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114 lines
2.6 KiB
114 lines
2.6 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "nodes.h" |
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#include "player.h" |
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class CAirtank : public CGrenade |
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{ |
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void Spawn( void ); |
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void Precache( void ); |
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void EXPORT TankThink( void ); |
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void EXPORT TankTouch( CBaseEntity *pOther ); |
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int BloodColor( void ) { return DONT_BLEED; }; |
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void Killed( entvars_t *pevAttacker, int iGib ); |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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int m_state; |
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}; |
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LINK_ENTITY_TO_CLASS( item_airtank, CAirtank ) |
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TYPEDESCRIPTION CAirtank::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CAirtank, m_state, FIELD_INTEGER ), |
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}; |
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IMPLEMENT_SAVERESTORE( CAirtank, CGrenade ) |
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void CAirtank::Spawn( void ) |
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{ |
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Precache(); |
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// motor |
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pev->movetype = MOVETYPE_FLY; |
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pev->solid = SOLID_BBOX; |
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SET_MODEL( ENT( pev ), "models/w_oxygen.mdl" ); |
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UTIL_SetSize( pev, Vector( -16, -16, 0), Vector( 16, 16, 36 ) ); |
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UTIL_SetOrigin( this, pev->origin ); |
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SetTouch( &CAirtank::TankTouch ); |
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SetThink( &CAirtank::TankThink ); |
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pev->flags |= FL_MONSTER; |
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pev->takedamage = DAMAGE_YES; |
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pev->health = 20; |
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pev->dmg = 50; |
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m_state = 1; |
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} |
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void CAirtank::Precache( void ) |
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{ |
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PRECACHE_MODEL( "models/w_oxygen.mdl" ); |
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PRECACHE_SOUND( "doors/aliendoor3.wav" ); |
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} |
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void CAirtank::Killed( entvars_t *pevAttacker, int iGib ) |
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{ |
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pev->owner = ENT( pevAttacker ); |
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// UNDONE: this should make a big bubble cloud, not an explosion |
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Explode( pev->origin, Vector( 0, 0, -1 ) ); |
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} |
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void CAirtank::TankThink( void ) |
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{ |
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// Fire trigger |
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m_state = 1; |
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SUB_UseTargets( this, USE_TOGGLE, 0 ); |
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} |
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void CAirtank::TankTouch( CBaseEntity *pOther ) |
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{ |
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if( !pOther->IsPlayer() ) |
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return; |
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if( !m_state ) |
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{ |
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// "no oxygen" sound |
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EMIT_SOUND( ENT( pev ), CHAN_BODY, "player/pl_swim2.wav", 1.0, ATTN_NORM ); |
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return; |
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} |
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// give player 12 more seconds of air |
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pOther->pev->air_finished = gpGlobals->time + 12; |
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// suit recharge sound |
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EMIT_SOUND( ENT( pev ), CHAN_VOICE, "doors/aliendoor3.wav", 1.0, ATTN_NORM ); |
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// recharge airtank in 30 seconds |
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SetNextThink( 30 ); |
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m_state = 0; |
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SUB_UseTargets( this, USE_TOGGLE, 1 ); |
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}
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