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142 lines
3.1 KiB
142 lines
3.1 KiB
// botman's Half-Life bot example |
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// |
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// http://planethalflife.com/botman/ |
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// |
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// botcam.cpp |
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// |
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#include "extdll.h" |
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#include "util.h" |
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#include "client.h" |
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#include "cbase.h" |
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#include "player.h" |
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#include "botcam.h" |
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#include "skill.h" |
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#include "items.h" |
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#include "gamerules.h" |
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LINK_ENTITY_TO_CLASS(entity_botcam, CBotCam); |
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CBotCam *CBotCam::Create( CBasePlayer *pPlayer, CBasePlayer *pBot ) |
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{ |
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CBotCam *pBotCam = GetClassPtr( (CBotCam *)NULL ); |
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PRECACHE_MODEL( "models/mechgibs.mdl" ); |
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pBotCam->m_pPlayer = pPlayer; |
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pBotCam->m_pBot = pBot; |
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pPlayer->pev->effects |= EF_NODRAW; |
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pPlayer->pev->solid = SOLID_NOT; |
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pPlayer->pev->takedamage = DAMAGE_NO; |
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pPlayer->m_iHideHUD |= HIDEHUD_ALL; |
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pBotCam->Spawn(); |
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return pBotCam; |
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} |
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void CBotCam::Spawn( void ) |
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{ |
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pev->classname = MAKE_STRING("entity_botcam"); |
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UTIL_MakeVectors(m_pBot->pev->v_angle); |
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TraceResult tr; |
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UTIL_TraceLine(m_pBot->pev->origin + m_pBot->pev->view_ofs, |
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m_pBot->pev->origin + m_pBot->pev->view_ofs + gpGlobals->v_forward * -16 + gpGlobals->v_up * 10, |
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dont_ignore_monsters, m_pBot->edict(), &tr ); |
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pev->angles = m_pBot->pev->v_angle; |
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pev->fixangle = TRUE; |
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SET_VIEW (m_pPlayer->edict(), edict()); |
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// mechgibs seems to be an "invisible" model. Other players won't see |
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// anything when this model is used as the botcam... |
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SET_MODEL(ENT(pev), "models/mechgibs.mdl"); |
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pev->movetype = MOVETYPE_FLY; |
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pev->solid = SOLID_NOT; |
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pev->takedamage = DAMAGE_NO; |
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pev->renderamt = 0; |
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m_pPlayer->EnableControl(FALSE); |
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SetTouch( NULL ); |
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SetThink( &CBotCam::IdleThink ); |
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pev->nextthink = gpGlobals->time + 0.1f; |
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} |
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void CBotCam::IdleThink( void ) |
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{ |
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// make sure bot is still in the game... |
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if (m_pBot->pev->takedamage != DAMAGE_NO) // not "kicked" |
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{ |
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UTIL_MakeVectors(m_pBot->pev->v_angle); |
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TraceResult tr; |
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UTIL_TraceLine(m_pBot->pev->origin + m_pBot->pev->view_ofs, |
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m_pBot->pev->origin + m_pBot->pev->view_ofs + gpGlobals->v_forward * -16 + gpGlobals->v_up * 10, |
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dont_ignore_monsters, m_pBot->edict(), &tr ); |
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pev->angles = m_pBot->pev->v_angle; |
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pev->fixangle = TRUE; |
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SET_VIEW (m_pPlayer->edict(), edict()); |
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pev->nextthink = gpGlobals->time; |
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} |
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else |
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{ |
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SET_VIEW (m_pPlayer->edict(), m_pPlayer->edict()); |
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m_pPlayer->pev->effects &= ~EF_NODRAW; |
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m_pPlayer->pev->solid = SOLID_SLIDEBOX; |
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m_pPlayer->pev->takedamage = DAMAGE_AIM; |
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m_pPlayer->m_iHideHUD &= ~HIDEHUD_ALL; |
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m_pPlayer->EnableControl(TRUE); |
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m_pPlayer->pBotCam = NULL; // player's botcam is no longer valid |
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m_pBot = NULL; |
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m_pPlayer = NULL; |
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REMOVE_ENTITY( ENT(pev) ); |
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} |
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} |
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void CBotCam::Disconnect( void ) |
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{ |
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SET_VIEW (m_pPlayer->edict(), m_pPlayer->edict()); |
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m_pPlayer->pev->effects &= ~EF_NODRAW; |
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m_pPlayer->pev->solid = SOLID_SLIDEBOX; |
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m_pPlayer->pev->takedamage = DAMAGE_AIM; |
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m_pPlayer->m_iHideHUD &= ~HIDEHUD_ALL; |
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m_pPlayer->EnableControl(TRUE); |
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m_pPlayer->pBotCam = NULL; // player's botcam is no longer valid |
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m_pBot = NULL; |
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m_pPlayer = NULL; |
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REMOVE_ENTITY( ENT(pev) ); |
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} |
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