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124 lines
2.5 KiB
124 lines
2.5 KiB
/*** |
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* |
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* Copyright (c) 2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#ifndef CTF_ITEMS_H |
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#define CTF_ITEMS_H |
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class CItemCTFBase : public CBaseEntity |
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{ |
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public: |
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virtual void KeyValue(KeyValueData* pkvd); |
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int m_goalNo; |
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Vector m_goalMin, |
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m_goalMax; |
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}; |
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//========================================================= |
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// Flag stand |
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//========================================================= |
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class CFlagStand : public CItemCTFBase |
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{ |
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public: |
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void Spawn(void); |
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void Precache(void); |
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void EXPORT StandThink(void); |
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void StandTouch(CBaseEntity *pToucher); |
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BOOL HasFlag; |
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}; |
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//========================================================= |
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// Civil flag stand |
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//========================================================= |
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class CFlagStandTeam1 : public CFlagStand |
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{ |
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public: |
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void Spawn(void); |
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}; |
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//========================================================= |
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// Military flag stand |
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//========================================================= |
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class CFlagStandTeam2 : public CFlagStand |
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{ |
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public: |
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void Spawn(void); |
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}; |
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//========================================================= |
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// Flags (on ground) |
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//========================================================= |
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class CItemFlag : public CItemCTFBase |
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{ |
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public: |
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virtual void Spawn(void); |
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BOOL Dropped; |
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float m_flDroppedTime; |
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void EXPORT FlagThink(void); |
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private: |
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void Precache(void); |
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void Capture(CBasePlayer *pPlayer, int iTeam); |
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void ResetFlag(int iTeam); |
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void Materialize(void); |
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void EXPORT FlagTouch(CBaseEntity *pOther); |
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// BOOL MyTouch( CBasePlayer *pPlayer ); |
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}; |
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class CItemFlagTeam1 : public CItemFlag |
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{ |
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void Spawn(void); |
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}; |
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class CItemFlagTeam2 : public CItemFlag |
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{ |
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void Spawn(void); |
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}; |
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//========================================================= |
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// Carried Flags |
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//========================================================= |
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class CCarriedFlag : public CBaseEntity |
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{ |
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public: |
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virtual void Spawn(void); |
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CBasePlayer *Owner; |
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int m_iOwnerOldVel; |
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private: |
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void Precache(void); |
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void EXPORT FlagThink(void); |
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}; |
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class CCarriedFlagTeam1 : public CCarriedFlag |
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{ |
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void Spawn(void); |
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}; |
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class CCarriedFlagTeam2 : public CCarriedFlag |
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{ |
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void Spawn(void); |
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}; |
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#endif // CTF_ITEMS_H
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