Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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#include "input_mouse.h"
#include "exportdef.h"
#include "hud.h"
#include "cl_util.h"
// shared between backends
Vector dead_viewangles(0, 0, 0);
cvar_t *sensitivity;
cvar_t *in_joystick;
FWGSInput fwgsInput;
#ifdef SUPPORT_GOLDSOURCE_INPUT
GoldSourceInput goldSourceInput;
AbstractInput* currentInput = &goldSourceInput;
#else
AbstractInput* currentInput = &fwgsInput;
#endif
extern "C" void DLLEXPORT IN_ClientMoveEvent( float forwardmove, float sidemove )
{
currentInput->IN_ClientMoveEvent(forwardmove, sidemove);
}
extern "C" void DLLEXPORT IN_ClientLookEvent( float relyaw, float relpitch )
{
currentInput->IN_ClientLookEvent(relyaw, relpitch);
}
void IN_Move( float frametime, usercmd_t *cmd )
{
currentInput->IN_Move(frametime, cmd);
}
extern "C" void DLLEXPORT IN_MouseEvent( int mstate )
{
currentInput->IN_MouseEvent(mstate);
}
extern "C" void DLLEXPORT IN_ClearStates( void )
{
currentInput->IN_ClearStates();
}
extern "C" void DLLEXPORT IN_ActivateMouse( void )
{
currentInput->IN_ActivateMouse();
}
extern "C" void DLLEXPORT IN_DeactivateMouse( void )
{
currentInput->IN_DeactivateMouse();
}
extern "C" void DLLEXPORT IN_Accumulate( void )
{
currentInput->IN_Accumulate();
}
void IN_Commands( void )
{
currentInput->IN_Commands();
}
void IN_Shutdown( void )
{
currentInput->IN_Shutdown();
}
void IN_Init( void )
{
#ifdef SUPPORT_GOLDSOURCE_INPUT
if (isXashFWGS()) {
gEngfuncs.Con_Printf( "FWGS Xash3D input is in use\n" );
currentInput = &fwgsInput;
} else {
gEngfuncs.Con_Printf( "GoldSource input is in use\n" );
currentInput = &goldSourceInput;
}
#else
currentInput = &fwgsInput;
#endif
currentInput->IN_Init();
}