hlsdk-portable/dlls/squeakgrenade.h
2016-10-03 00:47:18 +05:00

48 lines
1.2 KiB
C++

/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef SQUEAKGRENADE_H
#define SQUEAKGRENADE_H
class CSqueakGrenade : public CGrenade
{
public:
void Spawn(void);
void Precache(void);
int Classify(void);
void EXPORT SuperBounceTouch(CBaseEntity *pOther);
void EXPORT HuntThink(void);
int BloodColor(void) { return BLOOD_COLOR_YELLOW; }
void Killed(entvars_t *pevAttacker, int iGib);
void GibMonster(void);
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
static TYPEDESCRIPTION m_SaveData[];
static float m_flNextBounceSoundTime;
// CBaseEntity *m_pTarget;
float m_flDie;
Vector m_vecTarget;
float m_flNextHunt;
float m_flNextHit;
Vector m_posPrev;
EHANDLE m_hOwner;
int m_iMyClass;
};
#endif // SQUEAKGRENADE_H