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66 lines
1.8 KiB
66 lines
1.8 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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// |
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// cinematic.cpp |
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// |
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// implementation of CHudCinematic class |
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// |
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#include "hud.h" |
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#include "cl_util.h" |
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#include <string.h> |
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#include <time.h> |
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#include <stdio.h> |
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#include "event_api.h" |
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#include "event_args.h" |
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#include "triangleapi.h" |
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#include "parsemsg.h" |
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void CHudMessage::DrawCinematic() |
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{ |
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if( !m_hSprite ) |
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{ |
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m_hSprite = SPR_Load( "sprites/wide_bar.spr" ); |
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m_hSpriteModel = (struct model_s *)gEngfuncs.GetSpritePointer( m_hSprite ); |
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} |
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gEngfuncs.pTriAPI->RenderMode( kRenderTransAlpha ); |
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gEngfuncs.pTriAPI->SpriteTexture( m_hSpriteModel, 0 ); |
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gEngfuncs.pTriAPI->Color4f( 1.0f, 1.0f, 1.0f, 1.0f ); |
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gEngfuncs.pTriAPI->CullFace( TRI_NONE ); |
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gEngfuncs.pTriAPI->Begin( TRI_QUADS ); |
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// top right |
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gEngfuncs.pTriAPI->TexCoord2f( 0.0f, 1.0f ); |
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gEngfuncs.pTriAPI->Vertex3f( 0, 0, 0 ); |
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// top left |
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gEngfuncs.pTriAPI->TexCoord2f( 0.0f, 0.0f ); |
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gEngfuncs.pTriAPI->Vertex3f( 0, ScreenHeight, 0 ); |
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// bottom left |
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gEngfuncs.pTriAPI->TexCoord2f( 1.0f, 0.0f ); |
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gEngfuncs.pTriAPI->Vertex3f( ScreenWidth, ScreenHeight, 0 ); |
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// bottom right |
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gEngfuncs.pTriAPI->TexCoord2f( 1.0f, 1.0f ); |
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gEngfuncs.pTriAPI->Vertex3f( ScreenWidth, 0, 0 ); |
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gEngfuncs.pTriAPI->End(); //end our list of vertexes |
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gEngfuncs.pTriAPI->RenderMode( kRenderNormal ); //return to normal |
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} |
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