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323 lines
8.2 KiB
323 lines
8.2 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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/* |
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===== mortar.cpp ======================================================== |
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the "LaBuznik" mortar device |
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*/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "saverestore.h" |
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#include "weapons.h" |
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#include "decals.h" |
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#include "soundent.h" |
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class CFuncMortarField : public CBaseToggle |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void KeyValue( KeyValueData *pkvd ); |
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// Bmodels don't go across transitions |
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virtual int ObjectCaps( void ) { return CBaseToggle :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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void EXPORT FieldUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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int m_iszXController; |
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int m_iszYController; |
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float m_flSpread; |
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float m_flDelay; |
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int m_iCount; |
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int m_fControl; |
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}; |
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LINK_ENTITY_TO_CLASS( func_mortar_field, CFuncMortarField ); |
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TYPEDESCRIPTION CFuncMortarField::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CFuncMortarField, m_iszXController, FIELD_STRING ), |
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DEFINE_FIELD( CFuncMortarField, m_iszYController, FIELD_STRING ), |
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DEFINE_FIELD( CFuncMortarField, m_flSpread, FIELD_FLOAT ), |
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DEFINE_FIELD( CFuncMortarField, m_flDelay, FIELD_FLOAT ), |
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DEFINE_FIELD( CFuncMortarField, m_iCount, FIELD_INTEGER ), |
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DEFINE_FIELD( CFuncMortarField, m_fControl, FIELD_INTEGER ), |
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}; |
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IMPLEMENT_SAVERESTORE( CFuncMortarField, CBaseToggle ); |
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void CFuncMortarField :: KeyValue( KeyValueData *pkvd ) |
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{ |
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if (FStrEq(pkvd->szKeyName, "m_iszXController")) |
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{ |
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m_iszXController = ALLOC_STRING(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "m_iszYController")) |
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{ |
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m_iszYController = ALLOC_STRING(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "m_flSpread")) |
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{ |
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m_flSpread = atof(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "m_fControl")) |
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{ |
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m_fControl = atoi(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "m_iCount")) |
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{ |
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m_iCount = atoi(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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} |
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// Drop bombs from above |
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void CFuncMortarField :: Spawn( void ) |
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{ |
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pev->solid = SOLID_NOT; |
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SET_MODEL(ENT(pev), STRING(pev->model)); // set size and link into world |
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pev->movetype = MOVETYPE_NONE; |
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SetBits( pev->effects, EF_NODRAW ); |
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SetUse( FieldUse ); |
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Precache(); |
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} |
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void CFuncMortarField :: Precache( void ) |
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{ |
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PRECACHE_SOUND ("weapons/mortar.wav"); |
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PRECACHE_SOUND ("weapons/mortarhit.wav"); |
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PRECACHE_MODEL( "sprites/lgtning.spr" ); |
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} |
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// If connected to a table, then use the table controllers, else hit where the trigger is. |
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void CFuncMortarField :: FieldUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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Vector vecStart; |
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vecStart.x = RANDOM_FLOAT( pev->mins.x, pev->maxs.x ); |
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vecStart.y = RANDOM_FLOAT( pev->mins.y, pev->maxs.y ); |
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vecStart.z = pev->maxs.z; |
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switch( m_fControl ) |
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{ |
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case 0: // random |
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break; |
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case 1: // Trigger Activator |
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if (pActivator != NULL) |
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{ |
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vecStart.x = pActivator->pev->origin.x; |
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vecStart.y = pActivator->pev->origin.y; |
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} |
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break; |
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case 2: // table |
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{ |
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CBaseEntity *pController; |
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if (!FStringNull(m_iszXController)) |
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{ |
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pController = UTIL_FindEntityByTargetname( NULL, STRING(m_iszXController)); |
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if (pController != NULL) |
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{ |
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vecStart.x = pev->mins.x + pController->pev->ideal_yaw * (pev->size.x); |
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} |
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} |
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if (!FStringNull(m_iszYController)) |
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{ |
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pController = UTIL_FindEntityByTargetname( NULL, STRING(m_iszYController)); |
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if (pController != NULL) |
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{ |
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vecStart.y = pev->mins.y + pController->pev->ideal_yaw * (pev->size.y); |
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} |
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} |
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} |
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break; |
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} |
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int pitch = RANDOM_LONG(95,124); |
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "weapons/mortar.wav", 1.0, ATTN_NONE, 0, pitch); |
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float t = 2.5; |
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for (int i = 0; i < m_iCount; i++) |
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{ |
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Vector vecSpot = vecStart; |
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vecSpot.x += RANDOM_FLOAT( -m_flSpread, m_flSpread ); |
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vecSpot.y += RANDOM_FLOAT( -m_flSpread, m_flSpread ); |
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TraceResult tr; |
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UTIL_TraceLine( vecSpot, vecSpot + Vector( 0, 0, -1 ) * 4096, ignore_monsters, ENT(pev), &tr ); |
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edict_t *pentOwner = NULL; |
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if (pActivator) pentOwner = pActivator->edict(); |
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CBaseEntity *pMortar = Create("monster_mortar", tr.vecEndPos, Vector( 0, 0, 0 ), pentOwner ); |
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pMortar->pev->nextthink = gpGlobals->time + t; |
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t += RANDOM_FLOAT( 0.2, 0.5 ); |
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if (i == 0) |
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CSoundEnt::InsertSound ( bits_SOUND_DANGER, tr.vecEndPos, 400, 0.3 ); |
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} |
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} |
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class CMortar : public CGrenade |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void EXPORT MortarExplode( void ); |
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int m_spriteTexture; |
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}; |
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LINK_ENTITY_TO_CLASS( monster_mortar, CMortar ); |
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void CMortar::Spawn( ) |
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{ |
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pev->movetype = MOVETYPE_NONE; |
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pev->solid = SOLID_NOT; |
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pev->dmg = 200; |
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SetThink( MortarExplode ); |
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pev->nextthink = 0; |
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Precache( ); |
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} |
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void CMortar::Precache( ) |
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{ |
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m_spriteTexture = PRECACHE_MODEL( "sprites/lgtning.spr" ); |
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} |
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void CMortar::MortarExplode( void ) |
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{ |
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#if 1 |
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// mortar beam |
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MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
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WRITE_BYTE( TE_BEAMPOINTS ); |
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WRITE_COORD(pev->origin.x); |
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WRITE_COORD(pev->origin.y); |
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WRITE_COORD(pev->origin.z); |
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WRITE_COORD(pev->origin.x); |
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WRITE_COORD(pev->origin.y); |
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WRITE_COORD(pev->origin.z + 1024); |
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WRITE_SHORT(m_spriteTexture ); |
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WRITE_BYTE( 0 ); // framerate |
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WRITE_BYTE( 0 ); // framerate |
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WRITE_BYTE( 1 ); // life |
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WRITE_BYTE( 40 ); // width |
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WRITE_BYTE( 0 ); // noise |
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WRITE_BYTE( 255 ); // r, g, b |
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WRITE_BYTE( 160 ); // r, g, b |
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WRITE_BYTE( 100 ); // r, g, b |
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WRITE_BYTE( 128 ); // brightness |
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WRITE_BYTE( 0 ); // speed |
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MESSAGE_END(); |
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#endif |
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#if 0 |
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// blast circle |
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MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
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WRITE_BYTE( TE_BEAMTORUS); |
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WRITE_COORD(pev->origin.x); |
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WRITE_COORD(pev->origin.y); |
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WRITE_COORD(pev->origin.z + 32); |
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WRITE_COORD(pev->origin.x); |
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WRITE_COORD(pev->origin.y); |
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WRITE_COORD(pev->origin.z + 32 + pev->dmg * 2 / .2); // reach damage radius over .3 seconds |
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WRITE_SHORT(m_spriteTexture ); |
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WRITE_BYTE( 0 ); // startframe |
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WRITE_BYTE( 0 ); // framerate |
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WRITE_BYTE( 2 ); // life |
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WRITE_BYTE( 12 ); // width |
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WRITE_BYTE( 0 ); // noise |
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WRITE_BYTE( 255 ); // r, g, b |
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WRITE_BYTE( 160 ); // r, g, b |
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WRITE_BYTE( 100 ); // r, g, b |
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WRITE_BYTE( 255 ); // brightness |
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WRITE_BYTE( 0 ); // speed |
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MESSAGE_END(); |
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#endif |
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TraceResult tr; |
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UTIL_TraceLine( pev->origin + Vector( 0, 0, 1024 ), pev->origin - Vector( 0, 0, 1024 ), dont_ignore_monsters, ENT(pev), &tr ); |
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Explode( &tr, DMG_BLAST | DMG_MORTAR ); |
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UTIL_ScreenShake( tr.vecEndPos, 25.0, 150.0, 1.0, 750 ); |
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#if 0 |
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int pitch = RANDOM_LONG(95,124); |
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, "weapons/mortarhit.wav", 1.0, 0.55, 0, pitch); |
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// ForceSound( SNDRADIUS_MP5, bits_SOUND_COMBAT ); |
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// ExplodeModel( pev->origin, 400, g_sModelIndexShrapnel, 30 ); |
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RadiusDamage ( pev, VARS(pev->owner), pev->dmg, CLASS_NONE, DMG_BLAST ); |
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/* |
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if ( RANDOM_FLOAT ( 0 , 1 ) < 0.5 ) |
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{ |
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UTIL_DecalTrace( pTrace, DECAL_SCORCH1 ); |
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} |
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else |
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{ |
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UTIL_DecalTrace( pTrace, DECAL_SCORCH2 ); |
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} |
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*/ |
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SetThink( SUB_Remove ); |
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pev->nextthink = gpGlobals->time + 0.1; |
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#endif |
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} |
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#if 0 |
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void CMortar::ShootTimed( EVARS *pevOwner, Vector vecStart, float time ) |
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{ |
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CMortar *pMortar = GetClassPtr( (CMortar *)NULL ); |
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pMortar->Spawn(); |
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TraceResult tr; |
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UTIL_TraceLine( vecStart, vecStart + Vector( 0, 0, -1 ) * 4096, ignore_monsters, ENT(pMortar->pev), &tr ); |
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pMortar->pev->nextthink = gpGlobals->time + time; |
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UTIL_SetOrigin( pMortar->pev, tr.vecEndPos ); |
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} |
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#endif
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