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84 lines
2.5 KiB
84 lines
2.5 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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//========================================================= |
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// Generic Monster - purely for scripted sequence work. |
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//========================================================= |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "schedule.h" |
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#include "genericmonster.h" |
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// For holograms, make them not solid so the player can walk through them |
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#define SF_LOADER_NOTSOLID 4 |
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//========================================================= |
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// Monster's Anim Events Go Here |
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//========================================================= |
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class CLoader : public CGenericMonster |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType ); |
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int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType) { return 1; } |
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}; |
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LINK_ENTITY_TO_CLASS(monster_op4loader, CLoader) |
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//========================================================= |
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// Spawn |
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//========================================================= |
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void CLoader::Spawn() |
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{ |
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Precache(); |
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SET_MODEL(ENT(pev), "models/loader.mdl"); |
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UTIL_SetSize(pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX); |
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pev->solid = SOLID_SLIDEBOX; |
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pev->movetype = MOVETYPE_STEP; |
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m_bloodColor = DONT_BLEED; |
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pev->health = 8; |
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m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result ) |
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m_MonsterState = MONSTERSTATE_NONE; |
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MonsterInit(); |
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pev->takedamage = DAMAGE_NO; |
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if (pev->spawnflags & SF_LOADER_NOTSOLID) |
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{ |
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pev->solid = SOLID_NOT; |
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} |
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} |
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//========================================================= |
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// Precache - precaches all resources this monster needs |
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//========================================================= |
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void CLoader::Precache() |
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{ |
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PRECACHE_MODEL("models/loader.mdl"); |
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} |
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void CLoader::TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType) |
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{ |
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UTIL_Ricochet( ptr->vecEndPos, RANDOM_FLOAT(1.0,2.0) ); |
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}
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