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62 lines
1.7 KiB
62 lines
1.7 KiB
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#ifndef VGUI_SCROLLBAR2_H |
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#define VGUI_SCROLLBAR2_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include<VGUI.h> |
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#include<VGUI_Panel.h> |
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#include<VGUI_Dar.h> |
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namespace vgui |
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{ |
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class IntChangeSignal; |
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class Button; |
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class Slider2; |
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//----------------------------------------------------------------------------- |
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// Purpose: Hacked up version of the vgui scrollbar |
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//----------------------------------------------------------------------------- |
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class VGUIAPI ScrollBar2 : public Panel |
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{ |
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public: |
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ScrollBar2(int x,int y,int wide,int tall,bool vertical); |
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public: |
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virtual void setValue(int value); |
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virtual int getValue(); |
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virtual void addIntChangeSignal(IntChangeSignal* s); |
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virtual void setRange(int min,int max); |
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virtual void setRangeWindow(int rangeWindow); |
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virtual void setRangeWindowEnabled(bool state); |
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virtual void setSize(int wide,int tall); |
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virtual bool isVertical(); |
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virtual bool hasFullRange(); |
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virtual void setButton(Button *button,int index); |
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virtual Button* getButton(int index); |
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virtual void setSlider(Slider2 *slider); |
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virtual Slider2 *getSlider(); |
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virtual void doButtonPressed(int buttonIndex); |
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virtual void setButtonPressedScrollValue(int value); |
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virtual void validate(); |
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public: //bullshit public |
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virtual void fireIntChangeSignal(); |
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protected: |
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virtual void performLayout(); |
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protected: |
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Button* _button[2]; |
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Slider2 *_slider; |
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Dar<IntChangeSignal*> _intChangeSignalDar; |
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int _buttonPressedScrollValue; |
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}; |
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} |
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#endif // VGUI_SCROLLBAR2_H
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