Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//++ BulliT
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "game.h"
#include "player.h"
#include "agtimer.h"
#include "agglobal.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
DLL_GLOBAL bool g_bPaused = false;
extern int gmsgTimer;
AgTimer::AgTimer()
{
m_fNextTimerUpdate = gpGlobals->time + 5.0; //Dont start timer directly.
m_fLastTimeCheck = gpGlobals->time;
m_fEffectiveTime = 0.0;
m_pmp_timelimit = CVAR_GET_POINTER("mp_timelimit");
}
AgTimer::~AgTimer()
{
}
void AgTimer::Think()
{
//Calculate effective time
if (!g_bPaused)
m_fEffectiveTime += gpGlobals->time - m_fLastTimeCheck;
m_fLastTimeCheck = gpGlobals->time;
if (m_fNextTimerUpdate <= m_fEffectiveTime)
{
//Sanity time check. Some dudes tends to put timelimit weird.
if (timelimit.value > 2880)
CVAR_SET_FLOAT("mp_timelimit",2880); //Max two days.
//Write the time. (negative turns off timer on client)
#ifdef AG_NO_CLIENT_DLL
long lTime = (m_pmp_timelimit->value * 60) - m_fEffectiveTime;
if (lTime > 0)
{
char szTime[128];
if (86400 < lTime)
{
//More than one day. Print days, hour, minutes and seconds
ldiv_t d1 = ldiv(lTime, 86400);
ldiv_t d2 = ldiv(d1.rem, 3600);
ldiv_t d3 = ldiv(d2.rem, 60);
sprintf(szTime,"%ldd %ldh %02ldm %02lds\n",d1.quot,d2.quot,d3.quot,d3.rem);
}
else if (3600 < lTime)
{
//More than one hour. Print hour, minutes and seconds
ldiv_t d1 = ldiv(lTime, 3600);
ldiv_t d2 = ldiv(d1.rem, 60);
sprintf(szTime,"%ldh %02ldm %02lds\n",d1.quot,d2.quot,d2.rem);
}
else if (60 < lTime)
{
//More than one minute. Print minutes and seconds.
ldiv_t d = ldiv(lTime, 60);
sprintf(szTime,"%ld:%02ld\n",d.quot,d.rem);
}
else
{
//Less than a minute left. Print seconds.
sprintf(szTime,"%ld\n",lTime);
}
AgSay(NULL,szTime,NULL,5,0.5,0.01,1);
if (120L < lTime)
m_fNextTimerUpdate += 30;
else
m_fNextTimerUpdate += 5;
}
#else
MESSAGE_BEGIN( MSG_BROADCAST, gmsgTimer );
WRITE_LONG( (int)m_pmp_timelimit->value * 60); //Timelimit
WRITE_LONG( (int)m_fEffectiveTime ); //How much time that has passed.
MESSAGE_END();
//Send next in 1 sec
m_fNextTimerUpdate += 1;
#endif
}
}
//-- Martin Webrant