Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#ifndef VGUI_CURSOR_H
#define VGUI_CURSOR_H
#include<VGUI.h>
namespace vgui
{
class Bitmap;
class VGUIAPI Cursor
{
public:
enum DefaultCursor
{
dc_user,
dc_none,
dc_arrow,
dc_ibeam,
dc_hourglass,
dc_crosshair,
dc_up,
dc_sizenwse,
dc_sizenesw,
dc_sizewe,
dc_sizens,
dc_sizeall,
dc_no,
dc_hand,
dc_last
};
private:
int _hotspot[2];
Bitmap* _bitmap;
DefaultCursor _dc;
public:
Cursor(DefaultCursor dc) {}
Cursor(Bitmap* bitmap,int hotspotX,int hotspotY) {}
public:
virtual void getHotspot(int& x,int& y) {}
private:
virtual void privateInit(Bitmap* bitmap,int hotspotX,int hotspotY) {}
public:
virtual Bitmap* getBitmap() {return 0;}
virtual DefaultCursor getDefaultCursor() {return dc_none;}
};
}
#endif