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274 lines
7.1 KiB
274 lines
7.1 KiB
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============ |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "archtypes.h" // DAL |
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#include "voice_gamemgr.h" |
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#include <string.h> |
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#include <assert.h> |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "player.h" |
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#define UPDATE_INTERVAL 0.3 |
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// These are stored off as CVoiceGameMgr is created and deleted. |
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CPlayerBitVec g_PlayerModEnable; // Set to 1 for each player if the player wants to use voice in this mod. |
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// (If it's zero, then the server reports that the game rules are saying the |
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// player can't hear anyone). |
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CPlayerBitVec g_BanMasks[VOICE_MAX_PLAYERS]; // Tells which players don't want to hear each other. |
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// These are indexed as clients and each bit represents a client |
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// (so player entity is bit+1). |
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CPlayerBitVec g_SentGameRulesMasks[VOICE_MAX_PLAYERS]; // These store the masks we last sent to each client so we can determine if |
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CPlayerBitVec g_SentBanMasks[VOICE_MAX_PLAYERS]; // we need to resend them. |
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CPlayerBitVec g_bWantModEnable; |
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cvar_t voice_serverdebug = {"voice_serverdebug", "0"}; |
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// Set game rules to allow all clients to talk to each other. |
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// Muted players still can't talk to each other. |
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cvar_t sv_alltalk = {"sv_alltalk", "0", FCVAR_SERVER}; |
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// ------------------------------------------------------------------------ // |
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// Static helpers. |
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// ------------------------------------------------------------------------ // |
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// Find a player with a case-insensitive name search. |
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static CBasePlayer* FindPlayerByName(const char *pTestName) |
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{ |
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for(int i=1; i <= gpGlobals->maxClients; i++) |
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{ |
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edict_t *pEdict = g_engfuncs.pfnPEntityOfEntIndex(i); |
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if(pEdict) |
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{ |
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CBaseEntity *pEnt = CBaseEntity::Instance(pEdict); |
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if(pEnt && pEnt->IsPlayer()) |
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{ |
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const char *pNetName = STRING(pEnt->pev->netname); |
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if(stricmp(pNetName, pTestName) == 0) |
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{ |
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return (CBasePlayer*)pEnt; |
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} |
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} |
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} |
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} |
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return NULL; |
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} |
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static void VoiceServerDebug( char const *pFmt, ... ) |
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{ |
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char msg[4096]; |
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va_list marker; |
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if( !voice_serverdebug.value ) |
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return; |
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va_start( marker, pFmt ); |
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_vsnprintf( msg, sizeof(msg), pFmt, marker ); |
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va_end( marker ); |
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ALERT( at_console, "%s", msg ); |
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} |
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// ------------------------------------------------------------------------ // |
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// CVoiceGameMgr. |
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// ------------------------------------------------------------------------ // |
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CVoiceGameMgr::CVoiceGameMgr() |
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{ |
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m_UpdateInterval = 0; |
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m_nMaxPlayers = 0; |
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} |
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CVoiceGameMgr::~CVoiceGameMgr() |
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{ |
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} |
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bool CVoiceGameMgr::Init( |
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IVoiceGameMgrHelper *pHelper, |
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int maxClients) |
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{ |
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m_pHelper = pHelper; |
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m_nMaxPlayers = VOICE_MAX_PLAYERS < maxClients ? VOICE_MAX_PLAYERS : maxClients; |
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g_engfuncs.pfnPrecacheModel("sprites/voiceicon.spr"); |
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m_msgPlayerVoiceMask = REG_USER_MSG( "VoiceMask", VOICE_MAX_PLAYERS_DW*4 * 2 ); |
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m_msgRequestState = REG_USER_MSG( "ReqState", 0 ); |
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// register voice_serverdebug if it hasn't been registered already |
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if ( !CVAR_GET_POINTER( "voice_serverdebug" ) ) |
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CVAR_REGISTER( &voice_serverdebug ); |
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if( !CVAR_GET_POINTER( "sv_alltalk" ) ) |
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CVAR_REGISTER( &sv_alltalk ); |
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return true; |
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} |
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void CVoiceGameMgr::SetHelper(IVoiceGameMgrHelper *pHelper) |
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{ |
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m_pHelper = pHelper; |
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} |
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void CVoiceGameMgr::Update(double frametime) |
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{ |
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// Only update periodically. |
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m_UpdateInterval += frametime; |
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if(m_UpdateInterval < UPDATE_INTERVAL) |
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return; |
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UpdateMasks(); |
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} |
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void CVoiceGameMgr::ClientConnected(edict_t *pEdict) |
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{ |
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int index = ENTINDEX(pEdict) - 1; |
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// Clear out everything we use for deltas on this guy. |
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g_bWantModEnable[index] = true; |
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g_SentGameRulesMasks[index].Init(0); |
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g_SentBanMasks[index].Init(0); |
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} |
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// Called to determine if the Receiver has muted (blocked) the Sender |
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// Returns true if the receiver has blocked the sender |
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bool CVoiceGameMgr::PlayerHasBlockedPlayer(CBasePlayer *pReceiver, CBasePlayer *pSender) |
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{ |
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int iReceiverIndex, iSenderIndex; |
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if ( !pReceiver || !pSender ) |
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return false; |
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iReceiverIndex = pReceiver->entindex() - 1; |
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iSenderIndex = pSender->entindex() - 1; |
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if ( iReceiverIndex < 0 || iReceiverIndex >= m_nMaxPlayers || iSenderIndex < 0 || iSenderIndex >= m_nMaxPlayers ) |
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return false; |
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return ( g_BanMasks[iReceiverIndex][iSenderIndex] ? true : false ); |
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} |
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bool CVoiceGameMgr::ClientCommand(CBasePlayer *pPlayer, const char *cmd) |
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{ |
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int playerClientIndex = pPlayer->entindex() - 1; |
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if(playerClientIndex < 0 || playerClientIndex >= m_nMaxPlayers) |
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{ |
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VoiceServerDebug( "CVoiceGameMgr::ClientCommand: cmd %s from invalid client (%d)\n", cmd, playerClientIndex ); |
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return true; |
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} |
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bool bBan = stricmp(cmd, "vban") == 0; |
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if(bBan && CMD_ARGC() >= 2) |
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{ |
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for(int i=1; i < CMD_ARGC(); i++) |
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{ |
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uint32 mask = 0; |
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sscanf(CMD_ARGV(i), "%x", &mask); |
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if(i <= VOICE_MAX_PLAYERS_DW) |
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{ |
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VoiceServerDebug( "CVoiceGameMgr::ClientCommand: vban (0x%x) from %d\n", mask, playerClientIndex ); |
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g_BanMasks[playerClientIndex].SetDWord(i-1, mask); |
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} |
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else |
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{ |
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VoiceServerDebug( "CVoiceGameMgr::ClientCommand: invalid index (%d)\n", i ); |
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} |
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} |
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// Force it to update the masks now. |
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// UpdateMasks(); |
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return true; |
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} |
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else if(stricmp(cmd, "VModEnable") == 0 && CMD_ARGC() >= 2) |
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{ |
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VoiceServerDebug( "CVoiceGameMgr::ClientCommand: VModEnable (%d)\n", !!atoi(CMD_ARGV(1)) ); |
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g_PlayerModEnable[playerClientIndex] = !!atoi(CMD_ARGV(1)); |
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g_bWantModEnable[playerClientIndex] = false; |
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// UpdateMasks(); |
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return true; |
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} |
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else |
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{ |
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return false; |
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} |
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} |
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void CVoiceGameMgr::UpdateMasks() |
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{ |
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m_UpdateInterval = 0; |
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bool bAllTalk = !!(sv_alltalk.value); |
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for(int iClient=0; iClient < m_nMaxPlayers; iClient++) |
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{ |
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CBaseEntity *pEnt = UTIL_PlayerByIndex(iClient+1); |
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if(!pEnt || !pEnt->IsPlayer()) |
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continue; |
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// Request the state of their "VModEnable" cvar. |
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if(g_bWantModEnable[iClient]) |
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{ |
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MESSAGE_BEGIN(MSG_ONE, m_msgRequestState, NULL, pEnt->pev); |
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MESSAGE_END(); |
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} |
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CBasePlayer *pPlayer = (CBasePlayer*)pEnt; |
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CPlayerBitVec gameRulesMask; |
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if( g_PlayerModEnable[iClient] ) |
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{ |
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// Build a mask of who they can hear based on the game rules. |
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for(int iOtherClient=0; iOtherClient < m_nMaxPlayers; iOtherClient++) |
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{ |
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CBaseEntity *pEnt = UTIL_PlayerByIndex(iOtherClient+1); |
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if(pEnt && (bAllTalk || m_pHelper->CanPlayerHearPlayer(pPlayer, (CBasePlayer*)pEnt)) ) |
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{ |
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gameRulesMask[iOtherClient] = true; |
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} |
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} |
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} |
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// If this is different from what the client has, send an update. |
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if(gameRulesMask != g_SentGameRulesMasks[iClient] || |
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g_BanMasks[iClient] != g_SentBanMasks[iClient]) |
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{ |
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g_SentGameRulesMasks[iClient] = gameRulesMask; |
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g_SentBanMasks[iClient] = g_BanMasks[iClient]; |
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MESSAGE_BEGIN(MSG_ONE, m_msgPlayerVoiceMask, NULL, pPlayer->pev); |
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int dw; |
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for(dw=0; dw < VOICE_MAX_PLAYERS_DW; dw++) |
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{ |
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WRITE_LONG(gameRulesMask.GetDWord(dw)); |
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WRITE_LONG(g_BanMasks[iClient].GetDWord(dw)); |
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} |
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MESSAGE_END(); |
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} |
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// Tell the engine. |
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for(int iOtherClient=0; iOtherClient < m_nMaxPlayers; iOtherClient++) |
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{ |
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bool bCanHear = gameRulesMask[iOtherClient] && !g_BanMasks[iClient][iOtherClient]; |
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g_engfuncs.pfnVoice_SetClientListening(iClient+1, iOtherClient+1, bCanHear); |
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} |
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} |
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}
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