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62 lines
2.0 KiB
62 lines
2.0 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#pragma once |
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#if !defined(TRIANGLEAPI_H) |
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#define TRIANGLEAPI_H |
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typedef enum |
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{ |
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TRI_FRONT = 0, |
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TRI_NONE = 1 |
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} TRICULLSTYLE; |
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#define TRI_API_VERSION 1 |
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#define TRI_TRIANGLES 0 |
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#define TRI_TRIANGLE_FAN 1 |
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#define TRI_QUADS 2 |
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#define TRI_POLYGON 3 |
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#define TRI_LINES 4 |
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#define TRI_TRIANGLE_STRIP 5 |
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#define TRI_QUAD_STRIP 6 |
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#define TRI_POINTS 7 // Xash3D added |
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typedef struct triangleapi_s |
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{ |
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int version; |
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void (*RenderMode)( int mode ); |
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void (*Begin)( int primitiveCode ); |
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void (*End)( void ); |
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void (*Color4f)( float r, float g, float b, float a ); |
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void (*Color4ub)( unsigned char r, unsigned char g, unsigned char b, unsigned char a ); |
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void (*TexCoord2f)( float u, float v ); |
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void (*Vertex3fv)( float *worldPnt ); |
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void (*Vertex3f)( float x, float y, float z ); |
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void (*Brightness)( float brightness ); |
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void (*CullFace)( TRICULLSTYLE style ); |
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int (*SpriteTexture)( struct model_s *pSpriteModel, int frame ); |
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int (*WorldToScreen)( float *world, float *screen ); // Returns 1 if it's z clipped |
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void (*Fog)( float flFogColor[3], float flStart, float flEnd, int bOn ); //Works just like GL_FOG, flFogColor is r/g/b. |
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void (*ScreenToWorld)( float *screen, float *world ); |
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void (*GetMatrix)( const int pname, float *matrix ); |
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int (*BoxInPVS)( float *mins, float *maxs ); |
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void (*LightAtPoint)( float *pos, float *value ); |
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void (*Color4fRendermode)( float r, float g, float b, float a, int rendermode ); |
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void (*FogParams)( float flDensity, int iFogSkybox ); |
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} triangleapi_t; |
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#endif//TRIANGLEAPI_H
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