(), CHAN_STATIC, STRING( pev->noiseMovement ) ); |
|
// Play stop sound |
|
if( pev->noiseStopMoving ) |
|
EMIT_SOUND( ENT( pev ), CHAN_VOICE, STRING( pev->noiseStopMoving ), m_volume, ATTN_NORM ); |
|
return; |
|
} |
|
|
|
// Save last target in case we need to find it again |
|
pev->message = pev->target; |
|
|
|
pev->target = pTarg->pev->target; |
|
m_flWait = pTarg->GetDelay(); |
|
|
|
if( m_pevCurrentTarget && m_pevCurrentTarget->speed != 0 ) |
|
{ |
|
// don't copy speed from target if it is 0 (uninitialized) |
|
pev->speed = m_pevCurrentTarget->speed; |
|
ALERT( at_aiconsole, "Train %s speed to %4.2f\n", STRING( pev->targetname ), (double)pev->speed ); |
|
} |
|
m_pevCurrentTarget = pTarg->pev;// keep track of this since path corners change our target for us. |
|
|
|
pev->enemy = pTarg->edict();//hack |
|
|
|
if( FBitSet( m_pevCurrentTarget->spawnflags, SF_CORNER_TELEPORT ) ) |
|
{ |
|
// Path corner has indicated a teleport to the next corner. |
|
SetBits( pev->effects, EF_NOINTERP ); |
|
UTIL_SetOrigin( pev, pTarg->pev->origin - ( pev->mins + pev->maxs ) * 0.5f ); |
|
Wait(); // Get on with doing the next path corner. |
|
} |
|
else |
|
{ |
|
// Normal linear move. |
|
|
|
// CHANGED this from CHAN_VOICE to CHAN_STATIC around OEM beta time because trains should |
|
// use CHAN_STATIC for their movement sounds to prevent sound field problems. |
|
// this is not a hack or temporary fix, this is how things should be. (sjb). |
|
if( pev->noiseMovement ) |
|
{ |
|
STOP_SOUND( edict(), CHAN_STATIC, STRING( pev->noiseMovement ) ); |
|
EMIT_SOUND( ENT( pev ), CHAN_STATIC, STRING( pev->noiseMovement ), m_volume, ATTN_NORM ); |
|
} |
|
|
|
ClearBits( pev->effects, EF_NOINTERP ); |
|
SetMoveDone( &CFuncTrain::Wait ); |
|
LinearMove( pTarg->pev->origin - ( pev->mins + pev->maxs ) * 0.5f, pev->speed ); |
|
} |
|
} |
|
|
|
void CFuncTrain::Activate( void ) |
|
{ |
|
// Not yet active, so teleport to first target |
|
if( !m_activated ) |
|
{ |
|
m_activated = TRUE; |
|
entvars_t *pevTarg = VARS( FIND_ENTITY_BY_TARGETNAME( NULL, STRING( pev->target ) ) ); |
|
|
|
pev->target = pevTarg->target; |
|
m_pevCurrentTarget = pevTarg;// keep track of this since path corners change our target for us. |
|
|
|
UTIL_SetOrigin( pev, pevTarg->origin - ( pev->mins + pev->maxs ) * 0.5 ); |
|
|
|
if( FStringNull( pev->targetname ) ) |
|
{ // not triggered, so start immediately |
|
pev->nextthink = pev->ltime + 0.1f; |
|
SetThink( &CFuncTrain::Next ); |
|
} |
|
else |
|
pev->spawnflags |= SF_TRAIN_WAIT_RETRIGGER; |
|
} |
|
} |
|
|
|
/*QUAKED func_train (0 .5 .8) ? |
|
Trains are moving platforms that players can ride. |
|
The targets origin specifies the min point of the train at each corner. |
|
The train spawns at the first target it is pointing at. |
|
If the train is the target of a button or trigger, it will not begin moving until activated. |
|
speed default 100 |
|
dmg default 2 |
|
sounds |
|
1) ratchet metal |
|
*/ |
|
void CFuncTrain::Spawn( void ) |
|
{ |
|
Precache(); |
|
if( pev->speed == 0 ) |
|
pev->speed = 100; |
|
|
|
if( FStringNull(pev->target) ) |
|
ALERT( at_console, "FuncTrain with no target" ); |
|
|
|
if( pev->dmg == 0 ) |
|
pev->dmg = 2; |
|
|
|
pev->movetype = MOVETYPE_PUSH; |
|
|
|
if( FBitSet( pev->spawnflags, SF_TRACKTRAIN_PASSABLE ) ) |
|
pev->solid = SOLID_NOT; |
|
else |
|
pev->solid = SOLID_BSP; |
|
|
|
SET_MODEL( ENT( pev ), STRING( pev->model ) ); |
|
UTIL_SetSize( pev, pev->mins, pev->maxs ); |
|
UTIL_SetOrigin( pev, pev->origin ); |
|
|
|
m_activated = FALSE; |
|
|
|
if( m_volume == 0 ) |
|
m_volume = 0.85f; |
|
} |
|
|
|
void CFuncTrain::Precache( void ) |
|
{ |
|
CBasePlatTrain::Precache(); |
|
#if 0 // obsolete |
|
// otherwise use preset sound |
|
switch( m_sounds ) |
|
{ |
|
case 0: |
|
pev->noise = 0; |
|
pev->noise1 = 0; |
|
break; |
|
case 1: |
|
PRECACHE_SOUND( "plats/train2.wav" ); |
|
PRECACHE_SOUND( "plats/train1.wav" ); |
|
pev->noise = MAKE_STRING( "plats/train2.wav" ); |
|
pev->noise1 = MAKE_STRING( "plats/train1.wav" ); |
|
break; |
|
case 2: |
|
PRECACHE_SOUND( "plats/platmove1.wav" ); |
|
PRECACHE_SOUND( "plats/platstop1.wav" ); |
|
pev->noise = MAKE_STRING( "plats/platstop1.wav" ); |
|
pev->noise1 = MAKE_STRING( "plats/platmove1.wav" ); |
|
break; |
|
} |
|
#endif |
|
} |
|
|
|
void CFuncTrain::OverrideReset( void ) |
|
{ |
|
CBaseEntity *pTarg; |
|
|
|
// Are we moving? |
|
if( pev->velocity != g_vecZero && pev->nextthink != 0 ) |
|
{ |
|
pev->target = pev->message; |
|
// now find our next target |
|
pTarg = GetNextTarget(); |
|
if( !pTarg ) |
|
{ |
|
pev->nextthink = 0; |
|
pev->velocity = g_vecZero; |
|
} |
|
else // Keep moving for 0.1 secs, then find path_corner again and restart |
|
{ |
|
SetThink( &CFuncTrain::Next ); |
|
pev->nextthink = pev->ltime + 0.1f; |
|
} |
|
} |
|
} |
|
|
|
// --------------------------------------------------------------------- |
|
// |
|
// Track Train |
|
// |
|
// --------------------------------------------------------------------- |
|
|
|
TYPEDESCRIPTION CFuncTrackTrain::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CFuncTrackTrain, m_ppath, FIELD_CLASSPTR ), |
|
DEFINE_FIELD( CFuncTrackTrain, m_length, FIELD_FLOAT ), |
|
DEFINE_FIELD( CFuncTrackTrain, m_height, FIELD_FLOAT ), |
|
DEFINE_FIELD( CFuncTrackTrain, m_speed, FIELD_FLOAT ), |
|
DEFINE_FIELD( CFuncTrackTrain, m_dir, FIELD_FLOAT ), |
|
DEFINE_FIELD( CFuncTrackTrain, m_startSpeed, FIELD_FLOAT ), |
|
DEFINE_FIELD( CFuncTrackTrain, m_controlMins, FIELD_VECTOR ), |
|
DEFINE_FIELD( CFuncTrackTrain, m_controlMaxs, FIELD_VECTOR ), |
|
DEFINE_FIELD( CFuncTrackTrain, m_sounds, FIELD_INTEGER ), |
|
DEFINE_FIELD( CFuncTrackTrain, m_flVolume, FIELD_FLOAT ), |
|
DEFINE_FIELD( CFuncTrackTrain, m_flBank, FIELD_FLOAT ), |
|
DEFINE_FIELD( CFuncTrackTrain, m_oldSpeed, FIELD_FLOAT ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CFuncTrackTrain, CBaseEntity ) |
|
LINK_ENTITY_TO_CLASS( func_tracktrain, CFuncTrackTrain ) |
|
|
|
void CFuncTrackTrain::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if( FStrEq( pkvd->szKeyName, "wheels" ) ) |
|
{ |
|
m_length = atof( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "height" ) ) |
|
{ |
|
m_height = atof(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "startspeed" ) ) |
|
{ |
|
m_startSpeed = atof(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "sounds" ) ) |
|
{ |
|
m_sounds = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "volume" ) ) |
|
{ |
|
m_flVolume = (float)atoi( pkvd->szValue ); |
|
m_flVolume *= 0.1f; |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "bank" ) ) |
|
{ |
|
m_flBank = atof( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CBaseEntity::KeyValue( pkvd ); |
|
} |
|
|
|
void CFuncTrackTrain::NextThink( float thinkTime, BOOL alwaysThink ) |
|
{ |
|
if( alwaysThink ) |
|
pev->flags |= FL_ALWAYSTHINK; |
|
else |
|
pev->flags &= ~FL_ALWAYSTHINK; |
|
|
|
pev->nextthink = thinkTime; |
|
} |
|
|
|
void CFuncTrackTrain::Blocked( CBaseEntity *pOther ) |
|
{ |
|
entvars_t *pevOther = pOther->pev; |
|
|
|
// Blocker is on-ground on the train |
|
if( FBitSet( pevOther->flags, FL_ONGROUND ) && VARS( pevOther->groundentity ) == pev ) |
|
{ |
|
float deltaSpeed = fabs( pev->speed ); |
|
if( deltaSpeed > 50 ) |
|
deltaSpeed = 50; |
|
if( !pevOther->velocity.z ) |
|
pevOther->velocity.z += deltaSpeed; |
|
return; |
|
} |
|
else |
|
pevOther->velocity = ( pevOther->origin - pev->origin ).Normalize() * pev->dmg; |
|
|
|
ALERT( at_aiconsole, "TRAIN(%s): Blocked by %s (dmg:%.2f)\n", STRING( pev->targetname ), STRING( pOther->pev->classname ), (double)pev->dmg ); |
|
if( pev->dmg <= 0 ) |
|
return; |
|
// we can't hurt this thing, so we're not concerned with it |
|
pOther->TakeDamage( pev, pev, pev->dmg, DMG_CRUSH ); |
|
} |
|
|
|
void CFuncTrackTrain::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
if( useType != USE_SET ) |
|
{ |
|
if( !ShouldToggle( useType, ( pev->speed != 0 ) ) ) |
|
return; |
|
|
|
if( pev->speed == 0 ) |
|
{ |
|
pev->speed = m_speed * m_dir; |
|
|
|
Next(); |
|
} |
|
else |
|
{ |
|
pev->speed = 0; |
|
pev->velocity = g_vecZero; |
|
pev->avelocity = g_vecZero; |
|
StopSound(); |
|
SetThink( NULL ); |
|
} |
|
} |
|
else |
|
{ |
|
float delta = value; |
|
|
|
delta = ( (int)( pev->speed * 4 ) / (int)m_speed ) * 0.25f + 0.25f * delta; |
|
if( delta > 1 ) |
|
delta = 1; |
|
else if ( delta < -1 ) |
|
delta = -1; |
|
if( pev->spawnflags & SF_TRACKTRAIN_FORWARDONLY ) |
|
{ |
|
if( delta < 0 ) |
|
delta = 0; |
|
} |
|
pev->speed = m_speed * delta; |
|
Next(); |
|
ALERT( at_aiconsole, "TRAIN(%s), speed to %.2f\n", STRING( pev->targetname ), (double)pev->speed ); |
|
} |
|
} |
|
|
|
static float Fix( float angle ) |
|
{ |
|
while( angle < 0 ) |
|
angle += 360; |
|
while( angle > 360 ) |
|
angle -= 360; |
|
|
|
return angle; |
|
} |
|
|
|
static void FixupAngles( Vector &v ) |
|
{ |
|
v.x = Fix( v.x ); |
|
v.y = Fix( v.y ); |
|
v.z = Fix( v.z ); |
|
} |
|
|
|
#define TRAIN_STARTPITCH 60 |
|
#define TRAIN_MAXPITCH 200 |
|
#define TRAIN_MAXSPEED 1000 // approx max speed for sound pitch calculation |
|
|
|
void CFuncTrackTrain::StopSound( void ) |
|
{ |
|
// if sound playing, stop it |
|
if( m_soundPlaying && pev->noise ) |
|
{ |
|
unsigned short us_encode; |
|
unsigned short us_sound = ( (unsigned short)( m_sounds ) & 0x0007 ) << 12; |
|
|
|
us_encode = us_sound; |
|
|
|
PLAYBACK_EVENT_FULL( FEV_RELIABLE | FEV_UPDATE, edict(), m_usAdjustPitch, 0.0, |
|
g_vecZero, g_vecZero, 0.0, 0.0, us_encode, 0, 1, 0 ); |
|
/* |
|
STOP_SOUND( ENT( pev ), CHAN_STATIC, STRING( pev->noise ) ); |
|
*/ |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_ITEM, "plats/ttrain_brake1.wav", m_flVolume, ATTN_NORM, 0, 100 ); |
|
} |
|
|
|
m_soundPlaying = 0; |
|
} |
|
|
|
// update pitch based on speed, start sound if not playing |
|
// NOTE: when train goes through transition, m_soundPlaying should go to 0, |
|
// which will cause the looped sound to restart. |
|
void CFuncTrackTrain::UpdateSound( void ) |
|
{ |
|
float flpitch; |
|
|
|
if( !pev->noise ) |
|
return; |
|
|
|
flpitch = TRAIN_STARTPITCH + ( fabs( pev->speed ) * ( TRAIN_MAXPITCH - TRAIN_STARTPITCH ) / TRAIN_MAXSPEED ); |
|
|
|
if( !m_soundPlaying ) |
|
{ |
|
// play startup sound for train |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_ITEM, "plats/ttrain_start1.wav", m_flVolume, ATTN_NORM, 0, 100 ); |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_STATIC, STRING( pev->noise ), m_flVolume, ATTN_NORM, 0, (int)flpitch ); |
|
m_soundPlaying = 1; |
|
} |
|
else |
|
{ |
|
/* |
|
// update pitch |
|
EMIT_SOUND_DYN( ENT( pev ), CHAN_STATIC, STRING( pev->noise ), m_flVolume, ATTN_NORM, SND_CHANGE_PITCH, (int)flpitch ); |
|
*/ |
|
// volume 0.0 - 1.0 - 6 bits |
|
// m_sounds 3 bits |
|
// flpitch = 6 bits |
|
// 15 bits total |
|
|
|
unsigned short us_encode; |
|
unsigned short us_sound = ( ( unsigned short )( m_sounds ) & 0x0007 ) << 12; |
|
unsigned short us_pitch = ( ( unsigned short )( flpitch / 10.0f ) & 0x003f ) << 6; |
|
unsigned short us_volume = ( ( unsigned short )( m_flVolume * 40.0f ) & 0x003f ); |
|
|
|
us_encode = us_sound | us_pitch | us_volume; |
|
|
|
PLAYBACK_EVENT_FULL( FEV_RELIABLE | FEV_UPDATE, edict(), m_usAdjustPitch, 0.0f, |
|
g_vecZero, g_vecZero, 0.0f, 0.0f, us_encode, 0, 0, 0 ); |
|
} |
|
} |
|
|
|
void CFuncTrackTrain::Next( void ) |
|
{ |
|
float time = 0.5; |
|
|
|
if( !pev->speed ) |
|
{ |
|
ALERT( at_aiconsole, "TRAIN(%s): Speed is 0\n", STRING( pev->targetname ) ); |
|
StopSound(); |
|
return; |
|
} |
|
|
|
//if( !m_ppath ) |
|
// m_ppath = CPathTrack::Instance( FIND_ENTITY_BY_TARGETNAME( NULL, STRING( pev->target ) ) ); |
|
if( !m_ppath ) |
|
{ |
|
ALERT( at_aiconsole, "TRAIN(%s): Lost path\n", STRING( pev->targetname ) ); |
|
StopSound(); |
|
return; |
|
} |
|
|
|
UpdateSound(); |
|
|
|
Vector nextPos = pev->origin; |
|
|
|
nextPos.z -= m_height; |
|
CPathTrack *pnext = m_ppath->LookAhead( &nextPos, pev->speed * 0.1f, 1 ); |
|
nextPos.z += m_height; |
|
|
|
pev->velocity = ( nextPos - pev->origin ) * 10; |
|
Vector nextFront = pev->origin; |
|
|
|
nextFront.z -= m_height; |
|
if( m_length > 0 ) |
|
m_ppath->LookAhead( &nextFront, m_length, 0 ); |
|
else |
|
m_ppath->LookAhead( &nextFront, 100, 0 ); |
|
nextFront.z += m_height; |
|
|
|
Vector delta = nextFront - pev->origin; |
|
Vector angles = UTIL_VecToAngles( delta ); |
|
// The train actually points west |
|
angles.y += 180; |
|
|
|
// !!! All of this crap has to be done to make the angles not wrap around, revisit this. |
|
FixupAngles( angles ); |
|
FixupAngles( pev->angles ); |
|
|
|
if( !pnext || ( delta.x == 0 && delta.y == 0 ) ) |
|
angles = pev->angles; |
|
|
|
float vy, vx; |
|
if( !( pev->spawnflags & SF_TRACKTRAIN_NOPITCH ) ) |
|
vx = UTIL_AngleDistance( angles.x, pev->angles.x ); |
|
else |
|
vx = 0; |
|
vy = UTIL_AngleDistance( angles.y, pev->angles.y ); |
|
|
|
pev->avelocity.y = vy * 10; |
|
pev->avelocity.x = vx * 10; |
|
|
|
if( m_flBank != 0 ) |
|
{ |
|
if( pev->avelocity.y < -5 ) |
|
pev->avelocity.z = UTIL_AngleDistance( UTIL_ApproachAngle( -m_flBank, pev->angles.z, m_flBank * 2 ), pev->angles.z ); |
|
else if( pev->avelocity.y > 5 ) |
|
pev->avelocity.z = UTIL_AngleDistance( UTIL_ApproachAngle( m_flBank, pev->angles.z, m_flBank * 2 ), pev->angles.z ); |
|
else |
|
pev->avelocity.z = UTIL_AngleDistance( UTIL_ApproachAngle( 0, pev->angles.z, m_flBank * 4 ), pev->angles.z ) * 4; |
|
} |
|
|
|
if( pnext ) |
|
{ |
|
if( pnext != m_ppath ) |
|
{ |
|
CPathTrack *pFire; |
|
if( pev->speed >= 0 ) |
|
pFire = pnext; |
|
else |
|
pFire = m_ppath; |
|
|
|
m_ppath = pnext; |
|
// Fire the pass target if there is one |
|
if( pFire->pev->message ) |
|
{ |
|
FireTargets( STRING( pFire->pev->message ), this, this, USE_TOGGLE, 0 ); |
|
if( FBitSet( pFire->pev->spawnflags, SF_PATH_FIREONCE ) ) |
|
pFire->pev->message = 0; |
|
} |
|
|
|
if( pFire->pev->spawnflags & SF_PATH_DISABLE_TRAIN ) |
|
pev->spawnflags |= SF_TRACKTRAIN_NOCONTROL; |
|
|
|
// Don't override speed if under user control |
|
if( pev->spawnflags & SF_TRACKTRAIN_NOCONTROL ) |
|
{ |
|
if( pFire->pev->speed != 0 ) |
|
{ |
|
// don't copy speed from target if it is 0 (uninitialized) |
|
pev->speed = pFire->pev->speed; |
|
ALERT( at_aiconsole, "TrackTrain %s speed to %4.2f\n", STRING( pev->targetname ), (double)pev->speed ); |
|
} |
|
} |
|
|
|
} |
|
SetThink( &CFuncTrackTrain::Next ); |
|
NextThink( pev->ltime + time, TRUE ); |
|
} |
|
else // end of path, stop |
|
{ |
|
StopSound(); |
|
pev->velocity = nextPos - pev->origin; |
|
pev->avelocity = g_vecZero; |
|
float distance = pev->velocity.Length(); |
|
m_oldSpeed = pev->speed; |
|
|
|
pev->speed = 0; |
|
|
|
// Move to the dead end |
|
|
|
// Are we there yet? |
|
if( distance > 0 ) |
|
{ |
|
// no, how long to get there? |
|
time = distance / m_oldSpeed; |
|
pev->velocity = pev->velocity * ( m_oldSpeed / distance ); |
|
SetThink( &CFuncTrackTrain::DeadEnd ); |
|
NextThink( pev->ltime + time, FALSE ); |
|
} |
|
else |
|
{ |
|
DeadEnd(); |
|
} |
|
} |
|
} |
|
|
|
void CFuncTrackTrain::DeadEnd( void ) |
|
{ |
|
// Fire the dead-end target if there is one |
|
CPathTrack *pTrack, *pNext; |
|
|
|
pTrack = m_ppath; |
|
|
|
ALERT( at_aiconsole, "TRAIN(%s): Dead end ", STRING( pev->targetname ) ); |
|
// Find the dead end path node |
|
// HACKHACK -- This is bugly, but the train can actually stop moving at a different node depending on it's speed |
|
// so we have to traverse the list to it's end. |
|
if( pTrack ) |
|
{ |
|
if( m_oldSpeed < 0 ) |
|
{ |
|
do |
|
{ |
|
pNext = pTrack->ValidPath( pTrack->GetPrevious(), TRUE ); |
|
if( pNext ) |
|
pTrack = pNext; |
|
} while( pNext ); |
|
} |
|
else |
|
{ |
|
do |
|
{ |
|
pNext = pTrack->ValidPath( pTrack->GetNext(), TRUE ); |
|
if( pNext ) |
|
pTrack = pNext; |
|
} while( pNext ); |
|
} |
|
} |
|
|
|
pev->velocity = g_vecZero; |
|
pev->avelocity = g_vecZero; |
|
if( pTrack ) |
|
{ |
|
ALERT( at_aiconsole, "at %s\n", STRING( pTrack->pev->targetname ) ); |
|
if( pTrack->pev->netname ) |
|
FireTargets( STRING( pTrack->pev->netname ), this, this, USE_TOGGLE, 0 ); |
|
} |
|
else |
|
ALERT( at_aiconsole, "\n" ); |
|
} |
|
|
|
void CFuncTrackTrain::SetControls( entvars_t *pevControls ) |
|
{ |
|
Vector offset = pevControls->origin - pev->oldorigin; |
|
|
|
m_controlMins = pevControls->mins + offset; |
|
m_controlMaxs = pevControls->maxs + offset; |
|
} |
|
|
|
BOOL CFuncTrackTrain::OnControls( entvars_t *pevTest ) |
|
{ |
|
Vector offset = pevTest->origin - pev->origin; |
|
|
|
if( pev->spawnflags & SF_TRACKTRAIN_NOCONTROL ) |
|
return FALSE; |
|
|
|
// Transform offset into local coordinates |
|
UTIL_MakeVectors( pev->angles ); |
|
Vector local; |
|
local.x = DotProduct( offset, gpGlobals->v_forward ); |
|
local.y = -DotProduct( offset, gpGlobals->v_right ); |
|
local.z = DotProduct( offset, gpGlobals->v_up ); |
|
|
|
if( local.x >= m_controlMins.x && local.y >= m_controlMins.y && local.z >= m_controlMins.z && |
|
local.x <= m_controlMaxs.x && local.y <= m_controlMaxs.y && local.z <= m_controlMaxs.z ) |
|
return TRUE; |
|
|
|
return FALSE; |
|
} |
|
|
|
void CFuncTrackTrain::Find( void ) |
|
{ |
|
m_ppath = CPathTrack::Instance( FIND_ENTITY_BY_TARGETNAME( NULL, STRING( pev->target ) ) ); |
|
if( !m_ppath ) |
|
return; |
|
|
|
entvars_t *pevTarget = m_ppath->pev; |
|
if( !FClassnameIs( pevTarget, "path_track" ) ) |
|
{ |
|
ALERT( at_error, "func_track_train must be on a path of path_track\n" ); |
|
m_ppath = NULL; |
|
return; |
|
} |
|
|
|
Vector nextPos = pevTarget->origin; |
|
nextPos.z += m_height; |
|
|
|
Vector look = nextPos; |
|
look.z -= m_height; |
|
m_ppath->LookAhead( &look, m_length, 0 ); |
|
look.z += m_height; |
|
|
|
pev->angles = UTIL_VecToAngles( look - nextPos ); |
|
// The train actually points west |
|
pev->angles.y += 180; |
|
|
|
if( pev->spawnflags & SF_TRACKTRAIN_NOPITCH ) |
|
pev->angles.x = 0; |
|
UTIL_SetOrigin( pev, nextPos ); |
|
NextThink( pev->ltime + 0.1f, FALSE ); |
|
SetThink( &CFuncTrackTrain::Next ); |
|
pev->speed = m_startSpeed; |
|
|
|
UpdateSound(); |
|
} |
|
|
|
void CFuncTrackTrain::NearestPath( void ) |
|
{ |
|
CBaseEntity *pTrack = NULL; |
|
CBaseEntity *pNearest = NULL; |
|
float dist, closest; |
|
|
|
closest = 1024; |
|
|
|
while( ( pTrack = UTIL_FindEntityInSphere( pTrack, pev->origin, 1024 ) ) != NULL ) |
|
{ |
|
// filter out non-tracks |
|
if( !( pTrack->pev->flags & ( FL_CLIENT | FL_MONSTER ) ) && FClassnameIs( pTrack->pev, "path_track" ) ) |
|
{ |
|
dist = ( pev->origin - pTrack->pev->origin ).Length(); |
|
if( dist < closest ) |
|
{ |
|
closest = dist; |
|
pNearest = pTrack; |
|
} |
|
} |
|
} |
|
|
|
if( !pNearest ) |
|
{ |
|
ALERT( at_console, "Can't find a nearby track !!!\n" ); |
|
SetThink( NULL ); |
|
return; |
|
} |
|
|
|
ALERT( at_aiconsole, "TRAIN: %s, Nearest track is %s\n", STRING( pev->targetname ), STRING( pNearest->pev->targetname ) ); |
|
// If I'm closer to the next path_track on this path, then it's my real path |
|
pTrack = ( (CPathTrack *)pNearest )->GetNext(); |
|
if( pTrack ) |
|
{ |
|
if( ( pev->origin - pTrack->pev->origin ).Length() < ( pev->origin - pNearest->pev->origin ).Length() ) |
|
pNearest = pTrack; |
|
} |
|
|
|
m_ppath = (CPathTrack *)pNearest; |
|
|
|
if( pev->speed != 0 ) |
|
{ |
|
NextThink( pev->ltime + 0.1f, FALSE ); |
|
SetThink( &CFuncTrackTrain::Next ); |
|
} |
|
} |
|
|
|
void CFuncTrackTrain::OverrideReset( void ) |
|
{ |
|
NextThink( pev->ltime + 0.1f, FALSE ); |
|
SetThink( &CFuncTrackTrain::NearestPath ); |
|
} |
|
|
|
CFuncTrackTrain *CFuncTrackTrain::Instance( edict_t *pent ) |
|
{ |
|
if( FClassnameIs( pent, "func_tracktrain" ) ) |
|
return (CFuncTrackTrain *)GET_PRIVATE( pent ); |
|
return NULL; |
|
} |
|
|
|
/*QUAKED func_train (0 .5 .8) ? |
|
Trains are moving platforms that players can ride. |
|
The targets origin specifies the min point of the train at each corner. |
|
The train spawns at the first target it is pointing at. |
|
If the train is the target of a button or trigger, it will not begin moving until activated. |
|
speed default 100 |
|
dmg default 2 |
|
sounds |
|
1) ratchet metal |
|
*/ |
|
|
|
void CFuncTrackTrain::Spawn( void ) |
|
{ |
|
if( pev->speed == 0 ) |
|
m_speed = 100; |
|
else |
|
m_speed = pev->speed; |
|
|
|
pev->speed = 0; |
|
pev->velocity = g_vecZero; |
|
pev->avelocity = g_vecZero; |
|
pev->impulse = (int)m_speed; |
|
|
|
m_dir = 1; |
|
|
|
if( FStringNull( pev->target ) ) |
|
ALERT( at_console, "FuncTrain with no target" ); |
|
|
|
if( pev->spawnflags & SF_TRACKTRAIN_PASSABLE ) |
|
pev->solid = SOLID_NOT; |
|
else |
|
pev->solid = SOLID_BSP; |
|
pev->movetype = MOVETYPE_PUSH; |
|
|
|
SET_MODEL( ENT( pev ), STRING( pev->model ) ); |
|
|
|
UTIL_SetSize( pev, pev->mins, pev->maxs ); |
|
UTIL_SetOrigin( pev, pev->origin ); |
|
|
|
// Cache off placed origin for train controls |
|
pev->oldorigin = pev->origin; |
|
|
|
m_controlMins = pev->mins; |
|
m_controlMaxs = pev->maxs; |
|
m_controlMaxs.z += 72; |
|
|
|
// start trains on the next frame, to make sure their targets have had |
|
// a chance to spawn/activate |
|
NextThink( pev->ltime + 0.1f, FALSE ); |
|
SetThink( &CFuncTrackTrain::Find ); |
|
Precache(); |
|
} |
|
|
|
void CFuncTrackTrain::Precache( void ) |
|
{ |
|
const char *pszSound; |
|
|
|
if( m_flVolume == 0.0f ) |
|
m_flVolume = 1.0f; |
|
|
|
switch( m_sounds ) |
|
{ |
|
default: |
|
// no sound |
|
pszSound = NULL; |
|
break; |
|
case 1: |
|
pszSound = "plats/ttrain1.wav"; |
|
break; |
|
case 2: |
|
pszSound = "plats/ttrain2.wav"; |
|
break; |
|
case 3: |
|
pszSound = "plats/ttrain3.wav"; |
|
break; |
|
case 4: |
|
pszSound = "plats/ttrain4.wav"; |
|
break; |
|
case 5: |
|
pszSound = "plats/ttrain6.wav"; |
|
break; |
|
case 6: |
|
pszSound = "plats/ttrain7.wav"; |
|
break; |
|
} |
|
|
|
if( pszSound ) |
|
{ |
|
PRECACHE_SOUND( pszSound ); |
|
pev->noise = MAKE_STRING( pszSound ); |
|
} |
|
else |
|
pev->noise = 0; |
|
|
|
PRECACHE_SOUND( "plats/ttrain_brake1.wav" ); |
|
PRECACHE_SOUND( "plats/ttrain_start1.wav" ); |
|
|
|
m_usAdjustPitch = PRECACHE_EVENT( 1, "events/train.sc" ); |
|
} |
|
|
|
// This class defines the volume of space that the player must stand in to control the train |
|
class CFuncTrainControls : public CBaseEntity |
|
{ |
|
public: |
|
virtual int ObjectCaps( void ) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } |
|
void Spawn( void ); |
|
void EXPORT Find( void ); |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( func_traincontrols, CFuncTrainControls ) |
|
|
|
void CFuncTrainControls::Find( void ) |
|
{ |
|
edict_t *pTarget = NULL; |
|
|
|
do |
|
{ |
|
pTarget = FIND_ENTITY_BY_TARGETNAME( pTarget, STRING( pev->target ) ); |
|
} while( !FNullEnt(pTarget) && !FClassnameIs( pTarget, "func_tracktrain" ) ); |
|
|
|
if( FNullEnt( pTarget ) ) |
|
{ |
|
ALERT( at_console, "No train %s\n", STRING( pev->target ) ); |
|
return; |
|
} |
|
|
|
CFuncTrackTrain *ptrain = CFuncTrackTrain::Instance( pTarget ); |
|
ptrain->SetControls( pev ); |
|
UTIL_Remove( this ); |
|
} |
|
|
|
void CFuncTrainControls::Spawn( void ) |
|
{ |
|
pev->solid = SOLID_NOT; |
|
pev->movetype = MOVETYPE_NONE; |
|
SET_MODEL( ENT( pev ), STRING( pev->model ) ); |
|
|
|
UTIL_SetSize( pev, pev->mins, pev->maxs ); |
|
UTIL_SetOrigin( pev, pev->origin ); |
|
|
|
SetThink( &CFuncTrainControls::Find ); |
|
pev->nextthink = gpGlobals->time; |
|
} |
|
|
|
// ---------------------------------------------------------------------------- |
|
// |
|
// Track changer / Train elevator |
|
// |
|
// ---------------------------------------------------------------------------- |
|
#define SF_TRACK_ACTIVATETRAIN 0x00000001 |
|
#define SF_TRACK_RELINK 0x00000002 |
|
#define SF_TRACK_ROTMOVE 0x00000004 |
|
#define SF_TRACK_STARTBOTTOM 0x00000008 |
|
#define SF_TRACK_DONT_MOVE 0x00000010 |
|
|
|
// |
|
// This entity is a rotating/moving platform that will carry a train to a new track. |
|
// It must be larger in X-Y planar area than the train, since it must contain the |
|
// train within these dimensions in order to operate when the train is near it. |
|
// |
|
typedef enum |
|
{ |
|
TRAIN_SAFE, |
|
TRAIN_BLOCKING, |
|
TRAIN_FOLLOWING |
|
}TRAIN_CODE; |
|
|
|
class CFuncTrackChange : public CFuncPlatRot |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
|
|
//virtual void Blocked( void ); |
|
virtual void EXPORT GoUp( void ); |
|
virtual void EXPORT GoDown( void ); |
|
|
|
void KeyValue( KeyValueData* pkvd ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
void EXPORT Find( void ); |
|
TRAIN_CODE EvaluateTrain( CPathTrack *pcurrent ); |
|
void UpdateTrain( Vector &dest ); |
|
virtual void HitBottom( void ); |
|
virtual void HitTop( void ); |
|
void Touch( CBaseEntity *pOther ); |
|
virtual void UpdateAutoTargets( int toggleState ); |
|
virtual BOOL IsTogglePlat( void ) { return TRUE; } |
|
|
|
void DisableUse( void ) { m_use = 0; } |
|
void EnableUse( void ) { m_use = 1; } |
|
int UseEnabled( void ) { return m_use; } |
|
|
|
virtual int Save( CSave &save ); |
|
virtual int Restore( CRestore &restore ); |
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
virtual void OverrideReset( void ); |
|
|
|
CPathTrack *m_trackTop; |
|
CPathTrack *m_trackBottom; |
|
|
|
CFuncTrackTrain *m_train; |
|
|
|
string_t m_trackTopName; |
|
string_t m_trackBottomName; |
|
string_t m_trainName; |
|
TRAIN_CODE m_code; |
|
int m_targetState; |
|
int m_use; |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( func_trackchange, CFuncTrackChange ) |
|
|
|
TYPEDESCRIPTION CFuncTrackChange::m_SaveData[] = |
|
{ |
|
DEFINE_GLOBAL_FIELD( CFuncTrackChange, m_trackTop, FIELD_CLASSPTR ), |
|
DEFINE_GLOBAL_FIELD( CFuncTrackChange, m_trackBottom, FIELD_CLASSPTR ), |
|
DEFINE_GLOBAL_FIELD( CFuncTrackChange, m_train, FIELD_CLASSPTR ), |
|
DEFINE_GLOBAL_FIELD( CFuncTrackChange, m_trackTopName, FIELD_STRING ), |
|
DEFINE_GLOBAL_FIELD( CFuncTrackChange, m_trackBottomName, FIELD_STRING ), |
|
DEFINE_GLOBAL_FIELD( CFuncTrackChange, m_trainName, FIELD_STRING ), |
|
DEFINE_FIELD( CFuncTrackChange, m_code, FIELD_INTEGER ), |
|
DEFINE_FIELD( CFuncTrackChange, m_targetState, FIELD_INTEGER ), |
|
DEFINE_FIELD( CFuncTrackChange, m_use, FIELD_INTEGER ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CFuncTrackChange, CFuncPlatRot ) |
|
|
|
void CFuncTrackChange::Spawn( void ) |
|
{ |
|
Setup(); |
|
if( FBitSet( pev->spawnflags, SF_TRACK_DONT_MOVE ) ) |
|
m_vecPosition2.z = pev->origin.z; |
|
|
|
SetupRotation(); |
|
|
|
if( FBitSet( pev->spawnflags, SF_TRACK_STARTBOTTOM ) ) |
|
{ |
|
UTIL_SetOrigin( pev, m_vecPosition2 ); |
|
m_toggle_state = TS_AT_BOTTOM; |
|
pev->angles = m_start; |
|
m_targetState = TS_AT_TOP; |
|
} |
|
else |
|
{ |
|
UTIL_SetOrigin( pev, m_vecPosition1 ); |
|
m_toggle_state = TS_AT_TOP; |
|
pev->angles = m_end; |
|
m_targetState = TS_AT_BOTTOM; |
|
} |
|
|
|
EnableUse(); |
|
pev->nextthink = pev->ltime + 2.0f; |
|
SetThink( &CFuncTrackChange::Find ); |
|
Precache(); |
|
} |
|
|
|
void CFuncTrackChange::Precache( void ) |
|
{ |
|
// Can't trigger sound |
|
PRECACHE_SOUND( "buttons/button11.wav" ); |
|
|
|
CFuncPlatRot::Precache(); |
|
} |
|
|
|
// UNDONE: Filter touches before re-evaluating the train. |
|
void CFuncTrackChange::Touch( CBaseEntity *pOther ) |
|
{ |
|
#if 0 |
|
TRAIN_CODE code; |
|
entvars_t *pevToucher = pOther->pev; |
|
#endif |
|
} |
|
|
|
void CFuncTrackChange::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if( FStrEq( pkvd->szKeyName, "train" ) ) |
|
{ |
|
m_trainName = ALLOC_STRING( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "toptrack" ) ) |
|
{ |
|
m_trackTopName = ALLOC_STRING( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "bottomtrack" ) ) |
|
{ |
|
m_trackBottomName = ALLOC_STRING( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
{ |
|
CFuncPlatRot::KeyValue( pkvd ); // Pass up to base class |
|
} |
|
} |
|
|
|
void CFuncTrackChange::OverrideReset( void ) |
|
{ |
|
pev->nextthink = pev->ltime + 1.0f; |
|
SetThink( &CFuncTrackChange::Find ); |
|
} |
|
|
|
void CFuncTrackChange::Find( void ) |
|
{ |
|
// Find track entities |
|
edict_t *target; |
|
|
|
target = FIND_ENTITY_BY_TARGETNAME( NULL, STRING( m_trackTopName ) ); |
|
if( !FNullEnt( target ) ) |
|
{ |
|
m_trackTop = CPathTrack::Instance( target ); |
|
target = FIND_ENTITY_BY_TARGETNAME( NULL, STRING( m_trackBottomName ) ); |
|
if( !FNullEnt( target ) ) |
|
{ |
|
m_trackBottom = CPathTrack::Instance( target ); |
|
target = FIND_ENTITY_BY_TARGETNAME( NULL, STRING( m_trainName ) ); |
|
if( !FNullEnt( target ) ) |
|
{ |
|
m_train = CFuncTrackTrain::Instance( FIND_ENTITY_BY_TARGETNAME( NULL, STRING( m_trainName ) ) ); |
|
if( !m_train ) |
|
{ |
|
ALERT( at_error, "Can't find train for track change! %s\n", STRING( m_trainName ) ); |
|
return; |
|
} |
|
Vector center = ( pev->absmin + pev->absmax ) * 0.5f; |
|
m_trackBottom = m_trackBottom->Nearest( center ); |
|
m_trackTop = m_trackTop->Nearest( center ); |
|
UpdateAutoTargets( m_toggle_state ); |
|
SetThink( NULL ); |
|
return; |
|
} |
|
else |
|
{ |
|
ALERT( at_error, "Can't find train for track change! %s\n", STRING( m_trainName ) ); |
|
// target = FIND_ENTITY_BY_TARGETNAME( NULL, STRING( m_trainName ) ); |
|
} |
|
} |
|
else |
|
ALERT( at_error, "Can't find bottom track for track change! %s\n", STRING( m_trackBottomName ) ); |
|
} |
|
else |
|
ALERT( at_error, "Can't find top track for track change! %s\n", STRING( m_trackTopName ) ); |
|
} |
|
|
|
TRAIN_CODE CFuncTrackChange::EvaluateTrain( CPathTrack *pcurrent ) |
|
{ |
|
// Go ahead and work, we don't have anything to switch, so just be an elevator |
|
if( !pcurrent || !m_train ) |
|
return TRAIN_SAFE; |
|
|
|
if( m_train->m_ppath == pcurrent || ( pcurrent->m_pprevious && m_train->m_ppath == pcurrent->m_pprevious ) || |
|
( pcurrent->m_pnext && m_train->m_ppath == pcurrent->m_pnext ) ) |
|
{ |
|
if( m_train->pev->speed != 0 ) |
|
return TRAIN_BLOCKING; |
|
|
|
Vector dist = pev->origin - m_train->pev->origin; |
|
float length = dist.Length2D(); |
|
if( length < m_train->m_length ) // Empirically determined close distance |
|
return TRAIN_FOLLOWING; |
|
else if( length > ( 150 + m_train->m_length ) ) |
|
return TRAIN_SAFE; |
|
|
|
return TRAIN_BLOCKING; |
|
} |
|
|
|
return TRAIN_SAFE; |
|
} |
|
|
|
void CFuncTrackChange::UpdateTrain( Vector &dest ) |
|
{ |
|
float time = ( pev->nextthink - pev->ltime ); |
|
|
|
m_train->pev->velocity = pev->velocity; |
|
m_train->pev->avelocity = pev->avelocity; |
|
m_train->NextThink( m_train->pev->ltime + time, FALSE ); |
|
|
|
// Attempt at getting the train to rotate properly around the origin of the trackchange |
|
if( time <= 0 ) |
|
return; |
|
|
|
Vector offset = m_train->pev->origin - pev->origin; |
|
Vector delta = dest - pev->angles; |
|
// Transform offset into local coordinates |
|
UTIL_MakeInvVectors( delta, gpGlobals ); |
|
Vector local; |
|
local.x = DotProduct( offset, gpGlobals->v_forward ); |
|
local.y = DotProduct( offset, gpGlobals->v_right ); |
|
local.z = DotProduct( offset, gpGlobals->v_up ); |
|
|
|
local = local - offset; |
|
m_train->pev->velocity = pev->velocity + ( local * ( 1.0f / time ) ); |
|
} |
|
|
|
void CFuncTrackChange::GoDown( void ) |
|
{ |
|
if( m_code == TRAIN_BLOCKING ) |
|
return; |
|
|
|
// HitBottom may get called during CFuncPlat::GoDown(), so set up for that |
|
// before you call GoDown() |
|
|
|
UpdateAutoTargets( TS_GOING_DOWN ); |
|
// If ROTMOVE, move & rotate |
|
if( FBitSet( pev->spawnflags, SF_TRACK_DONT_MOVE ) ) |
|
{ |
|
SetMoveDone( &CFuncPlat::CallHitBottom ); |
|
m_toggle_state = TS_GOING_DOWN; |
|
AngularMove( m_start, pev->speed ); |
|
} |
|
else |
|
{ |
|
CFuncPlat::GoDown(); |
|
SetMoveDone( &CFuncPlat::CallHitBottom ); |
|
RotMove( m_start, pev->nextthink - pev->ltime ); |
|
} |
|
// Otherwise, rotate first, move second |
|
|
|
// If the train is moving with the platform, update it |
|
if( m_code == TRAIN_FOLLOWING ) |
|
{ |
|
UpdateTrain( m_start ); |
|
m_train->m_ppath = NULL; |
|
} |
|
} |
|
|
|
// |
|
// Platform is at bottom, now starts moving up |
|
// |
|
void CFuncTrackChange::GoUp( void ) |
|
{ |
|
if( m_code == TRAIN_BLOCKING ) |
|
return; |
|
|
|
// HitTop may get called during CFuncPlat::GoUp(), so set up for that |
|
// before you call GoUp(); |
|
UpdateAutoTargets( TS_GOING_UP ); |
|
if( FBitSet( pev->spawnflags, SF_TRACK_DONT_MOVE ) ) |
|
{ |
|
m_toggle_state = TS_GOING_UP; |
|
SetMoveDone( &CFuncPlat::CallHitTop ); |
|
AngularMove( m_end, pev->speed ); |
|
} |
|
else |
|
{ |
|
// If ROTMOVE, move & rotate |
|
CFuncPlat::GoUp(); |
|
SetMoveDone( &CFuncPlat::CallHitTop ); |
|
RotMove( m_end, pev->nextthink - pev->ltime ); |
|
} |
|
|
|
// Otherwise, move first, rotate second |
|
|
|
// If the train is moving with the platform, update it |
|
if( m_code == TRAIN_FOLLOWING ) |
|
{ |
|
UpdateTrain( m_end ); |
|
m_train->m_ppath = NULL; |
|
} |
|
} |
|
|
|
// Normal track change |
|
void CFuncTrackChange::UpdateAutoTargets( int toggleState ) |
|
{ |
|
if( !m_trackTop || !m_trackBottom ) |
|
return; |
|
|
|
if( toggleState == TS_AT_TOP ) |
|
ClearBits( m_trackTop->pev->spawnflags, SF_PATH_DISABLED ); |
|
else |
|
SetBits( m_trackTop->pev->spawnflags, SF_PATH_DISABLED ); |
|
|
|
if( toggleState == TS_AT_BOTTOM ) |
|
ClearBits( m_trackBottom->pev->spawnflags, SF_PATH_DISABLED ); |
|
else |
|
SetBits( m_trackBottom->pev->spawnflags, SF_PATH_DISABLED ); |
|
} |
|
|
|
void CFuncTrackChange::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
if( m_toggle_state != TS_AT_TOP && m_toggle_state != TS_AT_BOTTOM ) |
|
return; |
|
|
|
// If train is in "safe" area, but not on the elevator, play alarm sound |
|
if( m_toggle_state == TS_AT_TOP ) |
|
m_code = EvaluateTrain( m_trackTop ); |
|
else if( m_toggle_state == TS_AT_BOTTOM ) |
|
m_code = EvaluateTrain( m_trackBottom ); |
|
else |
|
m_code = TRAIN_BLOCKING; |
|
if( m_code == TRAIN_BLOCKING ) |
|
{ |
|
// Play alarm and return |
|
EMIT_SOUND( ENT( pev ), CHAN_VOICE, "buttons/button11.wav", 1, ATTN_NORM ); |
|
return; |
|
} |
|
|
|
// Otherwise, it's safe to move |
|
// If at top, go down |
|
// at bottom, go up |
|
DisableUse(); |
|
if( m_toggle_state == TS_AT_TOP ) |
|
GoDown(); |
|
else |
|
GoUp(); |
|
} |
|
|
|
// |
|
// Platform has hit bottom. Stops and waits forever. |
|
// |
|
void CFuncTrackChange::HitBottom( void ) |
|
{ |
|
CFuncPlatRot::HitBottom(); |
|
if( m_code == TRAIN_FOLLOWING ) |
|
{ |
|
//UpdateTrain(); |
|
m_train->SetTrack( m_trackBottom ); |
|
} |
|
SetThink( NULL ); |
|
pev->nextthink = -1; |
|
|
|
UpdateAutoTargets( m_toggle_state ); |
|
|
|
EnableUse(); |
|
} |
|
|
|
// |
|
// Platform has hit bottom. Stops and waits forever. |
|
// |
|
void CFuncTrackChange::HitTop( void ) |
|
{ |
|
CFuncPlatRot::HitTop(); |
|
if( m_code == TRAIN_FOLLOWING ) |
|
{ |
|
//UpdateTrain(); |
|
m_train->SetTrack( m_trackTop ); |
|
} |
|
|
|
// Don't let the plat go back down |
|
SetThink( NULL ); |
|
pev->nextthink = -1; |
|
UpdateAutoTargets( m_toggle_state ); |
|
EnableUse(); |
|
} |
|
|
|
class CFuncTrackAuto : public CFuncTrackChange |
|
{ |
|
public: |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
virtual void UpdateAutoTargets( int toggleState ); |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( func_trackautochange, CFuncTrackAuto ) |
|
|
|
// Auto track change |
|
void CFuncTrackAuto::UpdateAutoTargets( int toggleState ) |
|
{ |
|
CPathTrack *pTarget, *pNextTarget; |
|
|
|
if( !m_trackTop || !m_trackBottom ) |
|
return; |
|
|
|
if( m_targetState == TS_AT_TOP ) |
|
{ |
|
pTarget = m_trackTop->GetNext(); |
|
pNextTarget = m_trackBottom->GetNext(); |
|
} |
|
else |
|
{ |
|
pTarget = m_trackBottom->GetNext(); |
|
pNextTarget = m_trackTop->GetNext(); |
|
} |
|
if( pTarget ) |
|
{ |
|
ClearBits( pTarget->pev->spawnflags, SF_PATH_DISABLED ); |
|
if( m_code == TRAIN_FOLLOWING && m_train && m_train->pev->speed == 0 ) |
|
m_train->Use( this, this, USE_ON, 0 ); |
|
} |
|
|
|
if( pNextTarget ) |
|
SetBits( pNextTarget->pev->spawnflags, SF_PATH_DISABLED ); |
|
} |
|
|
|
void CFuncTrackAuto::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
CPathTrack *pTarget; |
|
|
|
if( !UseEnabled() ) |
|
return; |
|
|
|
if( m_toggle_state == TS_AT_TOP ) |
|
pTarget = m_trackTop; |
|
else if( m_toggle_state == TS_AT_BOTTOM ) |
|
pTarget = m_trackBottom; |
|
else |
|
pTarget = NULL; |
|
|
|
if( FClassnameIs( pActivator->pev, "func_tracktrain" ) ) |
|
{ |
|
m_code = EvaluateTrain( pTarget ); |
|
|
|
// Safe to fire? |
|
if( m_code == TRAIN_FOLLOWING && m_toggle_state != m_targetState ) |
|
{ |
|
DisableUse(); |
|
if( m_toggle_state == TS_AT_TOP ) |
|
GoDown(); |
|
else |
|
GoUp(); |
|
} |
|
} |
|
else |
|
{ |
|
if( pTarget ) |
|
pTarget = pTarget->GetNext(); |
|
if( pTarget && m_train->m_ppath != pTarget && ShouldToggle( useType, m_targetState ) ) |
|
{ |
|
if( m_targetState == TS_AT_TOP ) |
|
m_targetState = TS_AT_BOTTOM; |
|
else |
|
m_targetState = TS_AT_TOP; |
|
} |
|
|
|
UpdateAutoTargets( m_targetState ); |
|
} |
|
} |
|
|
|
// ---------------------------------------------------------- |
|
// |
|
// |
|
// pev->speed is the travel speed |
|
// pev->health is current health |
|
// pev->max_health is the amount to reset to each time it starts |
|
|
|
#define FGUNTARGET_START_ON 0x0001 |
|
|
|
class CGunTarget : public CBaseMonster |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Activate( void ); |
|
void EXPORT Next( void ); |
|
void EXPORT Start( void ); |
|
void EXPORT Wait( void ); |
|
void Stop( void ); |
|
|
|
int BloodColor( void ) { return DONT_BLEED; } |
|
int Classify( void ) { return CLASS_MACHINE; } |
|
int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
Vector BodyTarget( const Vector &posSrc ) { return pev->origin; } |
|
|
|
virtual int ObjectCaps( void ) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } |
|
virtual int Save( CSave &save ); |
|
virtual int Restore( CRestore &restore ); |
|
|
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
private: |
|
BOOL m_on; |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( func_guntarget, CGunTarget ) |
|
|
|
TYPEDESCRIPTION CGunTarget::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CGunTarget, m_on, FIELD_BOOLEAN ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CGunTarget, CBaseMonster ) |
|
|
|
void CGunTarget::Spawn( void ) |
|
{ |
|
pev->solid = SOLID_BSP; |
|
pev->movetype = MOVETYPE_PUSH; |
|
|
|
UTIL_SetOrigin( pev, pev->origin ); |
|
SET_MODEL( ENT( pev ), STRING( pev->model ) ); |
|
|
|
if( pev->speed == 0 ) |
|
pev->speed = 100; |
|
|
|
// Don't take damage until "on" |
|
pev->takedamage = DAMAGE_NO; |
|
pev->flags |= FL_MONSTER; |
|
|
|
m_on = FALSE; |
|
pev->max_health = pev->health; |
|
|
|
if( pev->spawnflags & FGUNTARGET_START_ON ) |
|
{ |
|
SetThink( &CGunTarget::Start ); |
|
pev->nextthink = pev->ltime + 0.3f; |
|
} |
|
} |
|
|
|
void CGunTarget::Activate( void ) |
|
{ |
|
CBaseEntity *pTarg; |
|
|
|
// now find our next target |
|
pTarg = GetNextTarget(); |
|
if( pTarg ) |
|
{ |
|
m_hTargetEnt = pTarg; |
|
UTIL_SetOrigin( pev, pTarg->pev->origin - ( pev->mins + pev->maxs ) * 0.5f ); |
|
} |
|
} |
|
|
|
void CGunTarget::Start( void ) |
|
{ |
|
Use( this, this, USE_ON, 0 ); |
|
} |
|
|
|
void CGunTarget::Next( void ) |
|
{ |
|
SetThink( NULL ); |
|
|
|
m_hTargetEnt = GetNextTarget(); |
|
CBaseEntity *pTarget = m_hTargetEnt; |
|
|
|
if( !pTarget ) |
|
{ |
|
Stop(); |
|
return; |
|
} |
|
SetMoveDone( &CGunTarget::Wait ); |
|
LinearMove( pTarget->pev->origin - ( pev->mins + pev->maxs ) * 0.5f, pev->speed ); |
|
} |
|
|
|
void CGunTarget::Wait( void ) |
|
{ |
|
CBaseEntity *pTarget = m_hTargetEnt; |
|
|
|
if( !pTarget ) |
|
{ |
|
Stop(); |
|
return; |
|
} |
|
|
|
// Fire the pass target if there is one |
|
if( pTarget->pev->message ) |
|
{ |
|
FireTargets( STRING(pTarget->pev->message), this, this, USE_TOGGLE, 0 ); |
|
if( FBitSet( pTarget->pev->spawnflags, SF_CORNER_FIREONCE ) ) |
|
pTarget->pev->message = 0; |
|
} |
|
|
|
m_flWait = pTarget->GetDelay(); |
|
|
|
pev->target = pTarget->pev->target; |
|
SetThink( &CGunTarget::Next ); |
|
if( m_flWait != 0 ) |
|
{ |
|
// -1 wait will wait forever! |
|
pev->nextthink = pev->ltime + m_flWait; |
|
} |
|
else |
|
{ |
|
Next();// do it RIGHT now! |
|
} |
|
} |
|
|
|
void CGunTarget::Stop( void ) |
|
{ |
|
pev->velocity = g_vecZero; |
|
pev->nextthink = 0; |
|
pev->takedamage = DAMAGE_NO; |
|
} |
|
|
|
int CGunTarget::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) |
|
{ |
|
if( pev->health > 0 ) |
|
{ |
|
pev->health -= flDamage; |
|
if( pev->health <= 0 ) |
|
{ |
|
pev->health = 0; |
|
Stop(); |
|
if( pev->message ) |
|
FireTargets( STRING( pev->message ), this, this, USE_TOGGLE, 0 ); |
|
} |
|
} |
|
return 0; |
|
} |
|
|
|
void CGunTarget::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
if( !ShouldToggle( useType, m_on ) ) |
|
return; |
|
|
|
if( m_on ) |
|
{ |
|
Stop(); |
|
} |
|
else |
|
{ |
|
pev->takedamage = DAMAGE_AIM; |
|
m_hTargetEnt = GetNextTarget(); |
|
if( m_hTargetEnt == 0 ) |
|
return; |
|
pev->health = pev->max_health; |
|
Next(); |
|
} |
|
}
|
|
|