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39 lines
1.2 KiB
39 lines
1.2 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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/* |
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===== globals.cpp ======================================================== |
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DLL-wide global variable definitions. |
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They're all defined here, for convenient centralization. |
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Source files that need them should "extern ..." declare each |
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variable, to better document what globals they care about. |
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*/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "soundent.h" |
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DLL_GLOBAL ULONG g_ulFrameCount; |
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DLL_GLOBAL ULONG g_ulModelIndexEyes; |
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DLL_GLOBAL ULONG g_ulModelIndexPlayer; |
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DLL_GLOBAL Vector g_vecAttackDir; |
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DLL_GLOBAL int g_iSkillLevel; |
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DLL_GLOBAL int gDisplayTitle; |
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DLL_GLOBAL BOOL g_fGameOver; |
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DLL_GLOBAL const Vector g_vecZero = Vector( 0, 0, 0 ); |
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DLL_GLOBAL int g_Language;
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