You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
86 lines
1.7 KiB
86 lines
1.7 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
// |
|
// Train.cpp |
|
// |
|
// implementation of CHudAmmo class |
|
// |
|
|
|
#include "hud.h" |
|
#include "cl_util.h" |
|
#include <string.h> |
|
#include <stdio.h> |
|
#include "parsemsg.h" |
|
|
|
DECLARE_MESSAGE( m_Train, Train ) |
|
|
|
int CHudTrain::Init( void ) |
|
{ |
|
HOOK_MESSAGE( Train ); |
|
|
|
m_iPos = 0; |
|
m_iFlags = 0; |
|
gHUD.AddHudElem( this ); |
|
|
|
return 1; |
|
} |
|
|
|
int CHudTrain::VidInit( void ) |
|
{ |
|
m_hSprite = 0; |
|
|
|
return 1; |
|
} |
|
|
|
int CHudTrain::Draw( float fTime ) |
|
{ |
|
if( !m_hSprite ) |
|
m_hSprite = LoadSprite( "sprites/%d_train.spr" ); |
|
|
|
if( m_iPos ) |
|
{ |
|
int r, g, b, x, y; |
|
|
|
#ifdef MOBILE_HACKS |
|
UnpackRGB( r, g, b, g_iHudColor ); |
|
#else // MOBILE_HACKS |
|
UnpackRGB( r, g, b, RGB_YELLOWISH ); |
|
#endif // MOBILE_HACKS |
|
SPR_Set( m_hSprite, r, g, b ); |
|
|
|
// This should show up to the right and part way up the armor number |
|
y = ScreenHeight - SPR_Height( m_hSprite, 0 ) - gHUD.m_iFontHeight; |
|
x = ScreenWidth / 3 + SPR_Width( m_hSprite, 0 ) / 4; |
|
|
|
SPR_DrawAdditive( m_iPos - 1, x, y, NULL ); |
|
} |
|
|
|
return 1; |
|
} |
|
|
|
int CHudTrain::MsgFunc_Train( const char *pszName, int iSize, void *pbuf ) |
|
{ |
|
BEGIN_READ( pbuf, iSize ); |
|
|
|
// update Train data |
|
m_iPos = READ_BYTE(); |
|
|
|
if( m_iPos ) |
|
m_iFlags |= HUD_ACTIVE; |
|
else |
|
m_iFlags &= ~HUD_ACTIVE; |
|
|
|
return 1; |
|
}
|
|
|