Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include <string.h>
#include <stdio.h>
#include "voice_banmgr.h"
#define BANMGR_FILEVERSION 1
char const *g_pBanMgrFilename = "voice_ban.dt";
// Hash a player ID to a byte.
unsigned char HashPlayerID(char const playerID[16])
{
unsigned char curHash = 0;
for(int i=0; i < 16; i++)
curHash += (unsigned char)playerID[i];
return curHash;
}
CVoiceBanMgr::CVoiceBanMgr()
{
Clear();
}
CVoiceBanMgr::~CVoiceBanMgr()
{
Term();
}
bool CVoiceBanMgr::Init(char const *pGameDir)
{
Term();
char filename[512];
_snprintf(filename, sizeof(filename), "%s/%s", pGameDir, g_pBanMgrFilename);
// Load in the squelch file.
FILE *fp = fopen(filename, "rb");
if(fp)
{
int version;
fread(&version, 1, sizeof(version), fp);
if(version == BANMGR_FILEVERSION)
{
fseek(fp, 0, SEEK_END);
int nIDs = (ftell(fp) - sizeof(version)) / 16;
fseek(fp, sizeof(version), SEEK_SET);
for(int i=0; i < nIDs; i++)
{
char playerID[16];
fread(playerID, 1, 16, fp);
AddBannedPlayer(playerID);
}
}
fclose(fp);
}
return true;
}
void CVoiceBanMgr::Term()
{
// Free all the player structures.
for(int i=0; i < 256; i++)
{
BannedPlayer *pListHead = &m_PlayerHash[i];
BannedPlayer *pNext;
for(BannedPlayer *pCur=pListHead->m_pNext; pCur != pListHead; pCur=pNext)
{
pNext = pCur->m_pNext;
delete pCur;
}
}
Clear();
}
void CVoiceBanMgr::SaveState(char const *pGameDir)
{
// Save the file out.
char filename[512];
_snprintf(filename, sizeof(filename), "%s/%s", pGameDir, g_pBanMgrFilename);
FILE *fp = fopen(filename, "wb");
if(fp)
{
int version = BANMGR_FILEVERSION;
fwrite(&version, 1, sizeof(version), fp);
for(int i=0; i < 256; i++)
{
BannedPlayer *pListHead = &m_PlayerHash[i];
for(BannedPlayer *pCur=pListHead->m_pNext; pCur != pListHead; pCur=pCur->m_pNext)
{
fwrite(pCur->m_PlayerID, 1, 16, fp);
}
}
fclose(fp);
}
}
bool CVoiceBanMgr::GetPlayerBan(char const playerID[16])
{
return !!InternalFindPlayerSquelch(playerID);
}
void CVoiceBanMgr::SetPlayerBan(char const playerID[16], bool bSquelch)
{
if(bSquelch)
{
// Is this guy already squelched?
if(GetPlayerBan(playerID))
return;
AddBannedPlayer(playerID);
}
else
{
BannedPlayer *pPlayer = InternalFindPlayerSquelch(playerID);
if(pPlayer)
{
pPlayer->m_pPrev->m_pNext = pPlayer->m_pNext;
pPlayer->m_pNext->m_pPrev = pPlayer->m_pPrev;
delete pPlayer;
}
}
}
void CVoiceBanMgr::ForEachBannedPlayer(void (*callback)(char id[16]))
{
for(int i=0; i < 256; i++)
{
for(BannedPlayer *pCur=m_PlayerHash[i].m_pNext; pCur != &m_PlayerHash[i]; pCur=pCur->m_pNext)
{
callback(pCur->m_PlayerID);
}
}
}
void CVoiceBanMgr::Clear()
{
// Tie off the hash table entries.
for(int i=0; i < 256; i++)
m_PlayerHash[i].m_pNext = m_PlayerHash[i].m_pPrev = &m_PlayerHash[i];
}
CVoiceBanMgr::BannedPlayer* CVoiceBanMgr::InternalFindPlayerSquelch(char const playerID[16])
{
int index = HashPlayerID(playerID);
BannedPlayer *pListHead = &m_PlayerHash[index];
for(BannedPlayer *pCur=pListHead->m_pNext; pCur != pListHead; pCur=pCur->m_pNext)
{
if(memcmp(playerID, pCur->m_PlayerID, 16) == 0)
return pCur;
}
return NULL;
}
CVoiceBanMgr::BannedPlayer* CVoiceBanMgr::AddBannedPlayer(char const playerID[16])
{
BannedPlayer *pNew = new BannedPlayer;
if(!pNew)
return NULL;
int index = HashPlayerID(playerID);
memcpy(pNew->m_PlayerID, playerID, 16);
pNew->m_pNext = &m_PlayerHash[index];
pNew->m_pPrev = m_PlayerHash[index].m_pPrev;
pNew->m_pPrev->m_pNext = pNew->m_pNext->m_pPrev = pNew;
return pNew;
}