You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
912 lines
24 KiB
912 lines
24 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
/* |
|
|
|
===== subs.cpp ======================================================== |
|
|
|
frequently used global functions |
|
|
|
*/ |
|
|
|
#include "extdll.h" |
|
#include "util.h" |
|
#include "cbase.h" |
|
#include "saverestore.h" |
|
#include "nodes.h" |
|
#include "doors.h" |
|
#include "movewith.h" |
|
#include "player.h" |
|
|
|
extern CGraph WorldGraph; |
|
|
|
extern BOOL FEntIsVisible( entvars_t *pev, entvars_t *pevTarget ); |
|
|
|
extern DLL_GLOBAL int g_iSkillLevel; |
|
|
|
// Landmark class |
|
void CPointEntity::Spawn( void ) |
|
{ |
|
pev->solid = SOLID_NOT; |
|
//UTIL_SetSize( pev, g_vecZero, g_vecZero ); |
|
} |
|
|
|
class CNullEntity : public CBaseEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
}; |
|
|
|
// Null Entity, remove on startup |
|
void CNullEntity::Spawn( void ) |
|
{ |
|
REMOVE_ENTITY( ENT( pev ) ); |
|
} |
|
LINK_ENTITY_TO_CLASS(info_null,CNullEntity); |
|
LINK_ENTITY_TO_CLASS(info_texlights,CNullEntity); // don't complain about Merl's new info entities |
|
LINK_ENTITY_TO_CLASS(info_compile_parameters,CNullEntity); |
|
|
|
class CBaseDMStart : public CPointEntity |
|
{ |
|
public: |
|
void KeyValue( KeyValueData *pkvd ); |
|
STATE GetState( CBaseEntity *pEntity ); |
|
|
|
private: |
|
}; |
|
|
|
// These are the new entry points to entities. |
|
LINK_ENTITY_TO_CLASS( info_player_deathmatch, CBaseDMStart ) |
|
LINK_ENTITY_TO_CLASS( info_player_start, CPointEntity ) |
|
LINK_ENTITY_TO_CLASS( info_landmark, CPointEntity ) |
|
|
|
void CBaseDMStart::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if( FStrEq( pkvd->szKeyName, "master" ) ) |
|
{ |
|
pev->netname = ALLOC_STRING( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CPointEntity::KeyValue( pkvd ); |
|
} |
|
|
|
STATE CBaseDMStart::GetState( CBaseEntity *pEntity ) |
|
{ |
|
if (UTIL_IsMasterTriggered( pev->netname, pEntity )) |
|
return STATE_ON; |
|
else |
|
return STATE_OFF; |
|
} |
|
|
|
// This updates global tables that need to know about entities being removed |
|
void CBaseEntity::UpdateOnRemove( void ) |
|
{ |
|
int i; |
|
CBaseEntity* pTemp; |
|
|
|
if (!g_pWorld) |
|
{ |
|
ALERT(at_console, "UpdateOnRemove has no AssistList!\n"); |
|
return; |
|
} |
|
|
|
//LRC - remove this from the AssistList. |
|
for (pTemp = g_pWorld; pTemp->m_pAssistLink != NULL; pTemp = pTemp->m_pAssistLink) |
|
{ |
|
if (this == pTemp->m_pAssistLink) |
|
{ |
|
// ALERT(at_console,"REMOVE: %s removed from the Assist List.\n", STRING(pev->classname)); |
|
pTemp->m_pAssistLink = this->m_pAssistLink; |
|
this->m_pAssistLink = NULL; |
|
break; |
|
} |
|
} |
|
|
|
//LRC |
|
if (m_pMoveWith) |
|
{ |
|
// if I'm moving with another entity, take me out of the list. (otherwise things crash!) |
|
pTemp = m_pMoveWith->m_pChildMoveWith; |
|
if (pTemp == this) |
|
{ |
|
m_pMoveWith->m_pChildMoveWith = this->m_pSiblingMoveWith; |
|
} |
|
else |
|
{ |
|
while (pTemp->m_pSiblingMoveWith) |
|
{ |
|
if (pTemp->m_pSiblingMoveWith == this) |
|
{ |
|
pTemp->m_pSiblingMoveWith = this->m_pSiblingMoveWith; |
|
break; |
|
} |
|
pTemp = pTemp->m_pSiblingMoveWith; |
|
} |
|
|
|
} |
|
// ALERT(at_console,"REMOVE: %s removed from the %s ChildMoveWith list.\n", STRING(pev->classname), STRING(m_pMoveWith->pev->targetname)); |
|
} |
|
|
|
//LRC - do the same thing if another entity is moving with _me_. |
|
if (m_pChildMoveWith) |
|
{ |
|
CBaseEntity* pCur = m_pChildMoveWith; |
|
CBaseEntity* pNext; |
|
while (pCur != NULL) |
|
{ |
|
pNext = pCur->m_pSiblingMoveWith; |
|
// bring children to a stop |
|
UTIL_SetMoveWithVelocity(pCur, g_vecZero, 100); |
|
UTIL_SetMoveWithAvelocity(pCur, g_vecZero, 100); |
|
pCur->m_pMoveWith = NULL; |
|
pCur->m_pSiblingMoveWith = NULL; |
|
pCur = pNext; |
|
} |
|
} |
|
|
|
if( FBitSet( pev->flags, FL_GRAPHED ) ) |
|
{ |
|
// this entity was a LinkEnt in the world node graph, so we must remove it from |
|
// the graph since we are removing it from the world. |
|
for( i = 0; i < WorldGraph.m_cLinks; i++ ) |
|
{ |
|
if( WorldGraph.m_pLinkPool[i].m_pLinkEnt == pev ) |
|
{ |
|
// if this link has a link ent which is the same ent that is removing itself, remove it! |
|
WorldGraph.m_pLinkPool[i].m_pLinkEnt = NULL; |
|
} |
|
} |
|
} |
|
|
|
if( pev->globalname ) |
|
gGlobalState.EntitySetState( pev->globalname, GLOBAL_DEAD ); |
|
} |
|
|
|
// Convenient way to delay removing oneself |
|
void CBaseEntity::SUB_Remove( void ) |
|
{ |
|
UpdateOnRemove(); |
|
if( pev->health > 0 ) |
|
{ |
|
// this situation can screw up monsters who can't tell their entity pointers are invalid. |
|
pev->health = 0; |
|
ALERT( at_aiconsole, "SUB_Remove called on entity with health > 0\n" ); |
|
} |
|
|
|
REMOVE_ENTITY( ENT( pev ) ); |
|
} |
|
|
|
// Convenient way to explicitly do nothing (passed to functions that require a method) |
|
void CBaseEntity::SUB_DoNothing( void ) |
|
{ |
|
// if (pev->ltime) |
|
// ALERT(at_console, "Doing Nothing %f\n", pev->ltime); |
|
// else |
|
// ALERT(at_console, "Doing Nothing %f\n", gpGlobals->time); |
|
} |
|
|
|
// Global Savedata for Delay |
|
TYPEDESCRIPTION CBaseDelay::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CBaseDelay, m_flDelay, FIELD_FLOAT ), |
|
DEFINE_FIELD( CBaseDelay, m_iszKillTarget, FIELD_STRING ), |
|
DEFINE_FIELD( CBaseDelay, m_hActivator, FIELD_EHANDLE ), //LRC |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CBaseDelay, CBaseEntity ) |
|
|
|
void CBaseDelay::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if( FStrEq( pkvd->szKeyName, "delay" ) ) |
|
{ |
|
m_flDelay = atof( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "killtarget" ) ) |
|
{ |
|
m_iszKillTarget = ALLOC_STRING( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
{ |
|
CBaseEntity::KeyValue( pkvd ); |
|
} |
|
} |
|
|
|
/* |
|
============================== |
|
SUB_UseTargets |
|
|
|
If self.delay is set, a DelayedUse entity will be created that will actually |
|
do the SUB_UseTargets after that many seconds have passed. |
|
|
|
Removes all entities with a targetname that match self.killtarget, |
|
and removes them, so some events can remove other triggers. |
|
|
|
Search for (string)targetname in all entities that |
|
match (string)self.target and call their .use function (if they have one) |
|
|
|
============================== |
|
*/ |
|
void CBaseEntity::SUB_UseTargets( CBaseEntity *pActivator, USE_TYPE useType, float value ) |
|
{ |
|
// |
|
// fire targets |
|
// |
|
if( !FStringNull( pev->target ) ) |
|
{ |
|
FireTargets( STRING( pev->target ), pActivator, this, useType, value ); |
|
} |
|
} |
|
|
|
void FireTargets( const char *targetName, CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
const char *inputTargetName = targetName; |
|
CBaseEntity *inputActivator = pActivator; |
|
CBaseEntity *pTarget = NULL; |
|
int i,j, found = false; |
|
char szBuf[80]; |
|
|
|
if( !targetName ) |
|
return; |
|
if (useType == USE_NOT) |
|
return; |
|
|
|
//LRC - allow changing of usetype |
|
if (targetName[0] == '+') |
|
{ |
|
targetName++; |
|
useType = USE_ON; |
|
} |
|
else if (targetName[0] == '-') |
|
{ |
|
targetName++; |
|
useType = USE_OFF; |
|
} |
|
|
|
ALERT( at_aiconsole, "Firing: (%s)\n", targetName ); |
|
|
|
pTarget = UTIL_FindEntityByTargetname(pTarget, targetName, pActivator); |
|
if( !pTarget ) |
|
{ |
|
// it's not an entity name; check for a locus specifier, e.g: "fadein(mywall)" |
|
for (i = 0; targetName[i]; i++) |
|
{ |
|
if (targetName[i] == '(') |
|
{ |
|
i++; |
|
for (j = i; targetName[j]; j++) |
|
{ |
|
if (targetName[j] == ')') |
|
{ |
|
strncpy(szBuf, targetName+i, j-i); |
|
szBuf[j-i] = 0; |
|
pActivator = UTIL_FindEntityByTargetname(NULL, szBuf, inputActivator); |
|
if (!pActivator) |
|
{ |
|
//ALERT(at_console, "Missing activator \"%s\"\n", szBuf); |
|
return; // it's a locus specifier, but the locus is invalid. |
|
} |
|
//ALERT(at_console, "Found activator \"%s\"\n", STRING(pActivator->pev->targetname)); |
|
found = true; |
|
break; |
|
} |
|
} |
|
if (!found) ALERT(at_error, "Missing ')' in target value \"%s\"", inputTargetName); |
|
break; |
|
} |
|
} |
|
if (!found) return; // no, it's not a locus specifier. |
|
|
|
strncpy(szBuf, targetName, i-1); |
|
szBuf[i-1] = 0; |
|
targetName = szBuf; |
|
pTarget = UTIL_FindEntityByTargetname(NULL, targetName, inputActivator); |
|
|
|
if (!pTarget) return; // it's a locus specifier all right, but the target's invalid. |
|
} |
|
|
|
do // start firing targets |
|
{ |
|
if ( !(pTarget->pev->flags & FL_KILLME) ) // Don't use dying ents |
|
{ |
|
if (useType == USE_KILL) |
|
{ |
|
ALERT( at_aiconsole, "Use_kill on %s\n", STRING( pTarget->pev->classname ) ); |
|
UTIL_Remove( pTarget ); |
|
} |
|
else |
|
{ |
|
ALERT( at_aiconsole, "Found: %s, firing (%s)\n", STRING( pTarget->pev->classname ), targetName ); |
|
pTarget->Use( pActivator, pCaller, useType, value ); |
|
} |
|
} |
|
pTarget = UTIL_FindEntityByTargetname(pTarget, targetName, inputActivator); |
|
} while (pTarget); |
|
|
|
//LRC- Firing has finished, aliases can now reflect their new values. |
|
UTIL_FlushAliases(); |
|
} |
|
|
|
LINK_ENTITY_TO_CLASS( DelayedUse, CBaseDelay ) |
|
|
|
void CBaseDelay::SUB_UseTargets( CBaseEntity *pActivator, USE_TYPE useType, float value ) |
|
{ |
|
// |
|
// exit immediatly if we don't have a target or kill target |
|
// |
|
if( FStringNull( pev->target ) && !m_iszKillTarget ) |
|
return; |
|
|
|
// |
|
// check for a delay |
|
// |
|
if( m_flDelay != 0 ) |
|
{ |
|
// create a temp object to fire at a later time |
|
CBaseDelay *pTemp = GetClassPtr( (CBaseDelay *)NULL ); |
|
pTemp->pev->classname = MAKE_STRING( "DelayedUse" ); |
|
|
|
pTemp->SetNextThink( m_flDelay ); |
|
|
|
pTemp->SetThink( &CBaseDelay::DelayThink ); |
|
|
|
// Save the useType |
|
pTemp->pev->button = (int)useType; |
|
pTemp->m_iszKillTarget = m_iszKillTarget; |
|
pTemp->m_flDelay = 0.0f; // prevent "recursion" |
|
pTemp->pev->target = pev->target; |
|
|
|
//LRC - Valve had a hacked thing here to avoid breaking |
|
// save/restore. In Spirit that's not a problem. |
|
// I've moved m_hActivator into this class, for the "elegant" fix. |
|
pTemp->m_hActivator = pActivator; |
|
|
|
return; |
|
} |
|
|
|
// |
|
// kill the killtargets |
|
// |
|
if( m_iszKillTarget ) |
|
{ |
|
edict_t *pentKillTarget = NULL; |
|
|
|
ALERT( at_aiconsole, "KillTarget: %s\n", STRING( m_iszKillTarget ) ); |
|
//LRC- now just USE_KILLs its killtarget, for consistency. |
|
FireTargets( STRING(m_iszKillTarget), pActivator, this, USE_KILL, 0); |
|
} |
|
|
|
// |
|
// fire targets |
|
// |
|
if( !FStringNull( pev->target ) ) |
|
{ |
|
FireTargets( STRING( pev->target ), pActivator, this, useType, value ); |
|
} |
|
} |
|
|
|
/* |
|
void CBaseDelay::SUB_UseTargetsEntMethod( void ) |
|
{ |
|
SUB_UseTargets( pev ); |
|
} |
|
*/ |
|
|
|
/* |
|
QuakeEd only writes a single float for angles (bad idea), so up and down are |
|
just constant angles. |
|
*/ |
|
void SetMovedir( entvars_t *pev ) |
|
{ |
|
pev->movedir = GetMovedir(pev->angles); |
|
pev->angles = g_vecZero; |
|
} |
|
|
|
Vector GetMovedir( Vector vecAngles ) |
|
{ |
|
if (vecAngles == Vector(0, -1, 0)) |
|
{ |
|
return Vector(0, 0, 1); |
|
} |
|
else if (vecAngles == Vector(0, -2, 0)) |
|
{ |
|
return Vector(0, 0, -1); |
|
} |
|
else |
|
{ |
|
UTIL_MakeVectors(vecAngles); |
|
return gpGlobals->v_forward; |
|
} |
|
} |
|
|
|
|
|
|
|
void CBaseDelay::DelayThink( void ) |
|
{ |
|
CBaseEntity *pActivator = NULL; |
|
|
|
// The use type is cached (and stashed) in pev->button |
|
//LRC - now using m_hActivator. |
|
SUB_UseTargets( m_hActivator, (USE_TYPE)pev->button, 0 ); |
|
REMOVE_ENTITY( ENT( pev ) ); |
|
} |
|
|
|
// Global Savedata for Toggle |
|
TYPEDESCRIPTION CBaseToggle::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CBaseToggle, m_toggle_state, FIELD_INTEGER ), |
|
DEFINE_FIELD( CBaseToggle, m_flActivateFinished, FIELD_TIME ), |
|
DEFINE_FIELD( CBaseToggle, m_flMoveDistance, FIELD_FLOAT ), |
|
DEFINE_FIELD( CBaseToggle, m_flWait, FIELD_FLOAT ), |
|
DEFINE_FIELD( CBaseToggle, m_flLip, FIELD_FLOAT ), |
|
DEFINE_FIELD( CBaseToggle, m_flTWidth, FIELD_FLOAT ), |
|
DEFINE_FIELD( CBaseToggle, m_flTLength, FIELD_FLOAT ), |
|
DEFINE_FIELD( CBaseToggle, m_vecPosition1, FIELD_POSITION_VECTOR ), |
|
DEFINE_FIELD( CBaseToggle, m_vecPosition2, FIELD_POSITION_VECTOR ), |
|
DEFINE_FIELD( CBaseToggle, m_vecAngle1, FIELD_VECTOR ), // UNDONE: Position could go through transition, but also angle? |
|
DEFINE_FIELD( CBaseToggle, m_vecAngle2, FIELD_VECTOR ), // UNDONE: Position could go through transition, but also angle? |
|
DEFINE_FIELD( CBaseToggle, m_cTriggersLeft, FIELD_INTEGER ), |
|
DEFINE_FIELD( CBaseToggle, m_flHeight, FIELD_FLOAT ), |
|
// DEFINE_FIELD( CBaseToggle, m_hActivator, FIELD_EHANDLE ), |
|
DEFINE_FIELD( CBaseToggle, m_pfnCallWhenMoveDone, FIELD_FUNCTION ), |
|
DEFINE_FIELD( CBaseToggle, m_vecFinalDest, FIELD_POSITION_VECTOR ), |
|
DEFINE_FIELD( CBaseToggle, m_flLinearMoveSpeed, FIELD_FLOAT ), |
|
DEFINE_FIELD( CBaseToggle, m_flAngularMoveSpeed, FIELD_FLOAT ), //LRC |
|
DEFINE_FIELD( CBaseToggle, m_vecFinalAngle, FIELD_VECTOR ), |
|
DEFINE_FIELD( CBaseToggle, m_sMaster, FIELD_STRING), |
|
DEFINE_FIELD( CBaseToggle, m_bitsDamageInflict, FIELD_INTEGER ), // damage type inflicted |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CBaseToggle, CBaseAnimating ) |
|
|
|
void CBaseToggle::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if( FStrEq(pkvd->szKeyName, "lip" ) ) |
|
{ |
|
m_flLip = atof( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "wait" ) ) |
|
{ |
|
m_flWait = atof( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "master" ) ) |
|
{ |
|
m_sMaster = ALLOC_STRING( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if( FStrEq( pkvd->szKeyName, "distance" ) ) |
|
{ |
|
m_flMoveDistance = atof( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CBaseDelay::KeyValue( pkvd ); |
|
} |
|
|
|
/* |
|
//void CBaseToggle :: LinearMove( Vector vecInput, float flSpeed) |
|
//{ |
|
// LinearMove(vecInput, flSpeed); |
|
//} |
|
|
|
|
|
============= |
|
LinearMove |
|
|
|
calculate pev->velocity and pev->nextthink to reach vecDest from |
|
pev->origin traveling at flSpeed |
|
=============== |
|
*/ |
|
void CBaseToggle :: LinearMove( Vector vecInput, float flSpeed )//, BOOL bNow ) |
|
{ |
|
ASSERTSZ( flSpeed != 0, "LinearMove: no speed is defined!" ); |
|
//ASSERTSZ( m_pfnCallWhenMoveDone != NULL, "LinearMove: no post-move function defined" ); |
|
|
|
m_flLinearMoveSpeed = flSpeed; |
|
m_vecFinalDest = vecInput; |
|
|
|
// if ((m_pMoveWith || m_pChildMoveWith))// && !bNow) |
|
// { |
|
// ALERT(at_console,"Setting LinearMoveNow to happen after %f\n",gpGlobals->time); |
|
SetThink(&CBaseToggle :: LinearMoveNow ); |
|
UTIL_DesiredThink( this ); |
|
//pev->nextthink = pev->ltime + 0.01; |
|
// } |
|
// else |
|
// { |
|
// LinearMoveNow(); // starring Martin Sheen and Marlon Brando |
|
// } |
|
} |
|
|
|
void CBaseToggle :: LinearMoveNow( void ) |
|
{ |
|
// ALERT(at_console, "LMNow %s\n", STRING(pev->targetname)); |
|
|
|
Vector vecDest; |
|
// if (m_pMoveWith || m_pChildMoveWith ) |
|
// ALERT(at_console,"THINK: LinearMoveNow happens at %f, speed %f\n",gpGlobals->time, m_flLinearMoveSpeed); |
|
|
|
if (m_pMoveWith) |
|
{ |
|
vecDest = m_vecFinalDest + m_pMoveWith->pev->origin; |
|
} |
|
else |
|
vecDest = m_vecFinalDest; |
|
|
|
// ALERT(at_console,"LinearMoveNow: Destination is (%f %f %f), finalDest was (%f %f %f)\n", |
|
// vecDest.x,vecDest.y,vecDest.z, |
|
// m_vecFinalDest.x,m_vecFinalDest.y,m_vecFinalDest.z |
|
// ); |
|
|
|
// Already there? |
|
if( vecDest == pev->origin ) |
|
{ |
|
LinearMoveDone(); |
|
return; |
|
} |
|
|
|
// set destdelta to the vector needed to move |
|
Vector vecDestDelta = vecDest - pev->origin; |
|
|
|
// divide vector length by speed to get time to reach dest |
|
float flTravelTime = vecDestDelta.Length() / m_flLinearMoveSpeed; |
|
|
|
// set nextthink to trigger a call to LinearMoveDone when dest is reached |
|
SetNextThink( flTravelTime, TRUE ); |
|
SetThink( &CBaseToggle::LinearMoveDone ); |
|
|
|
// scale the destdelta vector by the time spent traveling to get velocity |
|
// pev->velocity = vecDestDelta / flTravelTime; |
|
UTIL_SetVelocity( this, vecDestDelta / flTravelTime ); |
|
|
|
// ALERT(at_console, "LMNow \"%s\": Vel %f %f %f, think %f\n", STRING(pev->targetname), pev->velocity.x, pev->velocity.y, pev->velocity.z, pev->nextthink); |
|
} |
|
|
|
/* |
|
============ |
|
After moving, set origin to exact final destination, call "move done" function |
|
============ |
|
*/ |
|
/*void CBaseToggle :: LinearMoveDone( void ) |
|
{ |
|
Vector vecDiff; |
|
if (m_pMoveWith) |
|
vecDiff = (m_vecFinalDest + m_pMoveWith->pev->origin) - pev->origin; |
|
else |
|
vecDiff = m_vecFinalDest - pev->origin; |
|
if( vecDiff.Length() > 0.05f ) //pev->velocity.Length()) |
|
{ |
|
// HACK: not there yet, try waiting one more frame. |
|
ALERT(at_console,"Rejecting difference %f\n",vecDiff.Length()); |
|
SetThink(&CBaseToggle ::LinearMoveFinalDone); |
|
pev->nextthink = gpGlobals->time + 0.01; |
|
} |
|
else |
|
{ |
|
LinearMoveFinalDone(); |
|
} |
|
}*/ |
|
|
|
void CBaseToggle::LinearMoveDone( void ) |
|
{ |
|
SetThink(&CBaseToggle ::LinearMoveDoneNow); |
|
// ALERT(at_console, "LMD: desiredThink %s\n", STRING(pev->targetname)); |
|
UTIL_DesiredThink( this ); |
|
} |
|
|
|
void CBaseToggle :: LinearMoveDoneNow( void ) |
|
{ |
|
Vector vecDest; |
|
|
|
// ALERT(at_console, "LMDone %s\n", STRING(pev->targetname)); |
|
|
|
UTIL_SetVelocity(this, g_vecZero);//, TRUE); |
|
// pev->velocity = g_vecZero; |
|
if (m_pMoveWith) |
|
{ |
|
vecDest = m_vecFinalDest + m_pMoveWith->pev->origin; |
|
// ALERT(at_console, "LMDone %s: p.origin = %f %f %f, origin = %f %f %f. Set it to %f %f %f\n", STRING(pev->targetname), m_pMoveWith->pev->origin.x, m_pMoveWith->pev->origin.y, m_pMoveWith->pev->origin.z, pev->origin.x, pev->origin.y, pev->origin.z, vecDest.x, vecDest.y, vecDest.z); |
|
} |
|
else |
|
{ |
|
vecDest = m_vecFinalDest; |
|
// ALERT(at_console, "LMDone %s: origin = %f %f %f. Set it to %f %f %f\n", STRING(pev->targetname), pev->origin.x, pev->origin.y, pev->origin.z, vecDest.x, vecDest.y, vecDest.z); |
|
} |
|
UTIL_AssignOrigin(this, vecDest); |
|
DontThink(); //LRC |
|
//pev->nextthink = -1; |
|
if( m_pfnCallWhenMoveDone ) |
|
( this->*m_pfnCallWhenMoveDone )(); |
|
} |
|
|
|
BOOL CBaseToggle::IsLockedByMaster( void ) |
|
{ |
|
if (UTIL_IsMasterTriggered(m_sMaster, m_hActivator)) |
|
return FALSE; |
|
else |
|
return TRUE; |
|
} |
|
|
|
//LRC- mapping toggle-states to global states |
|
STATE CBaseToggle :: GetState ( void ) |
|
{ |
|
switch (m_toggle_state) |
|
{ |
|
case TS_AT_TOP: return STATE_ON; |
|
case TS_AT_BOTTOM: return STATE_OFF; |
|
case TS_GOING_UP: return STATE_TURN_ON; |
|
case TS_GOING_DOWN: return STATE_TURN_OFF; |
|
default: return STATE_OFF; // This should never happen. |
|
} |
|
}; |
|
|
|
/* |
|
============= |
|
AngularMove |
|
|
|
calculate pev->velocity and pev->nextthink to reach vecDest from |
|
pev->origin traveling at flSpeed |
|
Just like LinearMove, but rotational. |
|
=============== |
|
*/ |
|
void CBaseToggle::AngularMove( Vector vecDestAngle, float flSpeed ) |
|
{ |
|
ASSERTSZ( flSpeed != 0, "AngularMove: no speed is defined!" ); |
|
//ASSERTSZ( m_pfnCallWhenMoveDone != NULL, "AngularMove: no post-move function defined" ); |
|
|
|
m_vecFinalAngle = vecDestAngle; |
|
m_flAngularMoveSpeed = flSpeed; |
|
|
|
// if ((m_pMoveWith || m_pChildMoveWith))// && !bNow) |
|
// { |
|
// ALERT(at_console,"Setting AngularMoveNow to happen after %f\n",gpGlobals->time); |
|
SetThink(&CBaseToggle :: AngularMoveNow ); |
|
UTIL_DesiredThink( this ); |
|
// ExternalThink( 0.01 ); |
|
// pev->nextthink = pev->ltime + 0.01; |
|
// } |
|
// else |
|
// { |
|
// AngularMoveNow(); // starring Martin Sheen and Marlon Brando |
|
// } |
|
} |
|
|
|
void CBaseToggle :: AngularMoveNow() |
|
{ |
|
// ALERT(at_console, "AngularMoveNow %f\n", pev->ltime); |
|
Vector vecDestAngle; |
|
|
|
if (m_pMoveWith) |
|
vecDestAngle = m_vecFinalAngle + m_pMoveWith->pev->angles; |
|
else |
|
vecDestAngle = m_vecFinalAngle; |
|
|
|
// Already there? |
|
if( vecDestAngle == pev->angles ) |
|
{ |
|
AngularMoveDone(); |
|
return; |
|
} |
|
|
|
// set destdelta to the vector needed to move |
|
Vector vecDestDelta = vecDestAngle - pev->angles; |
|
|
|
// divide by speed to get time to reach dest |
|
float flTravelTime = vecDestDelta.Length() / m_flAngularMoveSpeed; |
|
|
|
// set nextthink to trigger a call to AngularMoveDone when dest is reached |
|
SetNextThink( flTravelTime, TRUE ); |
|
SetThink( &CBaseToggle::AngularMoveDone ); |
|
|
|
// scale the destdelta vector by the time spent traveling to get velocity |
|
UTIL_SetAvelocity(this, vecDestDelta / flTravelTime ); |
|
} |
|
|
|
void CBaseToggle :: AngularMoveDone( void ) |
|
{ |
|
SetThink(&CBaseToggle ::AngularMoveDoneNow); |
|
// ALERT(at_console, "LMD: desiredThink %s\n", STRING(pev->targetname)); |
|
UTIL_DesiredThink( this ); |
|
} |
|
|
|
/* |
|
============ |
|
After rotating, set angle to exact final angle, call "move done" function |
|
============ |
|
*/ |
|
void CBaseToggle :: AngularMoveDoneNow( void ) |
|
{ |
|
// ALERT(at_console, "AngularMoveDone %f\n", pev->ltime); |
|
UTIL_SetAvelocity(this, g_vecZero); |
|
if (m_pMoveWith) |
|
{ |
|
UTIL_SetAngles(this, m_vecFinalAngle + m_pMoveWith->pev->angles); |
|
} |
|
else |
|
{ |
|
UTIL_SetAngles(this, m_vecFinalAngle); |
|
} |
|
DontThink(); |
|
if( m_pfnCallWhenMoveDone ) |
|
( this->*m_pfnCallWhenMoveDone )(); |
|
} |
|
|
|
// this isn't currently used. Otherwise I'd fix it to use movedir the way it should... |
|
float CBaseToggle::AxisValue( int flags, const Vector &angles ) |
|
{ |
|
if( FBitSet( flags, SF_DOOR_ROTATE_Z ) ) |
|
return angles.z; |
|
if( FBitSet( flags, SF_DOOR_ROTATE_X ) ) |
|
return angles.x; |
|
|
|
return angles.y; |
|
} |
|
|
|
void CBaseToggle::AxisDir( entvars_t *pev ) |
|
{ |
|
if ( pev->movedir != g_vecZero) //LRC |
|
return; |
|
|
|
if( FBitSet( pev->spawnflags, SF_DOOR_ROTATE_Z ) ) |
|
pev->movedir = Vector( 0, 0, 1 ); // around z-axis |
|
else if( FBitSet( pev->spawnflags, SF_DOOR_ROTATE_X ) ) |
|
pev->movedir = Vector( 1, 0, 0 ); // around x-axis |
|
else |
|
pev->movedir = Vector( 0, 1, 0 ); // around y-axis |
|
} |
|
|
|
float CBaseToggle::AxisDelta( int flags, const Vector &angle1, const Vector &angle2 ) |
|
{ |
|
if( FBitSet( flags, SF_DOOR_ROTATE_Z ) ) |
|
return angle1.z - angle2.z; |
|
|
|
if( FBitSet( flags, SF_DOOR_ROTATE_X ) ) |
|
return angle1.x - angle2.x; |
|
|
|
return angle1.y - angle2.y; |
|
} |
|
|
|
/* |
|
============= |
|
FEntIsVisible |
|
|
|
returns TRUE if the passed entity is visible to caller, even if not infront () |
|
============= |
|
*/ |
|
BOOL FEntIsVisible( entvars_t *pev, entvars_t *pevTarget) |
|
{ |
|
Vector vecSpot1 = pev->origin + pev->view_ofs; |
|
Vector vecSpot2 = pevTarget->origin + pevTarget->view_ofs; |
|
TraceResult tr; |
|
|
|
UTIL_TraceLine( vecSpot1, vecSpot2, ignore_monsters, ENT( pev ), &tr ); |
|
|
|
if( tr.fInOpen && tr.fInWater ) |
|
return FALSE; // sight line crossed contents |
|
|
|
if( tr.flFraction == 1 ) |
|
return TRUE; |
|
|
|
return FALSE; |
|
} |
|
|
|
|
|
//========================================================= |
|
// LRC - info_movewith, the first entity I've made which |
|
// truly doesn't fit ANY preexisting category. |
|
//========================================================= |
|
#define SF_IMW_INACTIVE 1 |
|
#define SF_IMW_BLOCKABLE 2 |
|
|
|
class CInfoMoveWith : public CBaseEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
virtual int ObjectCaps( void ) { return CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } |
|
|
|
STATE GetState() { return (pev->spawnflags & SF_IMW_INACTIVE)?STATE_OFF:STATE_ON; } |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS(info_movewith, CInfoMoveWith); |
|
|
|
void CInfoMoveWith :: Spawn( void ) |
|
{ |
|
if (pev->spawnflags & SF_IMW_INACTIVE) |
|
m_MoveWith = pev->netname; |
|
else |
|
m_MoveWith = pev->target; |
|
|
|
if (pev->spawnflags & SF_IMW_BLOCKABLE) |
|
{ |
|
pev->solid = SOLID_SLIDEBOX; |
|
pev->movetype = MOVETYPE_FLY; |
|
} |
|
// and allow InitMoveWith to set things up as usual. |
|
} |
|
|
|
void CInfoMoveWith :: Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
CBaseEntity *pSibling; |
|
|
|
if (!ShouldToggle(useType)) return; |
|
|
|
if (m_pMoveWith) |
|
{ |
|
// remove this from the old parent's list of children |
|
pSibling = m_pMoveWith->m_pChildMoveWith; |
|
if (pSibling == this) |
|
m_pMoveWith->m_pChildMoveWith = this->m_pSiblingMoveWith; |
|
else |
|
{ |
|
while (pSibling->m_pSiblingMoveWith && pSibling->m_pSiblingMoveWith != this) |
|
{ pSibling = pSibling->m_pSiblingMoveWith; } |
|
|
|
if (pSibling->m_pSiblingMoveWith == this) |
|
{ |
|
pSibling->m_pSiblingMoveWith = this->m_pSiblingMoveWith; |
|
} |
|
else |
|
{ |
|
// failed to find myself in the list, complain |
|
ALERT(at_error, "info_movewith can't find itself\n"); |
|
return; |
|
} |
|
} |
|
m_pMoveWith = NULL; |
|
m_pSiblingMoveWith = NULL; |
|
} |
|
|
|
if (pev->spawnflags & SF_IMW_INACTIVE) |
|
{ |
|
pev->spawnflags &= ~SF_IMW_INACTIVE; |
|
m_MoveWith = pev->target; |
|
} |
|
else |
|
{ |
|
pev->spawnflags |= SF_IMW_INACTIVE; |
|
m_MoveWith = pev->netname; |
|
} |
|
|
|
// set things up for the new m_MoveWith value |
|
if (!m_MoveWith) |
|
{ |
|
UTIL_SetVelocity(this, g_vecZero); // come to a stop |
|
return; |
|
} |
|
|
|
m_pMoveWith = UTIL_FindEntityByTargetname(NULL, STRING(m_MoveWith)); |
|
if (!m_pMoveWith) |
|
{ |
|
ALERT(at_console,"Missing movewith entity %s\n", STRING(m_MoveWith)); |
|
return; |
|
} |
|
|
|
pSibling = m_pMoveWith->m_pChildMoveWith; |
|
while (pSibling) // check that this entity isn't already in the list of children |
|
{ |
|
if (pSibling == this) return; |
|
pSibling = pSibling->m_pSiblingMoveWith; |
|
} |
|
|
|
// add this entity to the list of children |
|
m_pSiblingMoveWith = m_pMoveWith->m_pChildMoveWith; // may be null: that's fine by me. |
|
m_pMoveWith->m_pChildMoveWith = this; |
|
m_vecMoveWithOffset = pev->origin - m_pMoveWith->pev->origin; |
|
UTIL_SetVelocity(this, g_vecZero); // match speed with the new entity |
|
}
|
|
|