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699 lines
18 KiB
699 lines
18 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "weapons.h" |
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#include "monsters.h" |
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#include "player.h" |
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#include "gamerules.h" |
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#include "shake.h" |
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#ifndef CLIENT_DLL |
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extern edict_t *EntSelectSpawnPoint( CBaseEntity *pPlayer ); |
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LINK_ENTITY_TO_CLASS( info_displacer_xen_target, CPointEntity ) |
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LINK_ENTITY_TO_CLASS( info_displacer_earthdeastination, CPointEntity ) |
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int iPortalSprite = 0; |
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int iRingSprite = 0; |
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//========================================================= |
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// Displacement field |
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//========================================================= |
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class CDisplacerBall : public CBaseEntity |
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{ |
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public: |
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void Spawn( void ); |
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static void Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, Vector vecAngles); |
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static void SelfCreate(entvars_t *pevOwner, Vector vecStart); |
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void Touch(CBaseEntity *pOther); |
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void EXPORT ExplodeThink( void ); |
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void EXPORT KillThink( void ); |
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void Circle( void ); |
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virtual int Save(CSave &save); |
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virtual int Restore(CRestore &restore); |
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static TYPEDESCRIPTION m_SaveData[]; |
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CBeam* m_pBeam[8]; |
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void EXPORT FlyThink( void ); |
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void ClearBeams( void ); |
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void ArmBeam( int iSide ); |
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int m_iBeams; |
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CBaseEntity *pRemoveEnt; |
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}; |
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LINK_ENTITY_TO_CLASS( displacer_teleporter, CDisplacerBall ) |
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TYPEDESCRIPTION CDisplacerBall::m_SaveData[] = |
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{ |
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DEFINE_FIELD(CDisplacerBall, m_iBeams, FIELD_INTEGER), |
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DEFINE_ARRAY(CDisplacerBall, m_pBeam, FIELD_CLASSPTR, 8), |
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}; |
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IMPLEMENT_SAVERESTORE(CDisplacerBall, CBaseEntity); |
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void CDisplacerBall::Spawn(void) |
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{ |
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pev->movetype = MOVETYPE_FLY; |
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pev->solid = SOLID_BBOX; |
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pev->rendermode = kRenderTransAdd; |
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pev->renderamt = 255; |
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SET_MODEL(ENT(pev), "sprites/exit1.spr"); |
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pev->frame = 0; |
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pev->scale = 0.75; |
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SetTouch( &CDisplacerBall::Touch ); |
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SetThink( &CDisplacerBall::FlyThink ); |
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pev->nextthink = gpGlobals->time + 0.2; |
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UTIL_SetSize(pev, Vector(0, 0, 0), Vector(0, 0, 0)); |
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m_iBeams = 0; |
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} |
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void CDisplacerBall::FlyThink() |
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{ |
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ArmBeam( -1 ); |
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ArmBeam( 1 ); |
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pev->nextthink = gpGlobals->time + 0.05; |
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} |
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void CDisplacerBall::ArmBeam( int iSide ) |
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{ |
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//This method is identical to the Alien Slave's ArmBeam, except it treats m_pBeam as a circular buffer. |
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if( m_iBeams > 7 ) |
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m_iBeams = 0; |
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TraceResult tr; |
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float flDist = 1.0; |
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UTIL_MakeAimVectors( pev->angles ); |
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Vector vecSrc = gpGlobals->v_forward * 32.0 + iSide * gpGlobals->v_right * 16.0 + gpGlobals->v_up * 36.0 + pev->origin; |
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Vector vecAim = gpGlobals->v_up * RANDOM_FLOAT( -1.0, 1.0 ); |
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Vector vecEnd = (iSide * gpGlobals->v_right * RANDOM_FLOAT( 0.0, 1.0 ) + vecAim) * 512.0 + vecSrc; |
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UTIL_TraceLine( &vecSrc.x, &vecEnd.x, dont_ignore_monsters, ENT( pev ), &tr ); |
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if( flDist > tr.flFraction ) |
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flDist = tr.flFraction; |
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// Couldn't find anything close enough |
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if( flDist == 1.0 ) |
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return; |
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// The beam might already exist if we've created all beams before. |
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if( !m_pBeam[ m_iBeams ] ) |
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m_pBeam[ m_iBeams ] = CBeam::BeamCreate( "sprites/lgtning.spr", 30 ); |
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if( !m_pBeam[ m_iBeams ] ) |
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return; |
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CBaseEntity* pHit = Instance( tr.pHit ); |
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entvars_t *pevOwner; |
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if ( pev->owner ) |
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pevOwner = VARS( pev->owner ); |
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else |
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pevOwner = NULL; |
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if( pHit && pHit->pev->takedamage != DAMAGE_NO ) |
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{ |
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//Beam hit something, deal radius damage to it |
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m_pBeam[ m_iBeams ]->EntsInit( pHit->entindex(), entindex() ); |
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m_pBeam[ m_iBeams ]->SetColor( 255, 255, 255 ); |
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m_pBeam[ m_iBeams ]->SetBrightness( 255 ); |
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m_pBeam[ m_iBeams ]->SetNoise( 10 ); |
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RadiusDamage( tr.vecEndPos, pev, pevOwner, 25, 15, CLASS_NONE, DMG_ENERGYBEAM ); |
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} |
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else |
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{ |
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m_pBeam[ m_iBeams ]->PointEntInit( tr.vecEndPos, entindex() ); |
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m_pBeam[ m_iBeams ]->SetColor( 96, 128, 16 ); |
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m_pBeam[ m_iBeams ]->SetBrightness( 255 ); |
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m_pBeam[ m_iBeams ]->SetNoise( 80 ); |
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} |
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m_iBeams++; |
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} |
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void CDisplacerBall::Shoot(entvars_t *pevOwner, Vector vecStart, Vector vecVelocity, Vector vecAngles ) |
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{ |
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CDisplacerBall *pSpit = GetClassPtr((CDisplacerBall *)NULL); |
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pSpit->Spawn(); |
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UTIL_SetOrigin(pSpit->pev, vecStart); |
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pSpit->pev->velocity = vecVelocity; |
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pSpit->pev->angles = vecAngles; |
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pSpit->pev->owner = ENT(pevOwner); |
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} |
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void CDisplacerBall::SelfCreate(entvars_t *pevOwner,Vector vecStart) |
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{ |
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CDisplacerBall *pSelf = GetClassPtr((CDisplacerBall *)NULL); |
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pSelf->Spawn(); |
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pSelf->ClearBeams(); |
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UTIL_SetOrigin(pSelf->pev, vecStart); |
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pSelf->pev->owner = ENT(pevOwner); |
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pSelf->Circle(); |
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pSelf->SetTouch( NULL ); |
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pSelf->SetThink(&CDisplacerBall::KillThink); |
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pSelf->pev->nextthink = gpGlobals->time + ( g_pGameRules->IsMultiplayer() ? 0.2f : 0.5f ); |
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} |
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void CDisplacerBall::Touch(CBaseEntity *pOther) |
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{ |
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// Do not collide with the owner. |
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if (ENT(pOther->pev) == pev->owner || (ENT(pOther->pev) == VARS(pev->owner)->owner)) |
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return; |
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TraceResult tr; |
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Vector vecSpot; |
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Vector vecSrc; |
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pev->enemy = pOther->edict(); |
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CBaseEntity *pTarget = NULL; |
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if (!pOther->pev->takedamage) |
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{ |
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "weapons/displacer_impact.wav", 1, ATTN_NORM, 0, 100); |
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UTIL_MuzzleLight( pOther->pev->origin, 160.0f, 255, 180, 96, 1.0f, 100.0f ); |
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} |
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if( ( g_pGameRules->IsMultiplayer() && !g_pGameRules->IsCoOp() ) && pOther->IsPlayer() ) |
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{ |
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CBasePlayer *pPlayer = (CBasePlayer *)pOther; |
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pTarget = GetClassPtr( (CBaseEntity *)VARS( EntSelectSpawnPoint( pPlayer ) ) ); |
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if( pTarget ) |
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{ |
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// UTIL_ScreenFade( pPlayer, Vector( 0, 200, 0 ), 0.5, 0.5, 255, FFADE_IN ); |
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Vector tmp = pTarget->pev->origin; |
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UTIL_CleanSpawnPoint( tmp, 100 ); |
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EMIT_SOUND( pPlayer->edict(), CHAN_BODY, "weapons/displacer_self.wav", 1, ATTN_NORM ); |
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// make origin adjustments (origin in center, not at feet) |
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tmp.z -= pPlayer->pev->mins.z + 36; |
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tmp.z++; |
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pPlayer->pev->flags &= ~FL_ONGROUND; |
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UTIL_SetOrigin( pPlayer->pev, tmp ); |
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pPlayer->pev->angles = pTarget->pev->angles; |
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pPlayer->pev->v_angle = pTarget->pev->angles; |
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pPlayer->pev->fixangle = TRUE; |
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pPlayer->pev->velocity = pOther->pev->basevelocity = g_vecZero; |
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} |
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} |
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pev->movetype = MOVETYPE_NONE; |
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Circle(); |
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SetThink(&CDisplacerBall::KillThink); |
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pev->nextthink = gpGlobals->time + ( g_pGameRules->IsMultiplayer() ? 0.2f : 0.5f ); |
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} |
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void CDisplacerBall::Circle( void ) |
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{ |
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// portal circle |
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MESSAGE_BEGIN(MSG_PAS, SVC_TEMPENTITY, pev->origin); |
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WRITE_BYTE(TE_BEAMCYLINDER); |
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WRITE_COORD(pev->origin.x); |
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WRITE_COORD(pev->origin.y); |
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WRITE_COORD(pev->origin.z); |
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WRITE_COORD(pev->origin.x); |
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WRITE_COORD(pev->origin.y); |
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WRITE_COORD(pev->origin.z + 800); // reach damage radius over .2 seconds |
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WRITE_SHORT(iRingSprite); |
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WRITE_BYTE(0); // startframe |
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WRITE_BYTE(0); // framerate |
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WRITE_BYTE(3); // life |
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WRITE_BYTE(16); // width |
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WRITE_BYTE(0); // noise |
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WRITE_BYTE(255); // r, g, b |
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WRITE_BYTE(255); // r, g, b |
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WRITE_BYTE(255); // r, g, b |
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WRITE_BYTE(255); // brightness |
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WRITE_BYTE(0); // speed |
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MESSAGE_END(); |
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UTIL_MuzzleLight( pev->origin, 160.0f, 255, 180, 96, 1.0f, 100.0f ); |
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} |
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void CDisplacerBall::KillThink( void ) |
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{ |
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if( pRemoveEnt ) |
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UTIL_Remove( pRemoveEnt ); |
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SetThink( &CDisplacerBall::ExplodeThink ); |
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pev->nextthink = gpGlobals->time + 0.2f; |
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} |
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void CDisplacerBall::ExplodeThink( void ) |
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{ |
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ClearBeams(); |
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pev->effects |= EF_NODRAW; |
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EMIT_SOUND(ENT(pev), CHAN_VOICE, "weapons/displacer_teleport.wav", VOL_NORM, ATTN_NORM); |
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entvars_t *pevOwner; |
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if ( pev->owner ) |
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pevOwner = VARS( pev->owner ); |
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else |
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pevOwner = NULL; |
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pev->owner = NULL; |
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UTIL_Remove( this ); |
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::RadiusDamage( pev->origin, pev, pevOwner, 300, 300, CLASS_NONE, DMG_ENERGYBEAM ); |
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} |
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void CDisplacerBall::ClearBeams( void ) |
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{ |
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for( int i = 0;i < 8; i++ ) |
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{ |
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if( m_pBeam[i] ) |
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{ |
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UTIL_Remove( m_pBeam[i] ); |
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m_pBeam[i] = NULL; |
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} |
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} |
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} |
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#endif // !defined ( CLIENT_DLL ) |
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enum displacer_e { |
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DISPLACER_IDLE1 = 0, |
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DISPLACER_IDLE2, |
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DISPLACER_SPINUP, |
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DISPLACER_SPIN, |
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DISPLACER_FIRE, |
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DISPLACER_DRAW, |
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DISPLACER_HOLSTER |
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}; |
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#define DISPLACER_SECONDARY_USAGE 60 |
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#define DISPLACER_PRIMARY_USAGE 20 |
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LINK_ENTITY_TO_CLASS(weapon_displacer, CDisplacer); |
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//========================================================= |
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// Purpose: |
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//========================================================= |
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int CDisplacer::GetItemInfo(ItemInfo *p) |
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{ |
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p->pszName = STRING(pev->classname); |
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p->pszAmmo1 = "uranium"; |
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p->iMaxAmmo1 = URANIUM_MAX_CARRY; |
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p->pszAmmo2 = NULL; |
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p->iMaxAmmo2 = -1; |
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p->iMaxClip = WEAPON_NOCLIP; |
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p->iFlags = 4; |
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p->iSlot = 4; |
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p->iPosition = 1; |
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p->iId = m_iId = WEAPON_DISPLACER; |
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p->iWeight = DISPLACER_WEIGHT; |
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return 1; |
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} |
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//========================================================= |
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// Purpose: |
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//========================================================= |
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int CDisplacer::AddToPlayer(CBasePlayer *pPlayer) |
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{ |
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if (CBasePlayerWeapon::AddToPlayer(pPlayer)) |
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{ |
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MESSAGE_BEGIN(MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev); |
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WRITE_BYTE(m_iId); |
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MESSAGE_END(); |
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return TRUE; |
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} |
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return FALSE; |
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} |
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//========================================================= |
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// Purpose: |
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//========================================================= |
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BOOL CDisplacer::PlayEmptySound(void) |
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{ |
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if (m_iPlayEmptySound) |
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{ |
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EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, "buttons/button11.wav", 1, ATTN_NORM); |
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m_iPlayEmptySound = 0; |
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return 0; |
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} |
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return 0; |
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} |
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//========================================================= |
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// Purpose: |
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//========================================================= |
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void CDisplacer::Spawn() |
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{ |
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Precache(); |
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m_iId = WEAPON_DISPLACER; |
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SET_MODEL(ENT(pev), "models/w_displacer.mdl"); |
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m_iDefaultAmmo = DISPLACER_DEFAULT_GIVE; |
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FallInit();// get ready to fall down. |
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} |
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//========================================================= |
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// Purpose: |
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//========================================================= |
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void CDisplacer::Precache(void) |
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{ |
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PRECACHE_MODEL("models/v_displacer.mdl"); |
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PRECACHE_MODEL("models/w_displacer.mdl"); |
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PRECACHE_MODEL("models/p_displacer.mdl"); |
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PRECACHE_SOUND("items/9mmclip1.wav"); |
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PRECACHE_SOUND("weapons/displacer_fire.wav"); |
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PRECACHE_SOUND("weapons/displacer_impact.wav"); |
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PRECACHE_SOUND("weapons/displacer_self.wav"); |
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PRECACHE_SOUND("weapons/displacer_spin.wav"); |
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PRECACHE_SOUND("weapons/displacer_spin2.wav"); |
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PRECACHE_SOUND("weapons/displacer_start.wav"); |
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PRECACHE_SOUND("weapons/displacer_teleport.wav"); |
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PRECACHE_SOUND("weapons/displacer_teleport_player.wav"); |
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PRECACHE_SOUND("buttons/button11.wav"); |
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PRECACHE_MODEL("sprites/lgtning.spr"); |
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#ifndef CLIENT_DLL |
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iPortalSprite = PRECACHE_MODEL("sprites/exit1.spr"); |
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iRingSprite = PRECACHE_MODEL("sprites/disp_ring.spr"); |
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#endif |
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UTIL_PrecacheOther("displacer_teleporter"); |
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} |
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//========================================================= |
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// Purpose: |
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//========================================================= |
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BOOL CDisplacer::Deploy() |
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{ |
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return DefaultDeploy("models/v_displacer.mdl", "models/p_displacer.mdl", DISPLACER_DRAW, "displacer", UseDecrement()); |
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} |
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//========================================================= |
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// Purpose: |
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//========================================================= |
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void CDisplacer::Holster(int skiplocal /* = 0 */) |
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{ |
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m_fInReload = FALSE;// cancel any reload in progress. |
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ClearBeams(); |
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ClearSpin(); |
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0f; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.0f; |
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SendWeaponAnim(DISPLACER_HOLSTER); |
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} |
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//========================================================= |
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// Purpose: |
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//========================================================= |
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void CDisplacer::SecondaryAttack(void) |
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{ |
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if (m_fFireOnEmpty || !CanFireDisplacer(DISPLACER_SECONDARY_USAGE)) |
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{ |
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PlayEmptySound(); |
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.3f; |
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return; |
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} |
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m_pPlayer->SetAnimation(PLAYER_ATTACK1); |
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m_iFireMode = FIREMODE_BACKWARD; |
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SetThink (&CDisplacer::SpinUp); |
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 4.0; |
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pev->nextthink = gpGlobals->time; |
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} |
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//========================================================= |
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// Purpose: |
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//========================================================= |
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void CDisplacer::PrimaryAttack() |
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{ |
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if ( m_fFireOnEmpty || !CanFireDisplacer(DISPLACER_PRIMARY_USAGE)) |
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{ |
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PlayEmptySound(); |
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.3f; |
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return; |
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} |
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m_iFireMode = FIREMODE_FORWARD; |
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SetThink (&CDisplacer::SpinUp); |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 1.6; |
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pev->nextthink = gpGlobals->time; |
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} |
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//========================================================= |
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// Purpose: |
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//========================================================= |
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void CDisplacer::WeaponIdle(void) |
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{ |
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ResetEmptySound(); |
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m_pPlayer->GetAutoaimVector(AUTOAIM_2DEGREES); |
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if (m_flTimeWeaponIdle > UTIL_WeaponTimeBase()) |
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return; |
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int iAnim; |
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float flRand = UTIL_SharedRandomFloat(m_pPlayer->random_seed, 0, 1); |
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if (flRand <= 0.5) |
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{ |
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iAnim = DISPLACER_IDLE1; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 3.0f; |
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} |
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else |
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{ |
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iAnim = DISPLACER_IDLE2; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 3.0f; |
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} |
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SendWeaponAnim(iAnim, UseDecrement()); |
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} |
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//========================================================= |
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// Purpose: |
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//========================================================= |
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void CDisplacer::ClearSpin( void ) |
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{ |
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switch (m_iFireMode) |
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{ |
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case FIREMODE_FORWARD: |
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STOP_SOUND(ENT(pev), CHAN_WEAPON, "weapons/displacer_spin.wav"); |
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break; |
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case FIREMODE_BACKWARD: |
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STOP_SOUND(ENT(pev), CHAN_WEAPON, "weapons/displacer_spin2.wav"); |
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break; |
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} |
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} |
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//========================================================= |
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// Purpose: |
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//========================================================= |
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void CDisplacer::SpinUp( void ) |
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{ |
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SendWeaponAnim( DISPLACER_SPINUP, UseDecrement()); |
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LightningEffect(); |
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if( m_iFireMode == FIREMODE_FORWARD ) |
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{ |
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EMIT_SOUND( edict(), CHAN_WEAPON, "weapons/displacer_spin.wav", 1, ATTN_NORM ); |
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SetThink (&CDisplacer::Displace); |
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} |
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else |
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{ |
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EMIT_SOUND( edict(), CHAN_WEAPON, "weapons/displacer_spin2.wav", 1, ATTN_NORM ); |
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SetThink (&CDisplacer::Teleport); |
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} |
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pev->nextthink = gpGlobals->time + 0.9; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.3; |
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} |
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//========================================================= |
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// Purpose: |
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//========================================================= |
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void CDisplacer::Displace( void ) |
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{ |
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ClearBeams(); |
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ClearSpin(); |
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SendWeaponAnim( DISPLACER_FIRE, UseDecrement()); |
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EMIT_SOUND( edict(), CHAN_WEAPON, "weapons/displacer_fire.wav", 1, ATTN_NORM ); |
|
|
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// player "shoot" animation |
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); |
|
|
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m_pPlayer->pev->punchangle.x -= 2; |
|
#ifndef CLIENT_DLL |
|
Vector vecSrc; |
|
UseAmmo(DISPLACER_PRIMARY_USAGE); |
|
|
|
UTIL_MakeVectors(m_pPlayer->pev->v_angle); |
|
|
|
vecSrc = m_pPlayer->GetGunPosition(); |
|
vecSrc = vecSrc + gpGlobals->v_forward * 22; |
|
vecSrc = vecSrc + gpGlobals->v_right * 8; |
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vecSrc = vecSrc + gpGlobals->v_up * -12; |
|
|
|
CDisplacerBall::Shoot( m_pPlayer->pev, vecSrc, gpGlobals->v_forward * 500, m_pPlayer->pev->v_angle ); |
|
|
|
SetThink( NULL ); |
|
#endif |
|
} |
|
|
|
//========================================================= |
|
// Purpose: |
|
//========================================================= |
|
void CDisplacer::Teleport( void ) |
|
{ |
|
ClearBeams(); |
|
ClearSpin(); |
|
#ifndef CLIENT_DLL |
|
CBaseEntity *pTarget = NULL; |
|
Vector tmp( 0, 0, 0 ); |
|
|
|
if( g_pGameRules->IsMultiplayer() && !g_pGameRules->IsCoOp() ) |
|
{ |
|
pTarget = GetClassPtr( (CBaseEntity *)VARS( EntSelectSpawnPoint( m_pPlayer ) ) ); |
|
} |
|
else |
|
{ |
|
pTarget = UTIL_FindEntityByClassname( 0, "info_displacer_xen_target" ); |
|
} |
|
|
|
if( pTarget ) |
|
tmp = pTarget->pev->origin; |
|
|
|
if( pTarget && /*HACK*/( tmp != Vector( 0, 0, 0 )/*HACK*/ ) ) |
|
{ |
|
// UTIL_ScreenFade( m_pPlayer, Vector( 0, 200, 0 ), 0.5, 0.5, 255, FFADE_IN ); |
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase(); |
|
|
|
UseAmmo(DISPLACER_SECONDARY_USAGE); |
|
|
|
UTIL_CleanSpawnPoint( tmp, 50 ); |
|
|
|
EMIT_SOUND( edict(), CHAN_BODY, "weapons/displacer_self.wav", 1, ATTN_NORM ); |
|
CDisplacerBall::SelfCreate(m_pPlayer->pev, m_pPlayer->pev->origin); |
|
|
|
// make origin adjustments (origin in center, not at feet) |
|
tmp.z -= m_pPlayer->pev->mins.z + 36; |
|
tmp.z++; |
|
|
|
m_pPlayer->pev->flags &= ~FL_ONGROUND; |
|
|
|
UTIL_SetOrigin(m_pPlayer->pev, tmp); |
|
|
|
m_pPlayer->pev->angles = pTarget->pev->angles; |
|
|
|
m_pPlayer->pev->v_angle = pTarget->pev->angles; |
|
|
|
m_pPlayer->pev->fixangle = TRUE; |
|
m_pPlayer->pev->velocity = m_pPlayer->pev->basevelocity = g_vecZero; |
|
} |
|
else |
|
{ |
|
EMIT_SOUND( edict(), CHAN_BODY, "buttons/button11.wav", 1, ATTN_NORM ); |
|
m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 3.0; |
|
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.9; |
|
} |
|
|
|
SetThink( NULL ); |
|
#endif |
|
} |
|
|
|
void CDisplacer::LightningEffect( void ) |
|
{ |
|
#ifndef CLIENT_DLL |
|
int m_iBeams = 0; |
|
|
|
if( g_pGameRules->IsMultiplayer()) |
|
return; |
|
|
|
for( int i = 2; i < 5; ++i ) |
|
{ |
|
if( !m_pBeam[m_iBeams] ) |
|
m_pBeam[m_iBeams] = CBeam::BeamCreate( "sprites/lgtning.spr", 16 ); |
|
m_pBeam[m_iBeams]->EntsInit( m_pPlayer->entindex(), m_pPlayer->entindex() ); |
|
m_pBeam[m_iBeams]->SetStartAttachment( i ); |
|
m_pBeam[m_iBeams]->SetEndAttachment( i == 4 ? i - 2 : i + 1 ); |
|
m_pBeam[m_iBeams]->SetColor( 96, 128, 16 ); |
|
m_pBeam[m_iBeams]->SetBrightness( 240 ); |
|
m_pBeam[m_iBeams]->SetNoise( 60 ); |
|
m_pBeam[m_iBeams]->SetScrollRate( 30 ); |
|
m_pBeam[m_iBeams]->pev->scale = 10; |
|
m_iBeams++; |
|
} |
|
#endif |
|
} |
|
|
|
void CDisplacer::ClearBeams( void ) |
|
{ |
|
#ifndef CLIENT_DLL |
|
if( g_pGameRules->IsMultiplayer()) |
|
return; |
|
|
|
for( int i = 0; i < 3; i++ ) |
|
{ |
|
if( m_pBeam[i] ) |
|
{ |
|
UTIL_Remove( m_pBeam[i] ); |
|
m_pBeam[i] = NULL; |
|
} |
|
} |
|
#endif |
|
} |
|
|
|
//========================================================= |
|
// Purpose: |
|
//========================================================= |
|
void CDisplacer::UseAmmo(int count) |
|
{ |
|
m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] -= count; |
|
} |
|
|
|
//========================================================= |
|
// Purpose: |
|
//========================================================= |
|
BOOL CDisplacer::CanFireDisplacer( int count ) const |
|
{ |
|
return m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] >= count; |
|
}
|
|
|