Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
//
// cinematic.cpp
//
// implementation of CHudCinematic class
//
#include "hud.h"
#include "cl_util.h"
#include <string.h>
#include <time.h>
#include <stdio.h>
#include "event_api.h"
#include "event_args.h"
#include "triangleapi.h"
#include "parsemsg.h"
void CHudMessage::DrawCinematic()
{
if( !m_hSprite )
{
m_hSprite = SPR_Load( "sprites/wide_bar.spr" );
m_hSpriteModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_hSprite );
}
gEngfuncs.pTriAPI->RenderMode( kRenderTransAlpha );
gEngfuncs.pTriAPI->SpriteTexture( m_hSpriteModel, 0 );
gEngfuncs.pTriAPI->Color4f( 1.0f, 1.0f, 1.0f, 1.0f );
gEngfuncs.pTriAPI->CullFace( TRI_NONE );
gEngfuncs.pTriAPI->Begin( TRI_QUADS );
// top right
gEngfuncs.pTriAPI->TexCoord2f( 0.0f, 1.0f );
gEngfuncs.pTriAPI->Vertex3f( 0, 0, 0 );
// top left
gEngfuncs.pTriAPI->TexCoord2f( 0.0f, 0.0f );
gEngfuncs.pTriAPI->Vertex3f( 0, ScreenHeight, 0 );
// bottom left
gEngfuncs.pTriAPI->TexCoord2f( 1.0f, 0.0f );
gEngfuncs.pTriAPI->Vertex3f( ScreenWidth, ScreenHeight, 0 );
// bottom right
gEngfuncs.pTriAPI->TexCoord2f( 1.0f, 1.0f );
gEngfuncs.pTriAPI->Vertex3f( ScreenWidth, 0, 0 );
gEngfuncs.pTriAPI->End(); //end our list of vertexes
gEngfuncs.pTriAPI->RenderMode( kRenderNormal ); //return to normal
}