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100 lines
3.2 KiB
100 lines
3.2 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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#ifndef BULLSQUID_H |
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#define BULLSQUID_H |
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#define SQUID_SPRINT_DIST 256 // how close the squid has to get before starting to sprint and refusing to swerve |
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//========================================================= |
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// monster-specific schedule types |
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//========================================================= |
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enum |
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{ |
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SCHED_SQUID_HURTHOP = LAST_COMMON_SCHEDULE + 1, |
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SCHED_SQUID_SMELLFOOD, |
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SCHED_SQUID_SEECRAB, |
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SCHED_SQUID_EAT, |
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SCHED_SQUID_SNIFF_AND_EAT, |
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SCHED_SQUID_WALLOW, |
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}; |
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//========================================================= |
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// monster-specific tasks |
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//========================================================= |
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enum |
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{ |
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TASK_SQUID_HOPTURN = LAST_COMMON_TASK + 1, |
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}; |
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//========================================================= |
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// Bullsquid's spit projectile |
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//========================================================= |
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class CSquidSpit : public CBaseEntity |
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{ |
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public: |
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void Spawn( void ); |
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static void Shoot( entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, int iSpitSize ); |
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void Touch( CBaseEntity *pOther ); |
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void EXPORT Animate( void ); |
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int Save( CSave &save ); |
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int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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int m_maxFrame; |
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}; |
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class CBullsquid : public CBaseMonster |
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{ |
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public: |
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virtual void Spawn( void ); |
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virtual void Precache( void ); |
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virtual void SetYawSpeed( void ); |
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int ISoundMask( void ); |
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virtual int Classify ( void ); |
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virtual void HandleAnimEvent( MonsterEvent_t *pEvent ); |
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virtual void IdleSound( void ); |
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virtual void PainSound( void ); |
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virtual void DeathSound( void ); |
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virtual void AlertSound ( void ); |
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virtual void AttackSound( void ); |
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virtual void StartTask ( Task_t *pTask ); |
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virtual void RunTask ( Task_t *pTask ); |
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virtual BOOL CheckMeleeAttack1 ( float flDot, float flDist ); |
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virtual BOOL CheckMeleeAttack2 ( float flDot, float flDist ); |
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virtual BOOL CheckRangeAttack1 ( float flDot, float flDist ); |
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virtual void RunAI( void ); |
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BOOL FValidateHintType ( short sHint ); |
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virtual Schedule_t *GetSchedule( void ); |
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virtual Schedule_t *GetScheduleOfType ( int Type ); |
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virtual int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); |
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virtual int IRelationship ( CBaseEntity *pTarget ); |
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virtual int IgnoreConditions ( void ); |
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virtual MONSTERSTATE GetIdealState ( void ); |
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int Save( CSave &save ); |
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int Restore( CRestore &restore ); |
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CUSTOM_SCHEDULES; |
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static TYPEDESCRIPTION m_SaveData[]; |
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BOOL m_fCanThreatDisplay;// this is so the squid only does the "I see a headcrab!" dance one time. |
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float m_flLastHurtTime;// we keep track of this, because if something hurts a squid, it will forget about its love of headcrabs for a while. |
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float m_flNextSpitTime;// last time the bullsquid used the spit attack. |
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}; |
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#endif // BULLSQUID_H
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