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196 lines
5.8 KiB
196 lines
5.8 KiB
//=========== (C) Copyright 1996-2002 Valve, L.L.C. All rights reserved. =========== |
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// |
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// The copyright to the contents herein is the property of Valve, L.L.C. |
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// The contents may be used and/or copied only with the written permission of |
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// Valve, L.L.C., or in accordance with the terms and conditions stipulated in |
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// the agreement/contract under which the contents have been supplied. |
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// |
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// Purpose: TFC Class Menu |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "VGUI_Font.h" |
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#include <VGUI_TextImage.h> |
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#include "hud.h" |
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#include "cl_util.h" |
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#include "camera.h" |
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#include "kbutton.h" |
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#include "cvardef.h" |
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#include "usercmd.h" |
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#include "const.h" |
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#include "camera.h" |
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#include "in_defs.h" |
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#include "parsemsg.h" |
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#include "vgui_int.h" |
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#include "vgui_TeamFortressViewport.h" |
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// Class Menu Dimensions |
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#define CLASSMENU_TITLE_X XRES(40) |
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#define CLASSMENU_TITLE_Y YRES(32) |
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#define CLASSMENU_TOPLEFT_BUTTON_X XRES(40) |
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#define CLASSMENU_TOPLEFT_BUTTON_Y YRES(80) |
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#define CLASSMENU_BUTTON_SIZE_X XRES(124) |
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#define CLASSMENU_BUTTON_SIZE_Y YRES(24) |
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#define CLASSMENU_BUTTON_SPACER_Y YRES(8) |
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#define CLASSMENU_WINDOW_X XRES(176) |
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#define CLASSMENU_WINDOW_Y YRES(80) |
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#define CLASSMENU_WINDOW_SIZE_X XRES(424) |
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#define CLASSMENU_WINDOW_SIZE_Y YRES(312) |
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#define CLASSMENU_WINDOW_TEXT_X XRES(150) |
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#define CLASSMENU_WINDOW_TEXT_Y YRES(80) |
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#define CLASSMENU_WINDOW_NAME_X XRES(150) |
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#define CLASSMENU_WINDOW_NAME_Y YRES(8) |
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#define CLASSMENU_WINDOW_PLAYERS_Y YRES(42) |
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// Creation |
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CClassMenuPanel::CClassMenuPanel( int iTrans, int iRemoveMe, int x, int y, int wide, int tall ) : CMenuPanel( iTrans, iRemoveMe, x, y, wide, tall ) |
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{ |
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// don't show class graphics at below 640x480 resolution |
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bool bShowClassGraphic = true; |
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if( ScreenWidth < 640 ) |
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{ |
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bShowClassGraphic = false; |
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} |
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memset( m_pClassImages, 0, sizeof(m_pClassImages) ); |
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// Get the scheme used for the Titles |
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CSchemeManager *pSchemes = gViewPort->GetSchemeManager(); |
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// schemes |
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SchemeHandle_t hTitleScheme = pSchemes->getSchemeHandle( "Title Font" ); |
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SchemeHandle_t hClassWindowText = pSchemes->getSchemeHandle( "Briefing Text" ); |
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// color schemes |
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int r, g, b, a; |
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// Create the title |
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Label *pLabel = new Label( "", CLASSMENU_TITLE_X, CLASSMENU_TITLE_Y ); |
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pLabel->setParent( this ); |
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pLabel->setFont( pSchemes->getFont( hTitleScheme ) ); |
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pSchemes->getFgColor( hTitleScheme, r, g, b, a ); |
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pLabel->setFgColor( r, g, b, a ); |
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pSchemes->getBgColor( hTitleScheme, r, g, b, a ); |
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pLabel->setBgColor( r, g, b, a ); |
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pLabel->setContentAlignment( vgui::Label::a_west ); |
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pLabel->setText(gHUD.m_TextMessage.BufferedLocaliseTextString( "#Title_SelectYourClass" ) ); |
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// Create the Scroll panel |
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m_pScrollPanel = new CTFScrollPanel( CLASSMENU_WINDOW_X, CLASSMENU_WINDOW_Y, CLASSMENU_WINDOW_SIZE_X, CLASSMENU_WINDOW_SIZE_Y ); |
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m_pScrollPanel->setParent( this ); |
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//force the scrollbars on, so after the validate clientClip will be smaller |
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m_pScrollPanel->setScrollBarAutoVisible( false, false ); |
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m_pScrollPanel->setScrollBarVisible( true, true ); |
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m_pScrollPanel->setBorder( new LineBorder( Color( 255 * 0.7, 170 * 0.7, 0, 0 ) ) ); |
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m_pScrollPanel->validate(); |
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int clientWide=m_pScrollPanel->getClient()->getWide(); |
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//turn scrollpanel back into auto show scrollbar mode and validate |
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m_pScrollPanel->setScrollBarAutoVisible( false, true ); |
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m_pScrollPanel->setScrollBarVisible( false, false ); |
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m_pScrollPanel->validate(); |
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// Create the Cancel button |
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m_pCancelButton = new CommandButton( gHUD.m_TextMessage.BufferedLocaliseTextString( "#Menu_Cancel" ), CLASSMENU_TOPLEFT_BUTTON_X, 0, CLASSMENU_BUTTON_SIZE_X, CLASSMENU_BUTTON_SIZE_Y ); |
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m_pCancelButton->setParent( this ); |
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m_pCancelButton->addActionSignal( new CMenuHandler_TextWindow( HIDE_TEXTWINDOW ) ); |
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m_iCurrentInfo = 0; |
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} |
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// Update |
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void CClassMenuPanel::Update() |
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{ |
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// Don't allow the player to join a team if they're not in a team |
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if( !g_iTeamNumber ) |
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return; |
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int iYPos = CLASSMENU_TOPLEFT_BUTTON_Y; |
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// If the player already has a class, make the cancel button visible |
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if( g_iPlayerClass ) |
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{ |
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m_pCancelButton->setPos( CLASSMENU_TOPLEFT_BUTTON_X, iYPos ); |
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m_pCancelButton->setVisible( true ); |
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} |
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else |
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{ |
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m_pCancelButton->setVisible( false ); |
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} |
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} |
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//====================================== |
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// Key inputs for the Class Menu |
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bool CClassMenuPanel::SlotInput( int iSlot ) |
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{ |
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if( ( iSlot < 0 ) || ( iSlot > 9 ) ) |
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return false; |
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if( !m_pButtons[iSlot] ) |
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return false; |
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// Is the button pushable? (0 is special case) |
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if( iSlot == 0 ) |
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{ |
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// Selects Civilian and RandomPC |
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if( gViewPort->GetValidClasses( g_iTeamNumber ) == -1 ) |
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{ |
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m_pButtons[0]->fireActionSignal(); |
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return true; |
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} |
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// Select RandomPC |
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iSlot = 10; |
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} |
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if( !( m_pButtons[iSlot]->IsNotValid() ) ) |
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{ |
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m_pButtons[iSlot]->fireActionSignal(); |
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return true; |
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} |
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return false; |
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} |
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//====================================== |
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// Update the Class menu before opening it |
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void CClassMenuPanel::Open( void ) |
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{ |
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Update(); |
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CMenuPanel::Open(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Called each time a new level is started. |
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//----------------------------------------------------------------------------- |
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void CClassMenuPanel::Initialize( void ) |
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{ |
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setVisible( false ); |
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m_pScrollPanel->setScrollValue( 0, 0 ); |
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} |
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//====================================== |
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// Mouse is over a class button, bring up the class info |
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void CClassMenuPanel::SetActiveInfo( int iInput ) |
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{ |
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// Remove all the Info panels and bring up the specified one |
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iInput = 0; |
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m_pButtons[iInput]->setArmed( true ); |
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m_pClassInfoPanel[iInput]->setVisible( true ); |
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m_iCurrentInfo = iInput; |
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m_pScrollPanel->setScrollValue( 0, 0 ); |
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m_pScrollPanel->validate(); |
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} |
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