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169 lines
5.9 KiB
169 lines
5.9 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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// Implementation in UTIL.CPP |
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#ifndef SAVERESTORE_H |
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#define SAVERESTORE_H |
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class CBaseEntity; |
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class CSaveRestoreBuffer |
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{ |
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public: |
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CSaveRestoreBuffer( void ); |
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CSaveRestoreBuffer( SAVERESTOREDATA *pdata ); |
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~CSaveRestoreBuffer( void ); |
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int EntityIndex( entvars_t *pevLookup ); |
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int EntityIndex( edict_t *pentLookup ); |
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int EntityIndex( EOFFSET eoLookup ); |
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int EntityIndex( CBaseEntity *pEntity ); |
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int EntityFlags( int entityIndex, int flags ) { return EntityFlagsSet( entityIndex, 0 ); } |
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int EntityFlagsSet( int entityIndex, int flags ); |
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edict_t *EntityFromIndex( int entityIndex ); |
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unsigned short TokenHash( const char *pszToken ); |
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protected: |
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SAVERESTOREDATA *m_pdata; |
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void BufferRewind( int size ); |
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unsigned int HashString( const char *pszToken ); |
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}; |
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class CSave : public CSaveRestoreBuffer |
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{ |
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public: |
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CSave( SAVERESTOREDATA *pdata ) : CSaveRestoreBuffer( pdata ) {}; |
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void WriteShort( const char *pname, const short *value, int count ); |
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void WriteInt( const char *pname, const int *value, int count ); // Save an int |
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void WriteFloat( const char *pname, const float *value, int count ); // Save a float |
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void WriteTime( const char *pname, const float *value, int count ); // Save a float (timevalue) |
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void WriteData( const char *pname, int size, const char *pdata ); // Save a binary data block |
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void WriteString( const char *pname, const char *pstring ); // Save a null-terminated string |
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void WriteString( const char *pname, const int *stringId, int count ); // Save a null-terminated string (engine string) |
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void WriteVector( const char *pname, const Vector &value ); // Save a vector |
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void WriteVector( const char *pname, const float *value, int count ); // Save a vector |
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void WritePositionVector( const char *pname, const Vector &value ); // Offset for landmark if necessary |
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void WritePositionVector( const char *pname, const float *value, int count ); // array of pos vectors |
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void WriteFunction( const char *pname, const int *value, int count ); // Save a function pointer |
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int WriteEntVars( const char *pname, entvars_t *pev ); // Save entvars_t (entvars_t) |
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int WriteFields( const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount ); |
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private: |
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int DataEmpty( const char *pdata, int size ); |
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void BufferField( const char *pname, int size, const char *pdata ); |
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void BufferString( char *pdata, int len ); |
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void BufferData( const char *pdata, int size ); |
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void BufferHeader( const char *pname, int size ); |
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}; |
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typedef struct |
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{ |
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unsigned short size; |
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unsigned short token; |
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char *pData; |
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} HEADER; |
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class CRestore : public CSaveRestoreBuffer |
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{ |
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public: |
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CRestore( SAVERESTOREDATA *pdata ) : CSaveRestoreBuffer( pdata ) { m_global = 0; m_precache = TRUE; } |
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int ReadEntVars( const char *pname, entvars_t *pev ); // entvars_t |
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int ReadFields( const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount ); |
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int ReadField( void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount, int startField, int size, char *pName, void *pData ); |
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int ReadInt( void ); |
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short ReadShort( void ); |
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int ReadNamedInt( const char *pName ); |
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char *ReadNamedString( const char *pName ); |
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int Empty( void ) { return (m_pdata == NULL) || ((m_pdata->pCurrentData-m_pdata->pBaseData)>=m_pdata->bufferSize); } |
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inline void SetGlobalMode( int global ) { m_global = global; } |
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void PrecacheMode( BOOL mode ) { m_precache = mode; } |
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private: |
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char *BufferPointer( void ); |
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void BufferReadBytes( char *pOutput, int size ); |
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void BufferSkipBytes( int bytes ); |
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int BufferSkipZString( void ); |
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int BufferCheckZString( const char *string ); |
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void BufferReadHeader( HEADER *pheader ); |
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int m_global; // Restoring a global entity? |
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BOOL m_precache; |
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}; |
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#define MAX_ENTITYARRAY 64 |
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//#define ARRAYSIZE(p) (sizeof(p)/sizeof(p[0])) |
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#define IMPLEMENT_SAVERESTORE(derivedClass,baseClass) \ |
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int derivedClass::Save( CSave &save )\ |
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{\ |
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if ( !baseClass::Save(save) )\ |
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return 0;\ |
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return save.WriteFields( #derivedClass, this, m_SaveData, ARRAYSIZE(m_SaveData) );\ |
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}\ |
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int derivedClass::Restore( CRestore &restore )\ |
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{\ |
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if ( !baseClass::Restore(restore) )\ |
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return 0;\ |
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return restore.ReadFields( #derivedClass, this, m_SaveData, ARRAYSIZE(m_SaveData) );\ |
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} |
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typedef enum { GLOBAL_OFF = 0, GLOBAL_ON = 1, GLOBAL_DEAD = 2 } GLOBALESTATE; |
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typedef struct globalentity_s globalentity_t; |
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struct globalentity_s |
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{ |
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char name[64]; |
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char levelName[32]; |
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GLOBALESTATE state; |
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globalentity_t *pNext; |
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}; |
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class CGlobalState |
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{ |
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public: |
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CGlobalState(); |
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void Reset( void ); |
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void ClearStates( void ); |
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void EntityAdd( string_t globalname, string_t mapName, GLOBALESTATE state ); |
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void EntitySetState( string_t globalname, GLOBALESTATE state ); |
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void EntityUpdate( string_t globalname, string_t mapname ); |
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const globalentity_t *EntityFromTable( string_t globalname ); |
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GLOBALESTATE EntityGetState( string_t globalname ); |
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int EntityInTable( string_t globalname ) { return (Find( globalname ) != NULL) ? 1 : 0; } |
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int Save( CSave &save ); |
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int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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//#ifdef _DEBUG |
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void DumpGlobals( void ); |
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//#endif |
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private: |
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globalentity_t *Find( string_t globalname ); |
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globalentity_t *m_pList; |
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int m_listCount; |
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}; |
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extern CGlobalState gGlobalState; |
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#endif //SAVERESTORE_H
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