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142 lines
3.7 KiB
142 lines
3.7 KiB
//=========== (C) Copyright 1996-2002, Valve, L.L.C. All rights reserved. =========== |
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// |
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// The copyright to the contents herein is the property of Valve, L.L.C. |
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// The contents may be used and/or copied only with the written permission of |
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in |
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// the agreement/contract under which the contents have been supplied. |
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// |
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// Purpose: Functionality for the observer chase camera |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "player.h" |
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#include "pm_shared.h" |
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// Find the next client in the game for this player to spectate |
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void CBasePlayer::Observer_FindNextPlayer() |
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{ |
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// MOD AUTHORS: Modify the logic of this function if you want to restrict the observer to watching |
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// only a subset of the players. e.g. Make it check the target's team. |
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CBaseEntity *client = m_hObserverTarget; |
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while ( (client = (CBaseEntity*)UTIL_FindEntityByClassname( client, "player" )) != m_hObserverTarget ) |
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{ |
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if ( !client ) |
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continue; |
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if ( !client->pev ) |
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continue; |
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if ( client == this ) |
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continue; |
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// Add checks on target here. |
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m_hObserverTarget = client; |
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break; |
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} |
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// Did we find a target? |
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if ( m_hObserverTarget ) |
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{ |
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// Store the target in pev so the physics DLL can get to it |
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if (pev->iuser1 != OBS_ROAMING) |
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pev->iuser2 = ENTINDEX( m_hObserverTarget->edict() ); |
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// Move to the target |
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UTIL_SetOrigin( pev, m_hObserverTarget->pev->origin ); |
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ALERT( at_console, "Now Tracking %s\n", STRING( m_hObserverTarget->pev->classname ) ); |
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} |
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else |
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{ |
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ALERT( at_console, "No observer targets.\n" ); |
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} |
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} |
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// Handle buttons in observer mode |
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void CBasePlayer::Observer_HandleButtons() |
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{ |
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// Slow down mouse clicks |
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if ( m_flNextObserverInput > gpGlobals->time ) |
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return; |
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// Jump changes from modes: Chase to Roaming |
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if ( m_afButtonPressed & IN_JUMP ) |
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{ |
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if ( pev->iuser1 == OBS_CHASE_LOCKED ) |
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Observer_SetMode( OBS_CHASE_FREE ); |
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else if ( pev->iuser1 == OBS_CHASE_FREE ) |
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Observer_SetMode( OBS_ROAMING ); |
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else if ( pev->iuser1 == OBS_ROAMING ) |
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Observer_SetMode( OBS_IN_EYE ); |
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else if ( pev->iuser1 == OBS_IN_EYE ) |
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Observer_SetMode( OBS_MAP_FREE ); |
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else if ( pev->iuser1 == OBS_MAP_FREE ) |
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Observer_SetMode( OBS_MAP_CHASE ); |
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else |
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Observer_SetMode( OBS_CHASE_FREE ); // don't use OBS_CHASE_LOCKED anymore |
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m_flNextObserverInput = gpGlobals->time + 0.2f; |
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} |
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// Attack moves to the next player |
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if ( m_afButtonPressed & IN_ATTACK ) |
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{ |
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Observer_FindNextPlayer(); |
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m_flNextObserverInput = gpGlobals->time + 0.2f; |
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} |
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} |
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// Attempt to change the observer mode |
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void CBasePlayer::Observer_SetMode( int iMode ) |
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{ |
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// Just abort if we're changing to the mode we're already in |
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if ( iMode == pev->iuser1 ) |
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return; |
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// is valid mode ? |
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if ( iMode < OBS_CHASE_LOCKED || iMode > OBS_MAP_CHASE ) |
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iMode = OBS_IN_EYE; // now it is |
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// if we are not roaming, we need a valid target to track |
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if ( (iMode != OBS_ROAMING) && (m_hObserverTarget == 0) ) |
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{ |
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Observer_FindNextPlayer(); |
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// if we didn't find a valid target switch to roaming |
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if (m_hObserverTarget == 0) |
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{ |
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ClientPrint( pev, HUD_PRINTCENTER, "#Spec_NoTarget" ); |
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iMode = OBS_ROAMING; |
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} |
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} |
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// set spectator mode |
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pev->iuser1 = iMode; |
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// set target if not roaming |
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if (iMode == OBS_ROAMING) |
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pev->iuser2 = 0; |
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else |
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pev->iuser2 = ENTINDEX( m_hObserverTarget->edict() ); |
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// print spepctaor mode on client screen |
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char modemsg[16]; |
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sprintf(modemsg,"#Spec_Mode%i", iMode); |
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ClientPrint( pev, HUD_PRINTCENTER, modemsg ); |
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}
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