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182 lines
4.0 KiB
182 lines
4.0 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "nodes.h" |
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#include "player.h" |
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enum medkit_e |
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{ |
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MEDKIT_IDLE = 0, |
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MEDKIT_LONGIDLE, |
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MEDKIT_LONGUSE, |
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MEDKIT_SHORTUSE, |
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MEDKIT_HOLSTER, |
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MEDKIT_DRAW |
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}; |
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LINK_ENTITY_TO_CLASS( weapon_th_medkit, CWeaponEinarMedkit ) |
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void CWeaponEinarMedkit::Spawn() |
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{ |
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Precache(); |
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m_iId = WEAPON_MEDKIT; |
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SET_MODEL( ENT( pev ), "models/w_tfc_medkit.mdl" ); |
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m_iDefaultAmmo = MEDKIT_DEFAULT_GIVE; |
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FallInit();// get ready to fall down. |
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} |
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void CWeaponEinarMedkit::Precache() |
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{ |
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PRECACHE_MODEL( "models/v_tfc_medkit.mdl" ); |
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PRECACHE_MODEL( "models/w_tfc_medkit.mdl" ); |
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PRECACHE_MODEL( "models/p_tfc_medkit.mdl" ); |
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PRECACHE_SOUND( "items/9mmclip1.wav" ); |
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PRECACHE_SOUND( "items/medshot4.wav" ); |
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PRECACHE_SOUND( "items/medshotno1.wav" ); |
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} |
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int CWeaponEinarMedkit::GetItemInfo( ItemInfo *p ) |
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{ |
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p->pszName = STRING( pev->classname ); |
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p->pszAmmo1 = "health"; |
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p->iMaxAmmo1 = MEDKIT_MAX_CARRY; |
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p->pszAmmo2 = NULL; |
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p->iMaxAmmo2 = -1; |
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p->iMaxClip = WEAPON_NOCLIP; |
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p->iSlot = 4; |
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p->iPosition = 4; |
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p->iId = m_iId = WEAPON_MEDKIT; |
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p->iWeight = MEDKIT_WEIGHT; |
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p->iFlags = ITEM_FLAG_LIMITINWORLD | ITEM_FLAG_EXHAUSTIBLE; |
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return 1; |
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} |
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int CWeaponEinarMedkit::AddToPlayer( CBasePlayer *pPlayer ) |
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{ |
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if( CBasePlayerWeapon::AddToPlayer( pPlayer ) ) |
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{ |
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MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev ); |
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WRITE_BYTE( m_iId ); |
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MESSAGE_END(); |
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return TRUE; |
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} |
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return FALSE; |
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} |
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BOOL CWeaponEinarMedkit::Deploy() |
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{ |
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return DefaultDeploy( "models/v_tfc_medkit.mdl", "models/p_tfc_medkit.mdl", MEDKIT_DRAW, "trip" ); |
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} |
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void CWeaponEinarMedkit::Holster(int skiplocal /*= 0*/) |
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{ |
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m_fInAttack = 0; |
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5f; |
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SendWeaponAnim( MEDKIT_HOLSTER ); |
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} |
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void CWeaponEinarMedkit::PrimaryAttack() |
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{ |
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if( m_pPlayer->pev->health >= m_pPlayer->pev->max_health |
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|| m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0 ) |
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{ |
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if( m_fFireOnEmpty ) |
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{ |
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PlayEmptySound(); |
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m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 1.0f; |
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} |
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return; |
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} |
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if( m_fInAttack ) |
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{ |
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if( m_flNextSecondaryAttack < UTIL_WeaponTimeBase() ) |
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Heal(); |
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return; |
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} |
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Use(); |
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} |
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void CWeaponEinarMedkit::SecondaryAttack() |
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{ |
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if( m_fInAttack ) |
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Heal(); |
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} |
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void CWeaponEinarMedkit::Use() |
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{ |
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SendWeaponAnim( MEDKIT_LONGUSE, 0 ); |
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m_fInAttack = 1; |
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m_flNextPrimaryAttack = m_flNextSecondaryAttack = m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.2f; |
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} |
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void CWeaponEinarMedkit::Heal() |
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{ |
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m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]--; |
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m_pPlayer->TakeHealth( 25, DMG_GENERIC ); |
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m_pPlayer->m_iWeaponVolume = NORMAL_GUN_VOLUME; |
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EMIT_SOUND( ENT( m_pPlayer->pev ), CHAN_WEAPON, "items/medshot4.wav", 1.0, ATTN_NORM ); |
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if( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0 ) |
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// HEV suit - indicate out of ammo condition |
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m_pPlayer->SetSuitUpdate( "!HEV_AMO0", FALSE, 0 ); |
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m_fInAttack = 0; |
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m_flNextPrimaryAttack = m_flNextSecondaryAttack = m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.2f; |
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} |
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void CWeaponEinarMedkit::Reload() |
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{ |
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SecondaryAttack(); |
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} |
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void CWeaponEinarMedkit::WeaponIdle() |
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{ |
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ResetEmptySound(); |
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if( m_flTimeWeaponIdle > UTIL_WeaponTimeBase() ) |
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return; |
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if( m_fInAttack ) |
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{ |
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Heal(); |
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return; |
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} |
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SendWeaponAnim( MEDKIT_IDLE, 0 ); |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 20.0f; |
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} |
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BOOL CWeaponEinarMedkit::PlayEmptySound() |
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{ |
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if( m_iPlayEmptySound ) |
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{ |
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EMIT_SOUND( ENT( m_pPlayer->pev ), CHAN_WEAPON, "items/medshotno1.wav", 0.8, ATTN_NORM ); |
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m_iPlayEmptySound = 0; |
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} |
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return 0; |
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}
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