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257 lines
7.2 KiB
257 lines
7.2 KiB
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#include "voice_gamemgr.h" |
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#include <string.h> |
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#include <assert.h> |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "player.h" |
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#define UPDATE_INTERVAL 0.3 |
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// These are stored off as CVoiceGameMgr is created and deleted. |
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CPlayerBitVec g_PlayerModEnable; // Set to 1 for each player if the player wants to use voice in this mod. |
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// (If it's zero, then the server reports that the game rules are saying the |
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// player can't hear anyone). |
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CPlayerBitVec g_BanMasks[VOICE_MAX_PLAYERS]; // Tells which players don't want to hear each other. |
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// These are indexed as clients and each bit represents a client |
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// (so player entity is bit+1). |
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CPlayerBitVec g_SentGameRulesMasks[VOICE_MAX_PLAYERS]; // These store the masks we last sent to each client so we can determine if |
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CPlayerBitVec g_SentBanMasks[VOICE_MAX_PLAYERS]; // we need to resend them. |
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CPlayerBitVec g_bWantModEnable; |
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cvar_t voice_serverdebug = {"voice_serverdebug", "0"}; |
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// Set game rules to allow all clients to talk to each other. |
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// Muted players still can't talk to each other. |
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cvar_t sv_alltalk = {"sv_alltalk", "0"}; |
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// ------------------------------------------------------------------------ // |
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// Static helpers. |
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// ------------------------------------------------------------------------ // |
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// Find a player with a case-insensitive name search. |
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static CBasePlayer* FindPlayerByName( const char *pTestName ) |
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{ |
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for( int i = 1; i <= gpGlobals->maxClients; i++ ) |
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{ |
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edict_t *pEdict = g_engfuncs.pfnPEntityOfEntIndex( i ); |
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if( pEdict ) |
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{ |
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CBaseEntity *pEnt = CBaseEntity::Instance( pEdict ); |
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if( pEnt && pEnt->IsPlayer() ) |
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{ |
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const char *pNetName = STRING( pEnt->pev->netname ); |
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if( stricmp( pNetName, pTestName ) == 0 ) |
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{ |
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return (CBasePlayer*)pEnt; |
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} |
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} |
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} |
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} |
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return NULL; |
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} |
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static void VoiceServerDebug( char const *pFmt, ... ) |
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{ |
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char msg[4096]; |
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va_list marker; |
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if( !voice_serverdebug.value ) |
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return; |
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va_start( marker, pFmt ); |
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_vsnprintf( msg, sizeof(msg), pFmt, marker ); |
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va_end( marker ); |
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ALERT( at_console, "%s", msg ); |
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} |
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// ------------------------------------------------------------------------ // |
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// CVoiceGameMgr. |
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// ------------------------------------------------------------------------ // |
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CVoiceGameMgr::CVoiceGameMgr() |
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{ |
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m_UpdateInterval = 0; |
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m_nMaxPlayers = 0; |
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} |
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CVoiceGameMgr::~CVoiceGameMgr() |
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{ |
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} |
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bool CVoiceGameMgr::Init( IVoiceGameMgrHelper *pHelper, int maxClients ) |
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{ |
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m_pHelper = pHelper; |
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m_nMaxPlayers = VOICE_MAX_PLAYERS < maxClients ? VOICE_MAX_PLAYERS : maxClients; |
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g_engfuncs.pfnPrecacheModel( "sprites/voiceicon.spr" ); |
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m_msgPlayerVoiceMask = REG_USER_MSG( "VoiceMask", VOICE_MAX_PLAYERS_DW * 4 * 2 ); |
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m_msgRequestState = REG_USER_MSG( "ReqState", 0 ); |
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// register voice_serverdebug if it hasn't been registered already |
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if( !CVAR_GET_POINTER( "voice_serverdebug" ) ) |
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CVAR_REGISTER( &voice_serverdebug ); |
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if( !CVAR_GET_POINTER( "sv_alltalk" ) ) |
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CVAR_REGISTER( &sv_alltalk ); |
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return true; |
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} |
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void CVoiceGameMgr::SetHelper( IVoiceGameMgrHelper *pHelper ) |
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{ |
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m_pHelper = pHelper; |
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} |
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void CVoiceGameMgr::Update( double frametime ) |
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{ |
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// Only update periodically. |
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m_UpdateInterval += frametime; |
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if( m_UpdateInterval < UPDATE_INTERVAL ) |
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return; |
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UpdateMasks(); |
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} |
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void CVoiceGameMgr::ClientConnected( edict_t *pEdict ) |
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{ |
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int index = ENTINDEX( pEdict ) - 1; |
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// Clear out everything we use for deltas on this guy. |
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g_bWantModEnable[index] = true; |
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g_SentGameRulesMasks[index].Init( 0 ); |
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g_SentBanMasks[index].Init( 0 ); |
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} |
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// Called to determine if the Receiver has muted (blocked) the Sender |
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// Returns true if the receiver has blocked the sender |
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bool CVoiceGameMgr::PlayerHasBlockedPlayer( CBasePlayer *pReceiver, CBasePlayer *pSender ) |
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{ |
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int iReceiverIndex, iSenderIndex; |
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if( !pReceiver || !pSender ) |
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return false; |
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iReceiverIndex = pReceiver->entindex() - 1; |
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iSenderIndex = pSender->entindex() - 1; |
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if( iReceiverIndex < 0 || iReceiverIndex >= m_nMaxPlayers || iSenderIndex < 0 || iSenderIndex >= m_nMaxPlayers ) |
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return false; |
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return ( g_BanMasks[iReceiverIndex][iSenderIndex] ? true : false ); |
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} |
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bool CVoiceGameMgr::ClientCommand( CBasePlayer *pPlayer, const char *cmd ) |
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{ |
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int playerClientIndex = pPlayer->entindex() - 1; |
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if( playerClientIndex < 0 || playerClientIndex >= m_nMaxPlayers ) |
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{ |
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VoiceServerDebug( "CVoiceGameMgr::ClientCommand: cmd %s from invalid client (%d)\n", cmd, playerClientIndex ); |
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return true; |
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} |
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bool bBan = stricmp( cmd, "vban" ) == 0; |
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if( bBan && CMD_ARGC() >= 2 ) |
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{ |
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for( int i = 1; i < CMD_ARGC(); i++ ) |
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{ |
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unsigned long mask = 0; |
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sscanf( CMD_ARGV(i), "%lx", &mask ); |
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if( i <= VOICE_MAX_PLAYERS_DW ) |
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{ |
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VoiceServerDebug( "CVoiceGameMgr::ClientCommand: vban (0x%x) from %d\n", mask, playerClientIndex ); |
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g_BanMasks[playerClientIndex].SetDWord( i - 1, mask ); |
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} |
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else |
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{ |
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VoiceServerDebug( "CVoiceGameMgr::ClientCommand: invalid index (%d)\n", i ); |
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} |
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} |
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// Force it to update the masks now. |
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//UpdateMasks(); |
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return true; |
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} |
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else if( stricmp( cmd, "VModEnable" ) == 0 && CMD_ARGC() >= 2 ) |
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{ |
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VoiceServerDebug( "CVoiceGameMgr::ClientCommand: VModEnable (%d)\n", !!atoi( CMD_ARGV( 1 ) ) ); |
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g_PlayerModEnable[playerClientIndex] = !!atoi( CMD_ARGV( 1 ) ); |
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g_bWantModEnable[playerClientIndex] = false; |
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//UpdateMasks(); |
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return true; |
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} |
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else |
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{ |
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return false; |
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} |
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} |
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void CVoiceGameMgr::UpdateMasks() |
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{ |
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m_UpdateInterval = 0; |
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bool bAllTalk = !!g_engfuncs.pfnCVarGetFloat( "sv_alltalk" ); |
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for( int iClient = 0; iClient < m_nMaxPlayers; iClient++ ) |
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{ |
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CBaseEntity *pEnt = UTIL_PlayerByIndex( iClient + 1 ); |
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if( !pEnt || !pEnt->IsPlayer() ) |
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continue; |
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// Request the state of their "VModEnable" cvar. |
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if( g_bWantModEnable[iClient] ) |
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{ |
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MESSAGE_BEGIN( MSG_ONE, m_msgRequestState, NULL, pEnt->pev ); |
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MESSAGE_END(); |
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} |
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CBasePlayer *pPlayer = (CBasePlayer*)pEnt; |
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CPlayerBitVec gameRulesMask; |
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if( g_PlayerModEnable[iClient] ) |
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{ |
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// Build a mask of who they can hear based on the game rules. |
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for( int iOtherClient = 0; iOtherClient < m_nMaxPlayers; iOtherClient++ ) |
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{ |
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pEnt = UTIL_PlayerByIndex( iOtherClient + 1 ); |
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if( pEnt && pEnt->IsPlayer() && ( bAllTalk || m_pHelper->CanPlayerHearPlayer( pPlayer, (CBasePlayer*)pEnt ) ) ) |
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{ |
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gameRulesMask[iOtherClient] = true; |
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} |
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} |
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} |
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// If this is different from what the client has, send an update. |
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if( gameRulesMask != g_SentGameRulesMasks[iClient] || g_BanMasks[iClient] != g_SentBanMasks[iClient] ) |
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{ |
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g_SentGameRulesMasks[iClient] = gameRulesMask; |
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g_SentBanMasks[iClient] = g_BanMasks[iClient]; |
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MESSAGE_BEGIN( MSG_ONE, m_msgPlayerVoiceMask, NULL, pPlayer->pev ); |
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int dw; |
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for( dw = 0; dw < VOICE_MAX_PLAYERS_DW; dw++ ) |
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{ |
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WRITE_LONG( gameRulesMask.GetDWord( dw ) ); |
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WRITE_LONG( g_BanMasks[iClient].GetDWord( dw ) ); |
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} |
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MESSAGE_END(); |
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} |
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// Tell the engine. |
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for( int iOtherClient = 0; iOtherClient < m_nMaxPlayers; iOtherClient++ ) |
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{ |
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bool bCanHear = gameRulesMask[iOtherClient] && !g_BanMasks[iClient][iOtherClient]; |
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g_engfuncs.pfnVoice_SetClientListening( iClient + 1, iOtherClient + 1, bCanHear ); |
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} |
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} |
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}
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