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288 lines
6.2 KiB
288 lines
6.2 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "hud.h" |
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#include "cl_util.h" |
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#include "parsemsg.h" |
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#include <string.h> |
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#include <stdio.h> |
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#define SCOPE_SMALL 0 |
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#define SCOPE_MEDIUM 1 |
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#define SCOPE_LARGE 2 |
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static int HUD_IsWidescreen(int iWidth, int iHeight) |
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{ |
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float ratio = iWidth / iHeight; |
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return (ratio >= 1.77f) ? 1 : 0; |
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} |
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DECLARE_MESSAGE(m_Scope, Scope) |
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int CHudScope::Init(void) |
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{ |
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HOOK_MESSAGE(Scope); |
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// Make inactive. |
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m_iFlags &= ~HUD_ACTIVE; |
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gHUD.AddHudElem(this); |
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return 1; |
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}; |
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void CHudScope::Reset(void) |
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{ |
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// Make inactive. |
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m_iFlags &= ~HUD_ACTIVE; |
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} |
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int CHudScope::VidInit(void) |
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{ |
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for (int i = 0; i < SCOPE_HSPRITE_COUNT; i++) |
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m_scopes[i] = 0; |
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m_ScopeSize = 0; |
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int sw = ScreenWidth, sh = ScreenHeight; |
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// |
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// Determine the ideal scope size to use. |
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// |
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// Widescreen support. 1:77 |
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if (HUD_IsWidescreen(sw, sh)) |
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{ |
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if (sh > 576) |
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{ |
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if (sh > 800) |
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{ |
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m_ScopeSize = SCOPE_LARGE; |
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} |
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else |
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{ |
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m_ScopeSize = SCOPE_MEDIUM; |
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} |
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} |
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else |
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{ |
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m_ScopeSize = SCOPE_SMALL; |
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} |
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} |
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// Normal display. 1:33 |
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else |
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{ |
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if (sh > 600) |
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{ |
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if (sh > 768) |
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{ |
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m_ScopeSize = SCOPE_LARGE; |
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} |
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else |
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{ |
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m_ScopeSize = SCOPE_MEDIUM; |
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} |
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} |
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else |
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{ |
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m_ScopeSize = SCOPE_SMALL; |
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} |
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} |
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// Make inactive. |
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m_iFlags &= ~HUD_ACTIVE; |
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return 1; |
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}; |
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int CHudScope::Draw(float flTime) |
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{ |
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if (!(m_iFlags & HUD_ACTIVE)) |
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return 1; |
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int x, y, w, h; |
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x = y = 0; |
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if (!m_scopes[0]) |
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{ |
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switch (m_ScopeSize) |
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{ |
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default: |
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case SCOPE_SMALL: |
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m_scopes[0] = LoadSprite("sprites/scope/0.spr"); |
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break; |
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case SCOPE_MEDIUM: |
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m_scopes[SCOPE_U_L] = LoadSprite("sprites/scope/800/U_L.spr"); |
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m_scopes[SCOPE_U_M_L] = LoadSprite("sprites/scope/800/U_M_L.spr"); |
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m_scopes[SCOPE_U_M_R] = LoadSprite("sprites/scope/800/U_M_R.spr"); |
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m_scopes[SCOPE_U_R] = LoadSprite("sprites/scope/800/U_R.spr"); |
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m_scopes[SCOPE_M_L] = LoadSprite("sprites/scope/800/M_L.spr"); |
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m_scopes[SCOPE_M_R] = LoadSprite("sprites/scope/800/M_R.spr"); |
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m_scopes[SCOPE_L_L] = LoadSprite("sprites/scope/800/L_L.spr"); |
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m_scopes[SCOPE_L_M_L] = LoadSprite("sprites/scope/800/L_M_L.spr"); |
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m_scopes[SCOPE_L_M_R] = LoadSprite("sprites/scope/800/L_M_R.spr"); |
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m_scopes[SCOPE_L_R] = LoadSprite("sprites/scope/800/L_R.spr"); |
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break; |
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case SCOPE_LARGE: |
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m_scopes[SCOPE_U_L] = LoadSprite("sprites/scope/1024/U_L.spr"); |
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m_scopes[SCOPE_U_M_L] = LoadSprite("sprites/scope/1024/U_M_L.spr"); |
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m_scopes[SCOPE_U_M_R] = LoadSprite("sprites/scope/1024/U_M_R.spr"); |
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m_scopes[SCOPE_U_R] = LoadSprite("sprites/scope/1024/U_R.spr"); |
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m_scopes[SCOPE_M_L] = LoadSprite("sprites/scope/1024/M_L.spr"); |
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m_scopes[SCOPE_M_R] = LoadSprite("sprites/scope/1024/M_R.spr"); |
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m_scopes[SCOPE_L_L] = LoadSprite("sprites/scope/1024/L_L.spr"); |
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m_scopes[SCOPE_L_M_L] = LoadSprite("sprites/scope/1024/L_M_L.spr"); |
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m_scopes[SCOPE_L_M_R] = LoadSprite("sprites/scope/1024/L_M_R.spr"); |
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m_scopes[SCOPE_L_R] = LoadSprite("sprites/scope/1024/L_R.spr"); |
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break; |
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} |
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} |
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w = SPR_Width(m_scopes[0], 0); |
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h = SPR_Height(m_scopes[0], 0); |
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int r, g, b, a; |
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UnpackRGB(r, g, b, RGB_YELLOWISH); |
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switch (m_ScopeSize) |
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{ |
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default: |
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// |
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// Small scope. |
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// |
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case SCOPE_SMALL: |
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// |
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// This uses one sprite. |
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// |
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x = ScreenWidth / 2 - w; |
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y = ScreenHeight / 2 - h; |
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//----------------------- |
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// Top left scope. |
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//----------------------- |
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SPR_Set(m_scopes[0], r, g, b); |
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SPR_DrawHoles(0, x, y, NULL); |
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//----------------------- |
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// Top right scope. |
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//----------------------- |
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SPR_Set(m_scopes[0], r, g, b); |
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SPR_DrawHoles(1, x + w, y, NULL); |
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//----------------------- |
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// Bottom right scope. |
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//----------------------- |
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SPR_Set(m_scopes[0], r, g, b); |
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SPR_DrawHoles(2, x + w, y + h, NULL); |
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//----------------------- |
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// Bottom left scope. |
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//----------------------- |
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SPR_Set(m_scopes[0], r, g, b); |
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SPR_DrawHoles(3, x, y + h, NULL); |
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break; |
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// |
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// Medium & Large scopes. |
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// |
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case SCOPE_MEDIUM: |
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case SCOPE_LARGE: |
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x = ScreenWidth / 2 - w * 2; |
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y = ScreenHeight / 2 - (h * 3) / 2; |
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//----------------------- |
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// Upper part. |
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//----------------------- |
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SPR_Set(m_scopes[SCOPE_U_L], r, g, b); |
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SPR_DrawHoles(0, x, y, NULL); |
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SPR_Set(m_scopes[SCOPE_U_M_L], r, g, b); |
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SPR_DrawHoles(0, x + w, y, NULL); |
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SPR_Set(m_scopes[SCOPE_U_M_R], r, g, b); |
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SPR_DrawHoles(0, x + w * 2, y, NULL); |
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SPR_Set(m_scopes[SCOPE_U_R], r, g, b); |
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SPR_DrawHoles(0, x + w * 3, y, NULL); |
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//----------------------- |
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// Middle part. |
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//----------------------- |
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SPR_Set(m_scopes[SCOPE_M_L], r, g, b); |
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SPR_DrawHoles(0, x, y + h, NULL); |
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SPR_Set(m_scopes[SCOPE_M_R], r, g, b); |
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SPR_DrawHoles(0, x + w * 3, y + h, NULL); |
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//----------------------- |
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// Lower part. |
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//----------------------- |
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SPR_Set(m_scopes[SCOPE_L_L], r, g, b); |
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SPR_DrawHoles(0, x, y + h * 2, NULL); |
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SPR_Set(m_scopes[SCOPE_L_M_L], r, g, b); |
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SPR_DrawHoles(0, x + w, y + h * 2, NULL); |
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SPR_Set(m_scopes[SCOPE_L_M_R], r, g, b); |
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SPR_DrawHoles(0, x + w * 2, y + h * 2, NULL); |
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SPR_Set(m_scopes[SCOPE_L_R], r, g, b); |
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SPR_DrawHoles(0, x + w * 3, y + h * 2, NULL); |
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break; |
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} |
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r = g = b = 0; |
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a = 255; |
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// Draw left bar. |
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gEngfuncs.pfnFillRGBABlend(0, 0, x + 1, ScreenHeight, r, g, b, a); |
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// Draw right bar. |
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gEngfuncs.pfnFillRGBABlend(ScreenWidth - x - 1, 0, ScreenWidth, ScreenHeight, r, g, b, a); |
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// Draw top bar. |
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gEngfuncs.pfnFillRGBABlend(0, 0, ScreenWidth, y + 1, r, g, b, a); |
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// Draw bottom bar. |
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gEngfuncs.pfnFillRGBABlend(0, ScreenHeight - y - 1, ScreenWidth, ScreenHeight, r, g, b, a); |
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return 1; |
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} |
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int CHudScope::MsgFunc_Scope(const char *pszName, int iSize, void *pbuf) |
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{ |
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BEGIN_READ(pbuf, iSize); |
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int fOn = READ_BYTE(); |
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if (fOn) |
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{ |
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// Make active. |
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m_iFlags |= HUD_ACTIVE; |
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} |
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else |
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{ |
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// Make inactive. |
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m_iFlags &= ~HUD_ACTIVE; |
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} |
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return 1; |
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}
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