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312 lines
8.1 KiB
312 lines
8.1 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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/* |
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===== gearbox_triggers.cpp ======================================================== |
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spawn and use functions for editor-placed triggers |
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*/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "player.h" |
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#include "saverestore.h" |
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#include "trains.h" |
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#include "gamerules.h" |
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#include "triggers.h" |
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#include "skill.h" |
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//========================================================= |
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// CTriggerXenReturn |
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//========================================================= |
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class CTriggerXenReturn : public CTriggerTeleport |
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{ |
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public: |
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void Spawn(void); |
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void EXPORT TeleportTouch(CBaseEntity *pOther); |
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}; |
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LINK_ENTITY_TO_CLASS(trigger_xen_return, CTriggerXenReturn); |
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void CTriggerXenReturn::Spawn(void) |
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{ |
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CTriggerTeleport::Spawn(); |
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SetTouch(&CTriggerXenReturn::TeleportTouch); |
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} |
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void CTriggerXenReturn::TeleportTouch(CBaseEntity* pOther) |
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{ |
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entvars_t* pevToucher = pOther->pev; |
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edict_t *pentTarget = NULL; |
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// Only teleport monsters or clients |
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if (!FBitSet(pevToucher->flags, FL_CLIENT | FL_MONSTER)) |
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return; |
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if (!UTIL_IsMasterTriggered(m_sMaster, pOther)) |
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return; |
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if (!(pev->spawnflags & SF_TRIGGER_ALLOWMONSTERS)) |
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{// no monsters allowed! |
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if (FBitSet(pevToucher->flags, FL_MONSTER)) |
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{ |
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return; |
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} |
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} |
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if ((pev->spawnflags & SF_TRIGGER_NOCLIENTS)) |
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{// no clients allowed |
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if (pOther->IsPlayer()) |
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{ |
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return; |
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} |
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} |
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pentTarget = FIND_ENTITY_BY_CLASSNAME(pentTarget, "info_displacer_earth_target"); |
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if (FNullEnt(pentTarget)) |
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return; |
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Vector tmp = VARS(pentTarget)->origin; |
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if (pOther->IsPlayer()) |
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{ |
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tmp.z -= pOther->pev->mins.z;// make origin adjustments in case the teleportee is a player. (origin in center, not at feet) |
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} |
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tmp.z++; |
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pevToucher->flags &= ~FL_ONGROUND; |
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UTIL_SetOrigin(pevToucher, tmp); |
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pevToucher->angles = pentTarget->v.angles; |
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if (pOther->IsPlayer()) |
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{ |
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pevToucher->v_angle = pentTarget->v.angles; |
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} |
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pevToucher->fixangle = TRUE; |
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pevToucher->velocity = pevToucher->basevelocity = g_vecZero; |
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if (pOther->IsPlayer()) |
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{ |
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// Ensure the current player is marked as being |
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// on earth. |
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((CBasePlayer*)pOther)->m_fInXen = FALSE; |
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// Reset gravity to default. |
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pOther->pev->gravity = 1.0f; |
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} |
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// Play teleport sound. |
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EMIT_SOUND(ENT(pOther->pev), CHAN_STATIC, "debris/beamstart7.wav", 1, ATTN_NORM ); |
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} |
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//========================================================= |
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// CTriggerGenewormHit |
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//========================================================= |
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#define SF_TRIGGER_HURT_TARGETONCE 1// Only fire hurt target once |
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#define SF_TRIGGER_HURT_START_OFF 2//spawnflag that makes trigger_push spawn turned OFF |
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#define SF_TRIGGER_HURT_NO_CLIENTS 8//spawnflag that makes trigger_push spawn turned OFF |
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#define SF_TRIGGER_HURT_CLIENTONLYFIRE 16// trigger hurt will only fire its target if it is hurting a client |
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#define SF_TRIGGER_HURT_CLIENTONLYTOUCH 32// only clients may touch this trigger. |
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class CTriggerGenewormHit : public CBaseTrigger |
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{ |
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public: |
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void Spawn(); |
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void Precache(); |
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void EXPORT GeneWormTouch(CBaseEntity *pOther); |
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static const char* pAttackSounds[]; |
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static TYPEDESCRIPTION m_SaveData[]; |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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float m_flLastDamageTime; |
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}; |
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TYPEDESCRIPTION CTriggerGenewormHit::m_SaveData[] = |
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{ |
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DEFINE_FIELD(CTriggerGenewormHit, m_flLastDamageTime, FIELD_TIME), |
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}; |
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IMPLEMENT_SAVERESTORE(CTriggerGenewormHit, CBaseTrigger) |
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const char *CTriggerGenewormHit::pAttackSounds[] = |
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{ |
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"zombie/claw_strike1.wav", |
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"zombie/claw_strike2.wav", |
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"zombie/claw_strike3.wav" |
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}; |
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void CTriggerGenewormHit::Spawn() |
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{ |
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Precache(); |
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InitTrigger(); |
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SetTouch(&CTriggerGenewormHit::GeneWormTouch); |
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if(pev->targetname) |
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SetUse(&CBaseTrigger::ToggleUse); |
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if(pev->spawnflags & SF_TRIGGER_HURT_START_OFF) |
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pev->solid = SOLID_NOT; |
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UTIL_SetOrigin(pev, pev->origin); |
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pev->dmg = gSkillData.gwormDmgHit; |
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m_flLastDamageTime = gpGlobals->time; |
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} |
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void CTriggerGenewormHit::Precache() |
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{ |
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PRECACHE_SOUND_ARRAY(pAttackSounds); |
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} |
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void CTriggerGenewormHit::GeneWormTouch(CBaseEntity *pOther) |
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{ |
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if( gpGlobals->time - m_flLastDamageTime < 2 || !pOther->pev->takedamage ) |
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return; |
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if( ( pev->spawnflags & SF_TRIGGER_HURT_CLIENTONLYTOUCH ) && !pOther->IsPlayer() ) |
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{ |
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// this trigger is only allowed to touch clients, and this ain't a client. |
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return; |
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} |
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if( ( pev->spawnflags & SF_TRIGGER_HURT_NO_CLIENTS ) && pOther->IsPlayer() ) |
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return; |
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// HACKHACK -- In multiplayer, players touch this based on packet receipt. |
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// So the players who send packets later aren't always hurt. Keep track of |
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// how much time has passed and whether or not you've touched that player |
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if( g_pGameRules->IsMultiplayer() ) |
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{ |
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if( pev->dmgtime > gpGlobals->time ) |
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{ |
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if( gpGlobals->time != pev->pain_finished ) |
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{ |
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// too early to hurt again, and not same frame with a different entity |
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if( pOther->IsPlayer() ) |
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{ |
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int playerMask = 1 << ( pOther->entindex() - 1 ); |
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// If I've already touched this player (this time), then bail out |
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if( pev->impulse & playerMask ) |
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return; |
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// Mark this player as touched |
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// BUGBUG - There can be only 32 players! |
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pev->impulse |= playerMask; |
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} |
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else |
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{ |
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return; |
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} |
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} |
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} |
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else |
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{ |
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// New clock, "un-touch" all players |
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pev->impulse = 0; |
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if( pOther->IsPlayer() ) |
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{ |
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int playerMask = 1 << ( pOther->entindex() - 1 ); |
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// Mark this player as touched |
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// BUGBUG - There can be only 32 players! |
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pev->impulse |= playerMask; |
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} |
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} |
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} |
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else // Original code -- single player |
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{ |
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if( pev->dmgtime > gpGlobals->time && gpGlobals->time != pev->pain_finished ) |
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{ |
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// too early to hurt again, and not same frame with a different entity |
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return; |
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} |
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} |
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// If this is time_based damage (poison, radiation), override the pev->dmg with a |
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// default for the given damage type. Monsters only take time-based damage |
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// while touching the trigger. Player continues taking damage for a while after |
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// leaving the trigger |
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pOther->TakeDamage( pev, pev, gSkillData.gwormDmgHit, m_bitsDamageInflict ); |
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// Store pain time so we can get all of the other entities on this frame |
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pev->pain_finished = gpGlobals->time; |
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// Apply damage every half second |
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pev->dmgtime = gpGlobals->time + 0.5;// half second delay until this trigger can hurt toucher again |
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EMIT_SOUND_DYN(ENT(pev), CHAN_BODY, RANDOM_SOUND_ARRAY(pAttackSounds), VOL_NORM, 0.1, 0, 100 + RANDOM_FLOAT(-5,5)); |
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m_flLastDamageTime = gpGlobals->time; |
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if( pev->target ) |
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{ |
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// trigger has a target it wants to fire. |
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if( pev->spawnflags & SF_TRIGGER_HURT_CLIENTONLYFIRE ) |
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{ |
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// if the toucher isn't a client, don't fire the target! |
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if( !pOther->IsPlayer() ) |
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{ |
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return; |
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} |
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} |
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SUB_UseTargets( pOther, USE_TOGGLE, 0 ); |
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if( pev->spawnflags & SF_TRIGGER_HURT_TARGETONCE ) |
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pev->target = 0; |
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} |
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} |
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LINK_ENTITY_TO_CLASS(trigger_geneworm_hit, CTriggerGenewormHit) |
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//========================================================= |
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// CPlayerFreeze |
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//========================================================= |
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class CTriggerPlayerFreeze : public CBaseDelay |
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{ |
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public: |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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int ObjectCaps( void ) { return CBaseDelay::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } |
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}; |
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LINK_ENTITY_TO_CLASS( trigger_playerfreeze, CTriggerPlayerFreeze ) |
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void CTriggerPlayerFreeze::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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if( !pActivator || !pActivator->IsPlayer() ) |
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pActivator = CBaseEntity::Instance( g_engfuncs.pfnPEntityOfEntIndex( 1 ) ); |
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if( pActivator && (pActivator->pev->flags & FL_FROZEN) ) |
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( (CBasePlayer *)( (CBaseEntity *)pActivator ) )->EnableControl( TRUE ); |
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else |
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( (CBasePlayer *)( (CBaseEntity *)pActivator ) )->EnableControl( FALSE ); |
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}
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