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510 lines
13 KiB
510 lines
13 KiB
/*** |
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* |
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* Copyright (c) 1999, Cold Ice Modification. |
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* |
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* This code has been written by SlimShady ( darcuri@optonline.net ) |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC and from the Cold Ice team. |
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* |
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* Please if you use this code in any public form, please give us credit. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "nodes.h" |
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#include "player.h" |
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#include "effects.h" |
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#include "gamerules.h" |
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#define TRIPMINE_PRIMARY_VOLUME 450 |
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enum tripmine_e |
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{ |
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TRIPMINE_IDLE1 = 0, |
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TRIPMINE_IDLE2, |
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TRIPMINE_ARM1, |
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TRIPMINE_ARM2, |
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TRIPMINE_FIDGET, |
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TRIPMINE_HOLSTER, |
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TRIPMINE_DRAW, |
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TRIPMINE_WORLD, |
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TRIPMINE_GROUND |
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}; |
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#ifndef CLIENT_DLL |
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class CTripmineGrenade : public CGrenade |
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{ |
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void Spawn( void ); |
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void Precache( void ); |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ); |
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void EXPORT WarningThink( void ); |
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void EXPORT PowerupThink( void ); |
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void EXPORT BeamBreakThink( void ); |
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void EXPORT DelayDeathThink( void ); |
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void Killed( entvars_t *pevAttacker, int iGib ); |
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void MakeBeam( void ); |
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void KillBeam( void ); |
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float m_flPowerUp; |
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Vector m_vecDir; |
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Vector m_vecEnd; |
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float m_flBeamLength; |
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EHANDLE m_hOwner; |
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CBeam *m_pBeam; |
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Vector m_posOwner; |
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Vector m_angleOwner; |
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edict_t *m_pRealOwner;// tracelines don't hit PEV->OWNER, which means a player couldn't detonate his own trip mine, so we store the owner here. |
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}; |
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LINK_ENTITY_TO_CLASS( monster_tripmine, CTripmineGrenade ) |
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TYPEDESCRIPTION CTripmineGrenade::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CTripmineGrenade, m_flPowerUp, FIELD_TIME ), |
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DEFINE_FIELD( CTripmineGrenade, m_vecDir, FIELD_VECTOR ), |
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DEFINE_FIELD( CTripmineGrenade, m_vecEnd, FIELD_POSITION_VECTOR ), |
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DEFINE_FIELD( CTripmineGrenade, m_flBeamLength, FIELD_FLOAT ), |
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DEFINE_FIELD( CTripmineGrenade, m_hOwner, FIELD_EHANDLE ), |
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DEFINE_FIELD( CTripmineGrenade, m_pBeam, FIELD_CLASSPTR ), |
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DEFINE_FIELD( CTripmineGrenade, m_posOwner, FIELD_POSITION_VECTOR ), |
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DEFINE_FIELD( CTripmineGrenade, m_angleOwner, FIELD_VECTOR ), |
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DEFINE_FIELD( CTripmineGrenade, m_pRealOwner, FIELD_EDICT ), |
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}; |
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IMPLEMENT_SAVERESTORE( CTripmineGrenade, CGrenade ) |
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void CTripmineGrenade::Spawn( void ) |
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{ |
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Precache(); |
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// motor |
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pev->movetype = MOVETYPE_FLY; |
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pev->solid = SOLID_NOT; |
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SET_MODEL( ENT( pev ), "models/v_tripmine.mdl" ); |
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pev->frame = 0; |
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pev->body = 3; |
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pev->sequence = TRIPMINE_WORLD; |
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ResetSequenceInfo(); |
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pev->framerate = 0; |
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UTIL_SetSize( pev, Vector( -8, -8, -8 ), Vector( 8, 8, 8 ) ); |
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UTIL_SetOrigin( pev, pev->origin ); |
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if( pev->spawnflags & 1 ) |
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{ |
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// power up quickly |
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m_flPowerUp = gpGlobals->time + 1.0; |
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} |
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else |
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{ |
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// power up in 2.5 seconds |
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m_flPowerUp = gpGlobals->time + 2.5; |
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} |
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SetThink( &CTripmineGrenade::PowerupThink ); |
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pev->nextthink = gpGlobals->time + 0.2; |
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pev->takedamage = DAMAGE_YES; |
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pev->dmg = gSkillData.plrDmgTripmine; |
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pev->health = 1; // don't let die normally |
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if( pev->owner != NULL ) |
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{ |
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// play deploy sound |
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EMIT_SOUND( ENT( pev ), CHAN_VOICE, "weapons/mine_deploy.wav", 1.0, ATTN_NORM ); |
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EMIT_SOUND( ENT( pev ), CHAN_BODY, "weapons/mine_charge.wav", 0.2, ATTN_NORM ); // chargeup |
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m_pRealOwner = pev->owner;// see CTripmineGrenade for why. |
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} |
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UTIL_MakeAimVectors( pev->angles ); |
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m_vecDir = gpGlobals->v_forward; |
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m_vecEnd = pev->origin + m_vecDir * 2048; |
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} |
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void CTripmineGrenade::Precache( void ) |
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{ |
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PRECACHE_MODEL( "models/v_tripmine.mdl" ); |
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PRECACHE_SOUND( "weapons/mine_deploy.wav" ); |
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PRECACHE_SOUND( "weapons/mine_activate.wav" ); |
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PRECACHE_SOUND( "weapons/mine_charge.wav" ); |
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} |
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void CTripmineGrenade::WarningThink( void ) |
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{ |
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// play warning sound |
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// EMIT_SOUND( ENT( pev ), CHAN_VOICE, "buttons/Blip2.wav", 1.0, ATTN_NORM ); |
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// set to power up |
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SetThink( &CTripmineGrenade::PowerupThink ); |
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pev->nextthink = gpGlobals->time + 1.0; |
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} |
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void CTripmineGrenade::PowerupThink( void ) |
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{ |
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TraceResult tr; |
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if( m_hOwner == NULL ) |
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{ |
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// find an owner |
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edict_t *oldowner = pev->owner; |
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pev->owner = NULL; |
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UTIL_TraceLine( pev->origin + m_vecDir * 8, pev->origin - m_vecDir * 32, dont_ignore_monsters, ENT( pev ), &tr ); |
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if( tr.fStartSolid || ( oldowner && tr.pHit == oldowner ) ) |
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{ |
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pev->owner = oldowner; |
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m_flPowerUp += 0.1; |
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pev->nextthink = gpGlobals->time + 0.1; |
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return; |
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} |
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if( tr.flFraction < 1.0 ) |
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{ |
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pev->owner = tr.pHit; |
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m_hOwner = CBaseEntity::Instance( pev->owner ); |
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m_posOwner = m_hOwner->pev->origin; |
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m_angleOwner = m_hOwner->pev->angles; |
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} |
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else |
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{ |
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STOP_SOUND( ENT( pev ), CHAN_VOICE, "weapons/mine_deploy.wav" ); |
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STOP_SOUND( ENT( pev ), CHAN_BODY, "weapons/mine_charge.wav" ); |
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SetThink( &CBaseEntity::SUB_Remove ); |
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pev->nextthink = gpGlobals->time + 0.1; |
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ALERT( at_console, "WARNING:Tripmine at %.0f, %.0f, %.0f removed\n", pev->origin.x, pev->origin.y, pev->origin.z ); |
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KillBeam(); |
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return; |
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} |
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} |
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else if( m_posOwner != m_hOwner->pev->origin || m_angleOwner != m_hOwner->pev->angles ) |
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{ |
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// disable |
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STOP_SOUND( ENT( pev ), CHAN_VOICE, "weapons/mine_deploy.wav" ); |
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STOP_SOUND( ENT( pev ), CHAN_BODY, "weapons/mine_charge.wav" ); |
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CBaseEntity *pMine = Create( "weapon_ifrtripmine", pev->origin + m_vecDir * 24, pev->angles ); |
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pMine->pev->spawnflags |= SF_NORESPAWN; |
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SetThink( &CBaseEntity::SUB_Remove ); |
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KillBeam(); |
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pev->nextthink = gpGlobals->time + 0.1; |
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return; |
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} |
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// ALERT( at_console, "%d %.0f %.0f %0.f\n", pev->owner, m_pOwner->pev->origin.x, m_pOwner->pev->origin.y, m_pOwner->pev->origin.z ); |
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if( gpGlobals->time > m_flPowerUp ) |
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{ |
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// make solid |
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pev->solid = SOLID_BBOX; |
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UTIL_SetOrigin( pev, pev->origin ); |
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MakeBeam(); |
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// play enabled sound |
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EMIT_SOUND_DYN( ENT( pev ), CHAN_VOICE, "weapons/mine_activate.wav", 0.5, ATTN_NORM, 1.0, 75 ); |
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} |
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pev->nextthink = gpGlobals->time + 0.1; |
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} |
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void CTripmineGrenade::KillBeam( void ) |
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{ |
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if( m_pBeam ) |
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{ |
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UTIL_Remove( m_pBeam ); |
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m_pBeam = NULL; |
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} |
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} |
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void CTripmineGrenade::MakeBeam( void ) |
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{ |
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TraceResult tr; |
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// ALERT( at_console, "serverflags %f\n", gpGlobals->serverflags ); |
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UTIL_TraceLine( pev->origin, m_vecEnd, dont_ignore_monsters, ENT( pev ), &tr ); |
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m_flBeamLength = tr.flFraction; |
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// set to follow laser spot |
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SetThink( &CTripmineGrenade::BeamBreakThink ); |
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pev->nextthink = gpGlobals->time + 0.1; |
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Vector vecTmpEnd = pev->origin + m_vecDir * 2048 * m_flBeamLength; |
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m_pBeam = CBeam::BeamCreate( g_pModelNameLaser, 10 ); |
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m_pBeam->PointEntInit( vecTmpEnd, entindex() ); |
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m_pBeam->SetColor( 0, 113, 230 ); |
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m_pBeam->SetScrollRate( 255 ); |
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m_pBeam->SetBrightness( 4 ); |
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} |
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void CTripmineGrenade::BeamBreakThink( void ) |
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{ |
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BOOL bBlowup = 0; |
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TraceResult tr; |
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// HACKHACK Set simple box using this really nice global! |
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gpGlobals->trace_flags = FTRACE_SIMPLEBOX; |
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UTIL_TraceLine( pev->origin, m_vecEnd, dont_ignore_monsters, ENT( pev ), &tr ); |
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// ALERT( at_console, "%f : %f\n", tr.flFraction, m_flBeamLength ); |
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// respawn detect. |
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if( !m_pBeam ) |
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{ |
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MakeBeam(); |
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if( tr.pHit ) |
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m_hOwner = CBaseEntity::Instance( tr.pHit ); // reset owner too |
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} |
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if( fabs( m_flBeamLength - tr.flFraction ) > 0.001 ) |
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{ |
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bBlowup = 1; |
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} |
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else |
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{ |
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if( m_hOwner == NULL ) |
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bBlowup = 1; |
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else if( m_posOwner != m_hOwner->pev->origin ) |
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bBlowup = 1; |
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else if( m_angleOwner != m_hOwner->pev->angles ) |
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bBlowup = 1; |
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} |
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if( bBlowup ) |
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{ |
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// a bit of a hack, but all CGrenade code passes pev->owner along to make sure the proper player gets credit for the kill |
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// so we have to restore pev->owner from pRealOwner, because an entity's tracelines don't strike it's pev->owner which meant |
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// that a player couldn't trigger his own tripmine. Now that the mine is exploding, it's safe the restore the owner so the |
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// CGrenade code knows who the explosive really belongs to. |
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pev->owner = m_pRealOwner; |
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pev->health = 0; |
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Killed( VARS( pev->owner ), GIB_NORMAL ); |
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return; |
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} |
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pev->nextthink = gpGlobals->time + 0.1; |
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} |
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int CTripmineGrenade::TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType ) |
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{ |
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if( gpGlobals->time < m_flPowerUp && flDamage < pev->health ) |
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{ |
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SetThink( &CBaseEntity::SUB_Remove ); |
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pev->nextthink = gpGlobals->time + 0.1; |
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KillBeam(); |
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return FALSE; |
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} |
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return CGrenade::TakeDamage( pevInflictor, pevAttacker, flDamage, bitsDamageType ); |
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} |
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void CTripmineGrenade::Killed( entvars_t *pevAttacker, int iGib ) |
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{ |
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pev->takedamage = DAMAGE_NO; |
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if( pevAttacker && ( pevAttacker->flags & FL_CLIENT ) ) |
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{ |
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// some client has destroyed this mine, he'll get credit for any kills |
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pev->owner = ENT( pevAttacker ); |
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} |
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SetThink( &CTripmineGrenade::DelayDeathThink ); |
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pev->nextthink = gpGlobals->time + RANDOM_FLOAT( 0.1, 0.3 ); |
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EMIT_SOUND( ENT( pev ), CHAN_BODY, "common/null.wav", 0.5, ATTN_NORM ); // shut off chargeup |
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} |
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void CTripmineGrenade::DelayDeathThink( void ) |
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{ |
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KillBeam(); |
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TraceResult tr; |
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UTIL_TraceLine( pev->origin + m_vecDir * 8, pev->origin - m_vecDir * 64, dont_ignore_monsters, ENT( pev ), &tr ); |
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Explode( &tr, DMG_BLAST ); |
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} |
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#endif |
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LINK_ENTITY_TO_CLASS( weapon_ifrtripmine, CTripmine ); |
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LINK_ENTITY_TO_CLASS( weapon_tripmine, CTripmine ) |
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void CTripmine::Spawn() |
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{ |
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pev->classname = MAKE_STRING("weapon_ifrtripmine"); |
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Precache(); |
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m_iId = WEAPON_TRIPMINE; |
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SET_MODEL( ENT( pev ), "models/v_tripmine.mdl" ); |
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pev->frame = 0; |
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pev->body = 3; |
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pev->sequence = TRIPMINE_GROUND; |
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// ResetSequenceInfo(); |
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pev->framerate = 0; |
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FallInit();// get ready to fall down |
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m_iDefaultAmmo = TRIPMINE_DEFAULT_GIVE; |
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#ifdef CLIENT_DLL |
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if( !bIsMultiplayer() ) |
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#else |
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if( !g_pGameRules->IsDeathmatch() ) |
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#endif |
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{ |
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UTIL_SetSize( pev, Vector( -16, -16, 0 ), Vector( 16, 16, 28 ) ); |
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} |
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} |
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void CTripmine::Precache( void ) |
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{ |
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PRECACHE_MODEL( "models/v_tripmine.mdl" ); |
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PRECACHE_MODEL( "models/p_tripmine.mdl" ); |
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UTIL_PrecacheOther( "monster_tripmine" ); |
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m_usTripFire = PRECACHE_EVENT( 1, "events/tripfire.sc" ); |
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} |
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int CTripmine::GetItemInfo( ItemInfo *p ) |
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{ |
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p->pszName = STRING( pev->classname ); |
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p->pszAmmo1 = "Trip Mine"; |
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p->iMaxAmmo1 = TRIPMINE_MAX_CARRY; |
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p->pszAmmo2 = NULL; |
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p->iMaxAmmo2 = -1; |
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p->iMaxClip = WEAPON_NOCLIP; |
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p->iSlot = 7; |
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p->iPosition = 1; |
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p->iId = m_iId = WEAPON_TRIPMINE; |
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p->iWeight = TRIPMINE_WEIGHT; |
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p->iFlags = ITEM_FLAG_LIMITINWORLD | ITEM_FLAG_EXHAUSTIBLE; |
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return 1; |
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} |
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BOOL CTripmine::Deploy() |
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{ |
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pev->body = 0; |
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return DefaultDeploy( "models/v_tripmine.mdl", "models/p_tripmine.mdl", TRIPMINE_DRAW, "trip" ); |
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} |
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void CTripmine::Holster( int skiplocal /* = 0 */ ) |
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{ |
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5; |
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if( !m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] ) |
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{ |
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// out of mines |
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m_pPlayer->pev->weapons &= ~( 1 << WEAPON_TRIPMINE ); |
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SetThink( &CBasePlayerItem::DestroyItem ); |
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pev->nextthink = gpGlobals->time + 0.1; |
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} |
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SendWeaponAnim( TRIPMINE_HOLSTER ); |
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EMIT_SOUND( ENT( m_pPlayer->pev ), CHAN_WEAPON, "common/null.wav", 1.0, ATTN_NORM ); |
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} |
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void CTripmine::PrimaryAttack( void ) |
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{ |
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if( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0 ) |
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return; |
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UTIL_MakeVectors( m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle ); |
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Vector vecSrc = m_pPlayer->GetGunPosition(); |
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Vector vecAiming = gpGlobals->v_forward; |
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TraceResult tr; |
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UTIL_TraceLine( vecSrc, vecSrc + vecAiming * 128, dont_ignore_monsters, ENT( m_pPlayer->pev ), &tr ); |
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int flags; |
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#ifdef CLIENT_WEAPONS |
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flags = FEV_NOTHOST; |
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#else |
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flags = 0; |
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#endif |
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PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usTripFire, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, 0.0, 0.0, 0, 0, 0, 0 ); |
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if( tr.flFraction < 1.0 ) |
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{ |
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CBaseEntity *pEntity = CBaseEntity::Instance( tr.pHit ); |
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if( pEntity && !( pEntity->pev->flags & FL_CONVEYOR ) ) |
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{ |
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Vector angles = UTIL_VecToAngles( tr.vecPlaneNormal ); |
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CBaseEntity *pEnt = CBaseEntity::Create( "monster_tripmine", tr.vecEndPos + tr.vecPlaneNormal * 8, angles, m_pPlayer->edict() ); |
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m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]--; |
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// player "shoot" animation |
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); |
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if( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0 ) |
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{ |
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// no more mines! |
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RetireWeapon(); |
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return; |
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} |
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} |
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/*else |
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{ |
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// ALERT( at_console, "no deploy\n" ); |
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}*/ |
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} |
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/*else |
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{ |
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}*/ |
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.3; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 ); |
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} |
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void CTripmine::WeaponIdle( void ) |
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{ |
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if( m_flTimeWeaponIdle > UTIL_WeaponTimeBase() ) |
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return; |
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if( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] > 0 ) |
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{ |
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SendWeaponAnim( TRIPMINE_DRAW ); |
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} |
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else |
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{ |
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RetireWeapon(); |
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return; |
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} |
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int iAnim; |
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float flRand = UTIL_SharedRandomFloat( m_pPlayer->random_seed, 0, 1 ); |
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if( flRand <= 0.25 ) |
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{ |
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iAnim = TRIPMINE_IDLE1; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 90.0 / 30.0; |
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} |
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else if( flRand <= 0.75 ) |
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{ |
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iAnim = TRIPMINE_IDLE2; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 60.0 / 30.0; |
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} |
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else |
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{ |
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iAnim = TRIPMINE_FIDGET; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 100.0 / 30.0; |
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} |
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SendWeaponAnim( iAnim ); |
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}
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