You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
51 lines
2.1 KiB
51 lines
2.1 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
#pragma once |
|
#if !defined(ANIMATION_H) |
|
#define ANIMATION_H |
|
|
|
#define ACTIVITY_NOT_AVAILABLE -1 |
|
|
|
#if !defined(MONSTEREVENT_H) |
|
#include "monsterevent.h" |
|
#endif |
|
|
|
extern int IsSoundEvent( int eventNumber ); |
|
|
|
int LookupActivity( void *pmodel, entvars_t *pev, int activity ); |
|
int LookupActivityHeaviest( void *pmodel, entvars_t *pev, int activity ); |
|
int LookupSequence( void *pmodel, const char *label ); |
|
void GetSequenceInfo( void *pmodel, entvars_t *pev, float *pflFrameRate, float *pflGroundSpeed ); |
|
int GetSequenceFlags( void *pmodel, entvars_t *pev ); |
|
int LookupAnimationEvents( void *pmodel, entvars_t *pev, float flStart, float flEnd ); |
|
float SetController( void *pmodel, entvars_t *pev, int iController, float flValue ); |
|
float SetBlending( void *pmodel, entvars_t *pev, int iBlender, float flValue ); |
|
void GetEyePosition( void *pmodel, float *vecEyePosition ); |
|
void SequencePrecache( void *pmodel, const char *pSequenceName ); |
|
int FindTransition( void *pmodel, int iEndingAnim, int iGoalAnim, int *piDir ); |
|
void SetBodygroup( void *pmodel, entvars_t *pev, int iGroup, int iValue ); |
|
int GetBodygroup( void *pmodel, entvars_t *pev, int iGroup ); |
|
|
|
//LRC |
|
void SetBones( void *pmodel, float (*data)[3], int datasize ); |
|
int GetBoneCount( void *pmodel ); |
|
int GetSequenceFrames( void *pmodel, entvars_t *pev ); //LRC |
|
|
|
int GetAnimationEvent( void *pmodel, entvars_t *pev, MonsterEvent_t *pMonsterEvent, float flStart, float flEnd, int index ); |
|
int ExtractBbox( void *pmodel, int sequence, float *mins, float *maxs ); |
|
|
|
// From /engine/studio.h |
|
#define STUDIO_LOOPING 0x0001 |
|
#endif //ANIMATION_H
|
|
|