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492 lines
14 KiB
492 lines
14 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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//========================================================= |
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// bullsquid - big, spotty tentacle-mouthed meanie. |
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//========================================================= |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "schedule.h" |
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#include "nodes.h" |
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#include "effects.h" |
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#include "decals.h" |
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#include "soundent.h" |
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#include "game.h" |
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#include "bullsquid.h" |
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//========================================================= |
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// Monster's Anim Events Go Here |
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//========================================================= |
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#define ZBULL_AE_SPIT ( 1 ) |
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#define ZBULL_AE_BITE ( 2 ) |
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#define ZBULL_AE_BLINK ( 3 ) |
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#define ZBULL_AE_TAILWHIP ( 4 ) |
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#define ZBULL_AE_HOP ( 5 ) |
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#define ZBULL_AE_THROW ( 6 ) |
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class CEinarZombieBull : public CBullsquid |
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{ |
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public: |
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void Spawn(); |
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void Precache(); |
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int Classify(); |
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void SetYawSpeed(); |
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void HandleAnimEvent( MonsterEvent_t *pEvent ); |
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void IdleSound(); |
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void PainSound(); |
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void DeathSound(); |
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void AlertSound(); |
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void AttackSound(); |
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void BiteSound(); |
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void StartTask( Task_t *pTask ); |
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int IgnoreConditions(); |
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void RunAI(); |
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int IRelationship( CBaseEntity *pTarget ); |
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int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); |
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BOOL CheckMeleeAttack1( float flDot, float flDist ); |
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BOOL CheckMeleeAttack2( float flDot, float flDist ); |
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BOOL CheckRangeAttack1( float flDot, float flDist ) { return FALSE; } |
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Schedule_t *GetSchedule(); |
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Schedule_t *GetScheduleOfType( int Type ); |
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static const char *pAttackSounds[]; |
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static const char *pBiteSounds[]; |
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static const char *pIdleSounds[]; |
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static const char *pAlertSounds[]; |
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static const char *pPainSounds[]; |
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static const char *pDeathSounds[]; |
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}; |
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LINK_ENTITY_TO_CLASS( monster_th_zombiebull, CEinarZombieBull ) |
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const char *CEinarZombieBull::pAttackSounds[] = |
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{ |
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"bull/bu_whip1.wav", |
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"bull/bu_whip2.wav", |
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"bull/bu_whip3.wav", |
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}; |
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const char *CEinarZombieBull::pBiteSounds[] = |
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{ |
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"bull/bu_gore1.wav", |
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"bull/bu_gore2.wav", |
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"bull/bu_gore3.wav", |
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}; |
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const char *CEinarZombieBull::pIdleSounds[] = |
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{ |
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"bull/bu_idle1.wav", |
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"bull/bu_idle2.wav", |
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"bull/bu_idle3.wav", |
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}; |
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const char *CEinarZombieBull::pAlertSounds[] = |
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{ |
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"bull/bu_alert1.wav", |
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"bull/bu_alert2.wav", |
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"bull/bu_alert3.wav", |
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"bull/bu_alert4.wav", |
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}; |
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const char *CEinarZombieBull::pPainSounds[] = |
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{ |
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"bull/bu_pain1.wav", |
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"bull/bu_pain2.wav", |
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"bull/bu_pain3.wav", |
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}; |
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const char *CEinarZombieBull::pDeathSounds[] = |
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{ |
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"bull/bu_die1.wav", |
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"bull/bu_die2.wav", |
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"bull/bu_die3.wav", |
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}; |
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//========================================================= |
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// Classify - indicates this monster's place in the |
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// relationship table. |
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//========================================================= |
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int CEinarZombieBull::Classify() |
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{ |
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return CLASS_ALIEN_MONSTER; |
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} |
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//========================================================= |
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// IgnoreConditions |
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//========================================================= |
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int CEinarZombieBull::IgnoreConditions() |
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{ |
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int iIgnore = CBaseMonster::IgnoreConditions(); |
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if( gpGlobals->time - m_flLastHurtTime <= 20 ) |
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{ |
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// haven't been hurt in 20 seconds, so let the squid care about stink. |
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iIgnore = bits_COND_SMELL | bits_COND_SMELL_FOOD; |
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} |
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return iIgnore; |
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} |
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//========================================================= |
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// IRelationship - overridden for bullsquid so that it can |
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// be made to ignore its love of headcrabs for a while. |
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//========================================================= |
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int CEinarZombieBull::IRelationship( CBaseEntity *pTarget ) |
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{ |
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return CBaseMonster::IRelationship( pTarget ); |
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} |
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//========================================================= |
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// TakeDamage - overridden for bullsquid so we can keep track |
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// of how much time has passed since it was last injured |
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//========================================================= |
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int CEinarZombieBull::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) |
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{ |
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float flDist; |
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Vector vecApex; |
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// if the squid is running, has an enemy, was hurt by the enemy, hasn't been hurt in the last 3 seconds, and isn't too close to the enemy, |
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// it will swerve. (whew). |
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if( m_hEnemy != 0 && IsMoving() && pevAttacker == m_hEnemy->pev && gpGlobals->time - m_flLastHurtTime > 3 ) |
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{ |
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flDist = ( pev->origin - m_hEnemy->pev->origin ).Length2D(); |
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if( flDist > SQUID_SPRINT_DIST ) |
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{ |
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flDist = ( pev->origin - m_Route[m_iRouteIndex].vecLocation ).Length2D();// reusing flDist. |
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if( FTriangulate( pev->origin, m_Route[m_iRouteIndex].vecLocation, flDist * 0.5f, m_hEnemy, &vecApex ) ) |
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{ |
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InsertWaypoint( vecApex, bits_MF_TO_DETOUR | bits_MF_DONT_SIMPLIFY ); |
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} |
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} |
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} |
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m_flLastHurtTime = gpGlobals->time; |
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return CBaseMonster::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType ); |
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} |
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//========================================================= |
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// CheckMeleeAttack1 - bullsquid is a big guy, so has a longer |
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// melee range than most monsters. This is the tailwhip attack |
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//========================================================= |
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BOOL CEinarZombieBull::CheckMeleeAttack1( float flDot, float flDist ) |
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{ |
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if( m_hEnemy->pev->health <= gSkillData.bullsquidDmgWhip && flDist <= 110 && flDot >= 0.7f ) |
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{ |
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return TRUE; |
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} |
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return FALSE; |
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} |
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//========================================================= |
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// CheckMeleeAttack2 - bullsquid is a big guy, so has a longer |
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// melee range than most monsters. This is the bite attack. |
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// this attack will not be performed if the tailwhip attack |
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// is valid. |
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//========================================================= |
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BOOL CEinarZombieBull::CheckMeleeAttack2( float flDot, float flDist ) |
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{ |
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if( flDist <= 110 && flDot >= 0.7f && !HasConditions( bits_COND_CAN_MELEE_ATTACK1 ) ) |
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{ |
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return TRUE; |
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} |
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return FALSE; |
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} |
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//========================================================= |
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// IdleSound |
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//========================================================= |
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void CEinarZombieBull::IdleSound() |
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{ |
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EMIT_SOUND( ENT( pev ), CHAN_VOICE, RANDOM_SOUND_ARRAY( pIdleSounds ), 1, ATTN_NORM ); |
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} |
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//========================================================= |
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// PainSound |
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//========================================================= |
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void CEinarZombieBull::PainSound() |
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{ |
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EMIT_SOUND( ENT( pev ), CHAN_VOICE, RANDOM_SOUND_ARRAY( pPainSounds ), 1, ATTN_NORM ); |
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} |
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//========================================================= |
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// AlertSound |
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//========================================================= |
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void CEinarZombieBull::AlertSound() |
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{ |
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EMIT_SOUND( ENT( pev ), CHAN_VOICE, RANDOM_SOUND_ARRAY( pAlertSounds ), 1, ATTN_NORM ); |
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} |
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//========================================================= |
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// SetYawSpeed - allows each sequence to have a different |
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// turn rate associated with it. |
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//========================================================= |
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void CEinarZombieBull::SetYawSpeed() |
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{ |
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int ys; |
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ys = 95; |
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pev->yaw_speed = ys; |
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} |
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//========================================================= |
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// HandleAnimEvent - catches the monster-specific messages |
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// that occur when tagged animation frames are played. |
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//========================================================= |
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void CEinarZombieBull::HandleAnimEvent( MonsterEvent_t *pEvent ) |
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{ |
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switch( pEvent->event ) |
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{ |
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case ZBULL_AE_BITE: |
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{ |
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// SOUND HERE! |
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CBaseEntity *pHurt = CheckTraceHullAttack( 110, gSkillData.bullsquidDmgBite, DMG_SLASH ); |
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if( pHurt ) |
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{ |
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//pHurt->pev->punchangle.z = -15; |
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//pHurt->pev->punchangle.x = -45; |
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pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_forward * 50; |
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pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 30; |
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} |
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} |
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break; |
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case ZBULL_AE_TAILWHIP: |
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{ |
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CBaseEntity *pHurt = CheckTraceHullAttack( 110, gSkillData.bullsquidDmgWhip, DMG_CLUB | DMG_ALWAYSGIB ); |
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if( pHurt ) |
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{ |
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// pHurt->pev->punchangle.z = -20; |
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// pHurt->pev->punchangle.x = 20; |
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pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_forward * 500; |
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pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 30; |
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} |
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} |
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break; |
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case ZBULL_AE_THROW: |
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{ |
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int iPitch; |
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// squid throws its prey IF the prey is a client. |
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CBaseEntity *pHurt = CheckTraceHullAttack( 110, 0, 0 ); |
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if( pHurt ) |
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{ |
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// croonchy bite sound |
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iPitch = RANDOM_FLOAT( 90, 110 ); |
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EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, RANDOM_SOUND_ARRAY( pBiteSounds ), 1, ATTN_NORM, 0, iPitch ); |
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//pHurt->pev->punchangle.x = RANDOM_LONG( 0, 34 ) - 5; |
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//pHurt->pev->punchangle.z = RANDOM_LONG( 0, 49 ) - 25; |
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//pHurt->pev->punchangle.y = RANDOM_LONG( 0, 89 ) - 45; |
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// screeshake transforms the viewmodel as well as the viewangle. No problems with seeing the ends of the viewmodels. |
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UTIL_ScreenShake( pHurt->pev->origin, 25.0, 1.5, 0.7, 2 ); |
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if( pHurt->IsPlayer() ) |
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{ |
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UTIL_MakeVectors( pev->angles ); |
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pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_forward * 500 + gpGlobals->v_up * 30; |
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} |
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} |
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} |
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break; |
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default: |
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CBullsquid::HandleAnimEvent( pEvent ); |
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} |
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} |
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//========================================================= |
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// Spawn |
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//========================================================= |
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void CEinarZombieBull::Spawn() |
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{ |
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Precache(); |
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SET_MODEL( ENT( pev ), "models/zombiebull.mdl" ); |
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UTIL_SetSize( pev, Vector( -32, -32, 0 ), Vector( 32, 32, 64 ) ); |
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pev->solid = SOLID_SLIDEBOX; |
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pev->movetype = MOVETYPE_STEP; |
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m_bloodColor = BLOOD_COLOR_RED; |
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pev->effects = 0; |
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pev->health = gSkillData.bullsquidHealth * 5; |
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m_flFieldOfView = 0.2;// indicates the width of this monster's forward view cone ( as a dotproduct result ) |
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m_MonsterState = MONSTERSTATE_NONE; |
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m_fCanThreatDisplay = FALSE; |
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MonsterInit(); |
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} |
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//========================================================= |
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// Precache - precaches all resources this monster needs |
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//========================================================= |
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void CEinarZombieBull::Precache() |
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{ |
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PRECACHE_MODEL( "models/zombiebull.mdl" ); |
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PRECACHE_SOUND( "zombie/claw_miss2.wav" );// because we use the basemonster SWIPE animation event |
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PRECACHE_SOUND_ARRAY( pAttackSounds ); |
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PRECACHE_SOUND_ARRAY( pBiteSounds ); |
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PRECACHE_SOUND_ARRAY( pIdleSounds ); |
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PRECACHE_SOUND_ARRAY( pAlertSounds ); |
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PRECACHE_SOUND_ARRAY( pPainSounds ); |
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PRECACHE_SOUND_ARRAY( pDeathSounds ); |
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PRECACHE_SOUND( "bull/bu_paw1.wav" ); |
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PRECACHE_SOUND( "bull/bu_runstep1.wav" ); |
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PRECACHE_SOUND( "bull/bu_runstep2.wav" ); |
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PRECACHE_SOUND( "bull/bu_walkstep1.wav" ); |
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PRECACHE_SOUND( "bull/bu_walkstep2.wav" ); |
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} |
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//========================================================= |
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// DeathSound |
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//========================================================= |
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void CEinarZombieBull::DeathSound() |
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{ |
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EMIT_SOUND( ENT( pev ), CHAN_VOICE, RANDOM_SOUND_ARRAY( pDeathSounds ), 1, ATTN_NORM ); |
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} |
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//========================================================= |
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// AttackSound |
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//========================================================= |
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void CEinarZombieBull::AttackSound() |
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{ |
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EMIT_SOUND( ENT( pev ), CHAN_VOICE, RANDOM_SOUND_ARRAY( pAttackSounds ), 1, ATTN_NORM ); |
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} |
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//========================================================= |
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// BiteSound |
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//========================================================= |
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void CEinarZombieBull::BiteSound() |
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{ |
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EMIT_SOUND( ENT( pev ), CHAN_VOICE, RANDOM_SOUND_ARRAY( pBiteSounds ), 1, ATTN_NORM ); |
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} |
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//======================================================== |
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// RunAI - overridden for bullsquid because there are things |
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// that need to be checked every think. |
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//======================================================== |
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void CEinarZombieBull::RunAI() |
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{ |
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// first, do base class stuff |
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CBaseMonster::RunAI(); |
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if( m_hEnemy != 0 && m_Activity == ACT_RUN ) |
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{ |
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// chasing enemy. Sprint for last bit |
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if( ( pev->origin - m_hEnemy->pev->origin).Length2D() < SQUID_SPRINT_DIST ) |
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{ |
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pev->framerate = 1.25; |
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} |
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} |
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} |
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//========================================================= |
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// GetSchedule |
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//========================================================= |
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Schedule_t *CEinarZombieBull::GetSchedule() |
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{ |
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switch( m_MonsterState ) |
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{ |
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case MONSTERSTATE_ALERT: |
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return CBaseMonster::GetSchedule(); |
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case MONSTERSTATE_COMBAT: |
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{ |
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// dead enemy |
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if( HasConditions( bits_COND_ENEMY_DEAD ) ) |
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{ |
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// call base class, all code to handle dead enemies is centralized there. |
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return CBaseMonster::GetSchedule(); |
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} |
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if( HasConditions( bits_COND_NEW_ENEMY ) ) |
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{ |
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return GetScheduleOfType( SCHED_WAKE_ANGRY ); |
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} |
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if( HasConditions( bits_COND_CAN_MELEE_ATTACK1 ) ) |
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{ |
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return GetScheduleOfType( SCHED_MELEE_ATTACK1 ); |
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} |
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if( HasConditions( bits_COND_CAN_MELEE_ATTACK2 ) ) |
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{ |
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return GetScheduleOfType( SCHED_MELEE_ATTACK2 ); |
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} |
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return GetScheduleOfType( SCHED_CHASE_ENEMY ); |
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} |
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default: |
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break; |
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} |
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return CBaseMonster::GetSchedule(); |
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} |
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//========================================================= |
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// GetScheduleOfType |
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//========================================================= |
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Schedule_t *CEinarZombieBull::GetScheduleOfType( int Type ) |
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{ |
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switch( Type ) |
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{ |
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case SCHED_RANGE_ATTACK1: |
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case SCHED_SQUID_SNIFF_AND_EAT: |
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return CBaseMonster::GetScheduleOfType( Type ); |
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break; |
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} |
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return CBullsquid::GetScheduleOfType( Type ); |
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} |
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//========================================================= |
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// Start task - selects the correct activity and performs |
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// any necessary calculations to start the next task on the |
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// schedule. OVERRIDDEN for bullsquid because it needs to |
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// know explicitly when the last attempt to chase the enemy |
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// failed, since that impacts its attack choices. |
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//========================================================= |
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void CEinarZombieBull::StartTask( Task_t *pTask ) |
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{ |
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m_iTaskStatus = TASKSTATUS_RUNNING; |
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switch( pTask->iTask ) |
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{ |
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case TASK_MELEE_ATTACK2: |
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{ |
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AttackSound(); |
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CBaseMonster::StartTask( pTask ); |
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break; |
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} |
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default: |
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{ |
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CBullsquid::StartTask( pTask ); |
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break; |
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} |
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} |
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}
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