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243 lines
5.4 KiB
243 lines
5.4 KiB
//++ BulliT |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "player.h" |
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#include "weapons.h" |
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#include "gamerules.h" |
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#include "teamplay_gamerules.h" |
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#include "agglobal.h" |
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extern int gmsgTeamInfo; |
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extern int gmsgSetFOV; |
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extern int gmsgSpectator; |
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void CBasePlayer::Spectate_Init() |
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{ |
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m_hObserverTarget = NULL; |
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} |
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//Spectate code with parts from Robin Walkers Tutorial. |
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void CBasePlayer::Spectate_Spectate() |
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{ |
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ASSERT(NULL != pev); |
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if (!pev) |
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return; |
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if (IsSpectator()) |
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Spectate_Stop(); |
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else |
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Spectate_Start(); |
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} |
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bool CBasePlayer::Spectate_HLTV() |
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{ |
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//This is the valve proxy. |
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if (g_pGameRules->IsTeamplay()) |
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{ |
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strcpy(m_szTeamName,""); |
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g_engfuncs.pfnSetClientKeyValue( entindex(), g_engfuncs.pfnGetInfoKeyBuffer( edict() ), "model", m_szTeamName ); |
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g_engfuncs.pfnSetClientKeyValue( entindex(), g_engfuncs.pfnGetInfoKeyBuffer( edict() ), "team", m_szTeamName ); |
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if (g_pGameRules->IsTeamplay()) |
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((CHalfLifeTeamplay*)g_pGameRules)->RecountTeams(); |
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} |
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g_pGameRules->UpdateGameMode(this); |
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return true; |
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} |
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void CBasePlayer::Spectate_Start() |
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{ |
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ASSERT(NULL != pev); |
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if (!pev) |
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return; |
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if (IsSpectator()) //Don't start it if already spectator or if its a player in the arena. |
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return; |
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if (IsProxy()) |
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return; |
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//Reset. |
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m_iQuakeWeapon = 0; |
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Spectate_Init(); |
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//Set player as spectator. |
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pev->iuser1 = OBS_ROAMING; |
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pev->iuser2 = 0; |
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m_hObserverTarget = NULL; |
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//Remove spectators from this player |
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for ( int i = 1; i <= gpGlobals->maxClients; i++ ) |
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{ |
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CBasePlayer* pPlayerLoop = AgPlayerByIndex(i); |
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if (pPlayerLoop && this != pPlayerLoop ) |
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{ |
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if ((CBaseEntity*)pPlayerLoop->m_hObserverTarget == (CBaseEntity*)this) |
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{ |
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//Move to next player. |
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pPlayerLoop->Observer_FindNextPlayer(); |
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} |
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} |
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} |
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// clear any clientside entities attached to this player |
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MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, pev->origin ); |
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WRITE_BYTE( TE_KILLPLAYERATTACHMENTS ); |
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WRITE_BYTE( (BYTE)entindex() ); |
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MESSAGE_END(); |
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pev->health = 1; //Remove clientside screentilt. If you find this one helpful - give me credit because I spent 3 hours a friday night figuring it out! |
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EnableControl(TRUE); |
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if ( m_pTank != 0 ) |
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{ |
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m_pTank->Use( this, this, USE_OFF, 0 ); |
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m_pTank = NULL; |
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} |
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// clear out the suit message cache so we don't keep chattering |
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SetSuitUpdate(NULL, FALSE, 0); |
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RemoveAllItemsNoClientMessage(); |
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pev->deadflag = DEAD_DEAD; |
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pev->flags |= FL_SPECTATOR; |
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pev->flags |= FL_NOTARGET; |
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ClearBits( m_afPhysicsFlags, PFLAG_DUCKING ); |
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ClearBits( pev->flags, FL_DUCKING ); |
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SetBits(m_afPhysicsFlags, PFLAG_OBSERVER); |
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UTIL_SetSize(pev, VEC_HULL_MIN, VEC_HULL_MAX); |
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pev->fixangle = TRUE; |
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pev->solid = SOLID_NOT; |
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pev->takedamage = DAMAGE_NO; |
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pev->movetype = MOVETYPE_NOCLIP; |
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pev->effects |= EF_NODRAW; |
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pev->view_ofs = g_vecZero; |
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m_hObserverTarget = NULL; |
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// clear attack/use commands from player |
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m_afButtonPressed = 0; |
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pev->button = 0; |
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m_afButtonReleased = 0; |
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m_iHideHUD |= HIDEHUD_WEAPONS | HIDEHUD_FLASHLIGHT | HIDEHUD_HEALTH; |
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MESSAGE_BEGIN(MSG_ALL,gmsgSpectator); |
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WRITE_BYTE( ENTINDEX(edict()) ); |
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WRITE_BYTE(1); |
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MESSAGE_END(); |
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//Change teamname |
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if (g_pGameRules->IsTeamplay()) |
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{ |
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MESSAGE_BEGIN( MSG_ALL, gmsgTeamInfo ); |
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WRITE_BYTE( entindex() ); |
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WRITE_STRING( TeamID() ); |
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MESSAGE_END(); |
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} |
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pev->nextthink = gpGlobals->time + 0.1f; |
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//Tell clients |
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UTIL_ClientPrintAll(HUD_PRINTNOTIFY, UTIL_VarArgs("%s entered spectator mode\n",GetName())); |
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} |
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void CBasePlayer::Spectate_Stop(bool bIntermediateSpawn) |
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{ |
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ASSERT(NULL != pev); |
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if (!pev) |
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return; |
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if (!IsSpectator()) |
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return; |
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if (IsProxy()) |
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return; |
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if (!g_pGameRules->FPlayerCanRespawn( this)) |
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return; |
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EnableControl(TRUE); |
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//Reset flags. |
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Spectate_Init(); |
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pev->flags &= ~FL_SPECTATOR; |
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pev->flags &= ~FL_NOTARGET; |
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pev->deadflag = DEAD_RESPAWNABLE; |
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pev->button = 0; |
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pev->iuser1 = OBS_NONE; |
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pev->iuser2 = 0; |
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pev->effects &= ~EF_NODRAW; |
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pev->movetype = MOVETYPE_WALK; |
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m_iRespawnFrames = 0; |
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m_bHadFirstSpawn = !bIntermediateSpawn; |
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m_iHideHUD &= ~HIDEHUD_WEAPONS; |
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m_iHideHUD &= ~HIDEHUD_FLASHLIGHT; |
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m_iHideHUD &= ~HIDEHUD_HEALTH; |
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//Remove spec |
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MESSAGE_BEGIN(MSG_ALL,gmsgSpectator); |
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WRITE_BYTE(ENTINDEX(edict())); |
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WRITE_BYTE(0); |
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MESSAGE_END(); |
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//Change teamname |
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if (g_pGameRules->IsTeamplay()) |
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{ |
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MESSAGE_BEGIN( MSG_ALL, gmsgTeamInfo ); |
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WRITE_BYTE( entindex() ); |
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WRITE_STRING( TeamID() ); |
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MESSAGE_END(); |
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} |
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//Force data to be resent. |
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m_fKnownItem = FALSE; // Force weaponinit messages. |
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//Tell client(s) |
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UTIL_ClientPrintAll(HUD_PRINTNOTIFY, UTIL_VarArgs("%s left spectator mode\n",GetName())); |
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Spawn(); |
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} |
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void CBasePlayer::Spectate_UpdatePosition() |
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{ |
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for ( int i = 1; i <= gpGlobals->maxClients; i++ ) |
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{ |
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CBasePlayer* pPlayerLoop = AgPlayerByIndex(i); |
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if (pPlayerLoop && this != pPlayerLoop && pPlayerLoop->IsSpectator()) |
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{ |
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if ((CBaseEntity*)pPlayerLoop->m_hObserverTarget == (CBaseEntity*)this) |
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{ |
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if (pPlayerLoop->m_hObserverTarget->pev) |
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{ |
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//Update the spectators position |
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UTIL_SetOrigin( pPlayerLoop->pev, pev->origin ); |
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} |
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} |
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} |
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} |
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} |
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bool CBasePlayer::Spectate_Follow(EHANDLE& pPlayer,int iMode) |
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{ |
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if (IsProxy()) |
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return true; |
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m_hObserverTarget = pPlayer; |
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Observer_SetMode(iMode); |
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return true; |
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} |
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//-- Martin Webrant
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