You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
354 lines
7.8 KiB
354 lines
7.8 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
#pragma once |
|
#if !defined(EFFECTS_H) |
|
#define EFFECTS_H |
|
|
|
#define SF_BEAM_STARTON 0x0001 |
|
#define SF_BEAM_TOGGLE 0x0002 |
|
#define SF_BEAM_RANDOM 0x0004 |
|
#define SF_BEAM_RING 0x0008 |
|
#define SF_BEAM_SPARKSTART 0x0010 |
|
#define SF_BEAM_SPARKEND 0x0020 |
|
#define SF_BEAM_DECALS 0x0040 |
|
#define SF_BEAM_SHADEIN 0x0080 |
|
#define SF_BEAM_SHADEOUT 0x0100 |
|
#define SF_BEAM_TEMPORARY 0x8000 |
|
|
|
#define SF_SPRITE_STARTON 0x0001 |
|
#define SF_SPRITE_ONCE 0x0002 |
|
#define SF_SPRITE_TEMPORARY 0x8000 |
|
|
|
class CSprite : public CPointEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
|
|
int ObjectCaps( void ) |
|
{ |
|
int flags = 0; |
|
if( pev->spawnflags & SF_SPRITE_TEMPORARY ) |
|
flags = FCAP_DONT_SAVE; |
|
return ( CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION ) | flags; |
|
} |
|
void EXPORT AnimateThink( void ); |
|
void EXPORT ExpandThink( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
void Animate( float frames ); |
|
void Expand( float scaleSpeed, float fadeSpeed ); |
|
void SpriteInit( const char *pSpriteName, const Vector &origin ); |
|
|
|
inline void SetAttachment( edict_t *pEntity, int attachment ) |
|
{ |
|
if( pEntity ) |
|
{ |
|
pev->skin = ENTINDEX( pEntity ); |
|
pev->body = attachment; |
|
pev->aiment = pEntity; |
|
pev->movetype = MOVETYPE_FOLLOW; |
|
} |
|
} |
|
void TurnOff( void ); |
|
void TurnOn( void ); |
|
inline float Frames( void ) |
|
{ |
|
return m_maxFrame; |
|
} |
|
|
|
inline void SetTransparency( int rendermode, int r, int g, int b, int a, int fx ) |
|
{ |
|
pev->rendermode = rendermode; |
|
pev->rendercolor.x = r; |
|
pev->rendercolor.y = g; |
|
pev->rendercolor.z = b; |
|
pev->renderamt = a; |
|
pev->renderfx = fx; |
|
} |
|
|
|
inline void SetTexture( int spriteIndex ) |
|
{ |
|
pev->modelindex = spriteIndex; |
|
} |
|
|
|
inline void SetScale( float scale ) |
|
{ |
|
pev->scale = scale; |
|
} |
|
|
|
inline void SetColor( int r, int g, int b ) |
|
{ |
|
pev->rendercolor.x = r; |
|
pev->rendercolor.y = g; |
|
pev->rendercolor.z = b; |
|
} |
|
|
|
inline void SetBrightness( int brightness ) |
|
{ |
|
pev->renderamt = brightness; |
|
} |
|
|
|
inline void AnimateAndDie( float framerate ) |
|
{ |
|
SetThink( &CSprite::AnimateUntilDead ); |
|
pev->framerate = framerate; |
|
pev->dmgtime = gpGlobals->time + ( m_maxFrame / framerate ); |
|
pev->nextthink = gpGlobals->time; |
|
} |
|
|
|
void EXPORT AnimateUntilDead( void ); |
|
|
|
virtual int Save( CSave &save ); |
|
virtual int Restore( CRestore &restore ); |
|
static TYPEDESCRIPTION m_SaveData[]; |
|
static CSprite *SpriteCreate( const char *pSpriteName, const Vector &origin, BOOL animate ); |
|
|
|
private: |
|
float m_lastTime; |
|
float m_maxFrame; |
|
}; |
|
|
|
class CBeam : public CBaseEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
int ObjectCaps( void ) |
|
{ |
|
int flags = 0; |
|
if( pev->spawnflags & SF_BEAM_TEMPORARY ) |
|
flags = FCAP_DONT_SAVE; |
|
return ( CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION ) | flags; |
|
} |
|
|
|
void EXPORT TriggerTouch( CBaseEntity *pOther ); |
|
|
|
// These functions are here to show the way beams are encoded as entities. |
|
// Encoding beams as entities simplifies their management in the client/server architecture |
|
inline void SetType( int type ) |
|
{ |
|
pev->rendermode = ( pev->rendermode & 0xF0 ) | ( type & 0x0F ); |
|
} |
|
|
|
inline void SetFlags( int flags ) |
|
{ |
|
pev->rendermode = ( pev->rendermode & 0x0F ) | ( flags & 0xF0 ); |
|
} |
|
|
|
inline void SetStartPos( const Vector& pos ) |
|
{ |
|
pev->origin = pos; |
|
} |
|
|
|
inline void SetEndPos( const Vector& pos ) |
|
{ |
|
pev->angles = pos; |
|
} |
|
|
|
void SetStartEntity( int entityIndex ); |
|
void SetEndEntity( int entityIndex ); |
|
|
|
inline void SetStartAttachment( int attachment ) |
|
{ |
|
pev->sequence = ( pev->sequence & 0x0FFF ) | ( ( attachment & 0xF ) << 12 ); |
|
} |
|
|
|
inline void SetEndAttachment( int attachment ) |
|
{ |
|
pev->skin = ( pev->skin & 0x0FFF ) | ( ( attachment & 0xF ) << 12 ); |
|
} |
|
|
|
inline void SetTexture( int spriteIndex ) |
|
{ |
|
pev->modelindex = spriteIndex; |
|
} |
|
|
|
inline void SetWidth( int width ) |
|
{ |
|
pev->scale = width; |
|
} |
|
|
|
inline void SetNoise( int amplitude ) |
|
{ |
|
pev->body = amplitude; |
|
} |
|
|
|
inline void SetColor( int r, int g, int b ) |
|
{ |
|
pev->rendercolor.x = r; |
|
pev->rendercolor.y = g; |
|
pev->rendercolor.z = b; |
|
} |
|
|
|
inline void SetBrightness( int brightness ) |
|
{ |
|
pev->renderamt = brightness; |
|
} |
|
|
|
inline void SetFrame( float frame ) |
|
{ |
|
pev->frame = frame; |
|
} |
|
|
|
inline void SetScrollRate( int speed ) |
|
{ |
|
pev->animtime = speed; |
|
} |
|
|
|
inline int GetType( void ) |
|
{ |
|
return pev->rendermode & 0x0F; |
|
} |
|
|
|
inline int GetFlags( void ) |
|
{ |
|
return pev->rendermode & 0xF0; |
|
} |
|
|
|
inline int GetStartEntity( void ) |
|
{ |
|
return pev->sequence & 0xFFF; |
|
} |
|
|
|
inline int GetEndEntity( void ) |
|
{ |
|
return pev->skin & 0xFFF; |
|
} |
|
|
|
const Vector &GetStartPos( void ); |
|
const Vector &GetEndPos( void ); |
|
|
|
Vector Center( void ) { return (GetStartPos() + GetEndPos()) * 0.5; }; // center point of beam |
|
|
|
inline int GetTexture( void ) |
|
{ |
|
return pev->modelindex; |
|
} |
|
|
|
inline int GetWidth( void ) |
|
{ |
|
return (int)pev->scale; |
|
} |
|
|
|
inline int GetNoise( void ) |
|
{ |
|
return pev->body; |
|
} |
|
|
|
/* inline void GetColor( int r, int g, int b ) |
|
{ |
|
pev->rendercolor.x = r; |
|
pev->rendercolor.y = g; |
|
pev->rendercolor.z = b; |
|
}*/ |
|
|
|
inline int GetBrightness( void ) |
|
{ |
|
return (int)pev->renderamt; |
|
} |
|
|
|
inline int GetFrame( void ) |
|
{ |
|
return (int)pev->frame; |
|
} |
|
|
|
inline int GetScrollRate( void ) |
|
{ |
|
return (int)pev->animtime; |
|
} |
|
|
|
// Call after you change start/end positions |
|
void RelinkBeam( void ); |
|
//void SetObjectCollisionBox( void ); |
|
|
|
void DoSparks( const Vector &start, const Vector &end ); |
|
CBaseEntity *RandomTargetname( const char *szName ); |
|
void BeamDamage( TraceResult *ptr ); |
|
// Init after BeamCreate() |
|
void BeamInit( const char *pSpriteName, int width ); |
|
void PointsInit( const Vector &start, const Vector &end ); |
|
void PointEntInit( const Vector &start, int endIndex ); |
|
void EntsInit( int startIndex, int endIndex ); |
|
void HoseInit( const Vector &start, const Vector &direction ); |
|
|
|
static CBeam *BeamCreate( const char *pSpriteName, int width ); |
|
|
|
inline void LiveForTime( float time ) |
|
{ |
|
SetThink( &CBaseEntity::SUB_Remove ); |
|
pev->nextthink = gpGlobals->time + time; |
|
} |
|
|
|
inline void BeamDamageInstant( TraceResult *ptr, float damage ) |
|
{ |
|
pev->dmg = damage; |
|
pev->dmgtime = gpGlobals->time - 1; |
|
BeamDamage( ptr ); |
|
} |
|
}; |
|
|
|
#define SF_MESSAGE_ONCE 0x0001 // Fade in, not out |
|
#define SF_MESSAGE_ALL 0x0002 // Send to all clients |
|
|
|
class CLaser : public CBeam |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
void KeyValue( KeyValueData *pkvd ); |
|
|
|
void TurnOn( void ); |
|
void TurnOff( void ); |
|
int IsOn( void ); |
|
|
|
void FireAtPoint( TraceResult &point ); |
|
|
|
void EXPORT StrikeThink( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
virtual int Save( CSave &save ); |
|
virtual int Restore( CRestore &restore ); |
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
CSprite *m_pSprite; |
|
string_t m_iszSpriteName; |
|
Vector m_firePosition; |
|
}; |
|
|
|
class CGib; |
|
|
|
class CGibShooter : public CBaseDelay |
|
{ |
|
public: |
|
void Spawn( void ); |
|
virtual void Precache( void ); |
|
void KeyValue( KeyValueData *pkvd ); |
|
void EXPORT ShootThink( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
|
|
virtual CGib *CreateGib( void ); |
|
|
|
virtual int Save( CSave &save ); |
|
virtual int Restore( CRestore &restore ); |
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
int m_iGibs; |
|
int m_iGibCapacity; |
|
int m_iGibMaterial; |
|
int m_iGibModelIndex; |
|
float m_flGibVelocity; |
|
float m_flVariance; |
|
float m_flGibLife; |
|
}; |
|
#endif //EFFECTS_H
|
|
|