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260 lines
6.1 KiB
260 lines
6.1 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#if !OEM_BUILD && !HLDEMO_BUILD |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "player.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "nodes.h" |
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#include "effects.h" |
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#include "customentity.h" |
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#include "gamerules.h" |
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#include "flame.h" |
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#define EGON_PRIMARY_VOLUME 450 |
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#define EGON_BEAM_SPRITE "sprites/xbeam1.spr" |
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#define EGON_FLARE_SPRITE "sprites/XSpark1.spr" |
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#define EGON_SOUND_OFF "weapons/egon_off1.wav" |
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#define EGON_SOUND_RUN "weapons/egon_run3.wav" |
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#define EGON_SOUND_STARTUP "weapons/egon_windup2.wav" |
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#define EGON_SWITCH_NARROW_TIME 0.75f // Time it takes to switch fire modes |
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#define EGON_SWITCH_WIDE_TIME 1.5f |
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enum egon_e { |
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EGON_IDLE1 = 0, |
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EGON_FIDGET1, |
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EGON_ALTFIREON, |
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EGON_ALTFIRECYCLE, |
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EGON_ALTFIREOFF, |
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EGON_FIRE1, |
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EGON_FIRE2, |
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EGON_FIRE3, |
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EGON_FIRE4, |
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EGON_DRAW, |
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EGON_HOLSTER |
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}; |
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LINK_ENTITY_TO_CLASS( weapon_egon, CEgon ) |
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void CEgon::Spawn() |
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{ |
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Precache(); |
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m_iId = WEAPON_EGON; |
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SET_MODEL( ENT( pev ), "models/w_egon.mdl" ); |
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m_iDefaultAmmo = EGON_DEFAULT_GIVE; |
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FallInit();// get ready to fall down. |
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} |
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void CEgon::Precache( void ) |
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{ |
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PRECACHE_MODEL( "models/w_egon.mdl" ); |
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PRECACHE_MODEL( "models/v_egon.mdl" ); |
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PRECACHE_MODEL( "models/p_egon.mdl" ); |
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PRECACHE_MODEL( "models/w_9mmclip.mdl" ); |
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PRECACHE_SOUND( "items/9mmclip1.wav" ); |
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PRECACHE_SOUND( EGON_SOUND_OFF ); |
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PRECACHE_SOUND( EGON_SOUND_RUN ); |
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PRECACHE_SOUND( EGON_SOUND_STARTUP ); |
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PRECACHE_MODEL( EGON_BEAM_SPRITE ); |
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PRECACHE_MODEL( EGON_FLARE_SPRITE ); |
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PRECACHE_SOUND( "weapons/357_cock1.wav" ); |
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PRECACHE_SOUND( "weapons/flmfire2.wav" ); |
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UTIL_PrecacheOther( "einar_flame" ); |
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} |
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BOOL CEgon::Deploy( void ) |
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{ |
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return DefaultDeploy( "models/v_egon.mdl", "models/p_egon.mdl", EGON_DRAW, "egon" ); |
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} |
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int CEgon::AddToPlayer( CBasePlayer *pPlayer ) |
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{ |
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if( CBasePlayerWeapon::AddToPlayer( pPlayer ) ) |
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{ |
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MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev ); |
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WRITE_BYTE( m_iId ); |
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MESSAGE_END(); |
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return TRUE; |
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} |
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return FALSE; |
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} |
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void CEgon::Holster( int skiplocal /* = 0 */ ) |
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{ |
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5f; |
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SendWeaponAnim( EGON_HOLSTER ); |
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} |
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int CEgon::GetItemInfo( ItemInfo *p ) |
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{ |
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p->pszName = STRING( pev->classname ); |
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p->pszAmmo1 = "gas"; |
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p->iMaxAmmo1 = URANIUM_MAX_CARRY; |
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p->pszAmmo2 = NULL; |
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p->iMaxAmmo2 = -1; |
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p->iMaxClip = WEAPON_NOCLIP; |
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p->iSlot = 3; |
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p->iPosition = 2; |
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p->iId = m_iId = WEAPON_EGON; |
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p->iFlags = 0; |
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p->iWeight = EGON_WEIGHT; |
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return 1; |
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} |
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BOOL CEgon::HasAmmo( void ) |
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{ |
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if( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0 ) |
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return FALSE; |
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return TRUE; |
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} |
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void CEgon::UseAmmo( int count ) |
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{ |
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if( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] >= count ) |
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m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] -= count; |
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else |
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m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] = 0; |
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} |
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void CEgon::PrimaryAttack( void ) |
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{ |
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// don't fire underwater |
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if( m_pPlayer->pev->waterlevel == 3 ) |
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{ |
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PlayEmptySound(); |
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m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.2f; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 5.0f; |
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return; |
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} |
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if( !HasAmmo() ) |
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{ |
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m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.2f; |
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PlayEmptySound(); |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 5.0f; |
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return; |
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} |
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m_pPlayer->m_iWeaponVolume = EGON_PRIMARY_VOLUME; |
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// player "shoot" animation |
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); |
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UseAmmo( 1 ); |
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SendWeaponAnim( EGON_FIRE1 + RANDOM_LONG( 0, 3 ), 0 ); |
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EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, "weapons/flmfire2.wav", 1.0, ATTN_NORM, 0, 93 + RANDOM_LONG( 0, 15 ) ); |
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#ifndef CLIENT_DLL |
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Vector position, velocity; |
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Vector forward, right, up; |
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UTIL_MakeVectors( m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle ); |
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forward = gpGlobals->v_forward; |
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right = gpGlobals->v_right; |
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up = gpGlobals->v_up; |
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position = m_pPlayer->pev->origin + m_pPlayer->pev->view_ofs; |
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position = position + forward * 20; |
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position = position + right * 5; |
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position = position + up * 3; |
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CEinarFlameRocket::FlameCreate( position, m_pPlayer->pev->v_angle, ENT( m_pPlayer->pev ) ); |
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#endif |
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if( !m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0 ) |
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// HEV suit - indicate out of ammo condition |
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m_pPlayer->SetSuitUpdate( "!HEV_AMO0", FALSE, 0 ); |
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m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.2f; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 0.5f; |
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} |
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void CEgon::WeaponIdle( void ) |
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{ |
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ResetEmptySound(); |
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if( m_flTimeWeaponIdle > UTIL_WeaponTimeBase() ) |
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return; |
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int iAnim; |
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float flRand = RANDOM_FLOAT( 0.0f, 1.0f ); |
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if( flRand <= 0.5f ) |
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{ |
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iAnim = EGON_IDLE1; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10.0f, 15.0f ); |
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} |
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else |
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{ |
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iAnim = EGON_FIDGET1; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 3.0f; |
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} |
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SendWeaponAnim( iAnim ); |
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} |
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void CEgon::EndAttack( void ) |
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{ |
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EMIT_SOUND_DYN( ENT( pev ), CHAN_STATIC, "weapons/egon_run3.wav", 0, 0, SND_STOP, PITCH_NORM ); |
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EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, "weapons/egon_off1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 2.0f; |
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m_flNextPrimaryAttack = m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 0.5f; |
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} |
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class CEgonAmmo : public CBasePlayerAmmo |
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{ |
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void Spawn( void ) |
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{ |
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Precache(); |
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SET_MODEL( ENT( pev ), "models/w_gas.mdl" ); |
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CBasePlayerAmmo::Spawn(); |
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} |
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void Precache( void ) |
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{ |
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PRECACHE_MODEL( "models/w_gas.mdl" ); |
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PRECACHE_SOUND( "player/pl_slosh1.wav" ); |
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} |
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BOOL AddAmmo( CBaseEntity *pOther ) |
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{ |
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if( pOther->GiveAmmo( AMMO_GAS_GIVE, "gas", URANIUM_MAX_CARRY ) != -1 ) |
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{ |
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EMIT_SOUND( ENT( pev ), CHAN_ITEM, "player/pl_slosh1.wav", 1, ATTN_NORM ); |
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return TRUE; |
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} |
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return FALSE; |
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} |
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}; |
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LINK_ENTITY_TO_CLASS( ammo_egonclip, CEgonAmmo ) |
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#endif
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